omar
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c461401b21
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Comments, FAQ
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2018-04-03 20:05:59 +02:00 |
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omar
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cc96477b1c
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Comments (#1695)
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2018-03-25 14:45:40 +02:00 |
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omar
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b69dc45f6e
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Internals: Removed ImGuiDataType_Float2.
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2018-03-22 20:14:31 +01:00 |
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omar
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c19b27813d
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Added InputDouble() function. We use a format string instead of a decimal_precision parameter to also for "%e" and variants. (#1011) May transition the other InputXXX function to use format strings as well.
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2018-03-22 18:58:40 +01:00 |
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omar
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c796960ff9
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InputFloat: Scientific input. InputText: Added ImGuiInputTextFlags_CharsScientific to add 'e' 'E' to list of characters that can be input. (later useful for #1011)
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2018-03-22 17:49:53 +01:00 |
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omar
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21ac470a8a
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Nav: Fixed a crash with IMGUI_DEBUG_NAV_SCORING enabled + added info to Metrics.
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2018-03-22 16:37:21 +01:00 |
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omar
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75c3793db5
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IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
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2018-03-20 21:19:23 +01:00 |
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omar
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dcf7c3d188
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Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
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2018-03-20 20:39:44 +01:00 |
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omar
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170f44e6f0
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IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
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2018-03-20 20:12:34 +01:00 |
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omar
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d1c45db9e8
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Fixed enum typo.
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2018-03-19 22:47:10 +01:00 |
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omar
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62e94717eb
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Nav: InputText: Allow editing text input fields with NavActivate (space). Not sure about that, on one hand it feels more consistent but you can't finish the editing with space to double space (activate + input space) could feel inconsistent. (#787)
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2018-03-19 13:20:25 +01:00 |
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omar
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33ad8b2f0c
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Nav: Track nav input source more generally (gamepad vs keyboard) (#787) + update todos and demo tweaks
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2018-03-19 13:20:18 +01:00 |
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omar
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e7670c0bcc
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Style: CloseButton() now display a proper cross. Using Button colors for background. Removed ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered as the closing cross uses regular button colors now. (#707)
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2018-03-12 11:48:04 +01:00 |
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omar
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b9ac127b0b
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Internals: Columns renaming fields
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2018-03-12 11:03:27 +01:00 |
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omar
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351b3fa7b0
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Updated Changelog following merge of #1619 + fixed entry added to wrong version Changelog in 1ef1acbd8d
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2018-03-09 10:29:41 +01:00 |
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omar
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a3d5f92214
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Merge branch 'master' into font_offset
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2018-03-08 16:49:39 +01:00 |
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omar
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642c6748ac
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Comments, Changelog
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2018-03-08 11:15:27 +01:00 |
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omar
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cea7492bab
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Render: Removed the code that disable render if style.Alpha is 0.0f, it is both incorrect (as style Alpha can be modified mid-frame), not really necessary (just tested that full Alpha = 0 will lead to empty draw lists!) and misleading (bulk of the work was already done).
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2018-03-05 22:47:53 +01:00 |
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omar
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51afaf7117
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Fixed type cast warning.
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2018-03-05 13:15:15 +01:00 |
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omar
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0ec356eb6e
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Comments, FAQ update.
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2018-03-05 13:05:47 +01:00 |
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omar
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5ed45d0aec
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Columns: Fixed destructive small resize. (#1656). The OffsetNorm clamp introduced by #913 was ok as it didn't write back into the storage, which #1499 started doing making it destructive. Right now I don't think the clamp is needed at all. It had uses (eg: hide the issue fixed by bf7481eba0 ).
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2018-03-04 17:55:59 +01:00 |
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omar
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bf7481eba0
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Columns: Extent stop at the right-most clipped pixel. The right-most column might appear a little wider but it's usable space matches the others. (#125). +9 Internal: Store InnerClipRect.
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2018-03-04 17:44:17 +01:00 |
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omar
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968a8d2a3f
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Columns: Clamping MaxX above MinX. This shouldn't have much of a benefit / affect, but the internal values are more sane this way. (#125)
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2018-03-04 16:58:24 +01:00 |
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omar
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ee770af72c
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Columns: Adding per-window display in Metrics. Tidying up, removing old code/comments. (#125, #1499, #1656)
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2018-03-04 16:56:21 +01:00 |
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omar
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69e700f869
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Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
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2018-03-03 20:15:10 +01:00 |
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omar
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8a4093f38b
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Added ArrowButton(). Exposed ImGuiDir.
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2018-03-03 20:08:03 +01:00 |
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omar
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1549c5cf5e
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BeginCombo(): Added ImGuiComboFlags_NoArrowButton and ImGuiComboFlags_NoPreview flags + hover color matches drag and sliders.
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2018-03-03 19:43:31 +01:00 |
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omar
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ad7ff7504e
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Merge branch 'patch-1' of https://github.com/stfx/imgui into stfx-patch-1
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2018-03-03 19:34:47 +01:00 |
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omar
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839cdd37a3
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Combo: Arrow button isn't displayed over frame color, so color is consistent with other button + the button doesn't have inner rounding.
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2018-03-03 19:23:48 +01:00 |
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omar
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11f13ab24f
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Internal: renamed RenderTriangle() to RenderArrow().
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2018-03-03 19:08:22 +01:00 |
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omar
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6797ee4b68
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Nav: Added links to PNG/PSD files for PS4 and Switch. Fixed suggested Joy-con mapping as per typical Nintendo-style mapping. (#787)
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2018-03-01 13:03:12 +01:00 |
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omar
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c994796e26
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Internal: Moved IM_NEWLINE helper to imgui_internal.h
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2018-02-28 21:45:02 +01:00 |
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omar
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2c9f45bbe7
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Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
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2018-02-28 18:51:40 +01:00 |
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omar
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c7835dd189
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ImRect: Removed misleading IsFinite() function used by some Nav code.
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2018-02-26 16:35:46 +01:00 |
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omar
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5427eca960
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Compacted some old Breaking Changes notes (Pre July 2015 stuff)
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2018-02-25 19:05:31 +01:00 |
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omar
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bd267ad739
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Changelog: Added all change infos since 1.53 up to the current version.
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2018-02-25 14:15:38 +01:00 |
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omar
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27667fc035
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TreeNode: Renamed Beta ImGuiTreeNodeFlags_NavCloseFromChild to ImGuiTreeNodeFlags_NavLeftJumpsBackHere. (#1079)
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2018-02-25 14:15:37 +01:00 |
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omar
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8040cf1425
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Merge branch 'master' of https://github.com/podgorskiy/imgui into podgorskiy-master
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2018-02-22 23:22:16 +01:00 |
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Podgorskiy
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94466745bb
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A tiny optimization to ImLineClosestPoint. Removed unnecessary sqrtf call.
ab_lenSqr -> ab_len_sqr
Moved line where ab_len_sqr is computed after the first return
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2018-02-22 10:57:20 -05:00 |
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omar
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b28995b667
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Nav: Internals: Exposed NavMoveRequestCancel in imgui_internal.h (#1640)
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2018-02-22 15:39:49 +01:00 |
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omar
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2c3c5125b3
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Drag and Drop: BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is really usable in typical conditions at the moment. (#143, #1637)
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2018-02-21 21:33:58 +01:00 |
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omar
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7cbcccd96b
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Update Breaking Change section with moved misc/fonts/ (#1631)
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2018-02-20 12:08:37 +01:00 |
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omar
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7ee2bc8f5e
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FAQ about backslashes in string literal since the one in main.cpp isn't being noticed enough. (#1397)
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2018-02-20 10:24:31 +01:00 |
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omar
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b33f0e215f
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Initialization happens during CreateContext(), which makes it easier for platform layers to interact with the context during their initialization.
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2018-02-18 23:28:56 +01:00 |
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omar
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1399c9c8a9
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Merged a bunch of small inconsequential things from my work branch, to reduce the diff noise.
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2018-02-18 20:21:21 +01:00 |
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omar
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bdb27366e7
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Nav: Tweak windowing highlighting for full viewport windows.
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2018-02-17 00:19:04 +01:00 |
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omar
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63332d152a
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Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
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2018-02-16 19:18:16 +01:00 |
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omar
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20c14f9589
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Fixed GCC zealous warnings (#1623)
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2018-02-16 15:43:28 +01:00 |
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omar
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1cbfe0700c
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Plot: plot a flat line if scale_min==scale_max (#1621)
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2018-02-16 14:34:49 +01:00 |
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omar
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30c469f7c5
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ImFont: DisplayOffset.y defaults to 0 instead of +1.
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2018-02-15 10:46:28 +01:00 |
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