ocornut
db798fd5be
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_metal.mm
# imgui.cpp
# imgui_internal.h
2022-08-23 18:41:24 +02:00
David Chavez
21b5fac57a
Backends: Metal: Update deprecated property 'sampleCount'->'rasterSampleCount' ( #5603 )
2022-08-23 12:52:45 +02:00
ocornut
21fc57f2cf
Merge branch 'master' into docking
2022-07-08 16:09:30 +02:00
luigifcruz
82e10f1b61
Backends: Metal: Add dispatch synchronization. ( #5447 )
2022-07-05 15:24:37 +02:00
Stephen H. Gerstacker
ad5aa54166
Backends, Viewport: Metal: Pull format from shared context. ( #5403 , #5437 )
2022-06-30 20:19:27 +02:00
ocornut
5d0deebba4
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2022-06-30 20:17:48 +02:00
Stephen H. Gerstacker
67410d53f7
Backends: Metal, OSX: Various fixes (ARC / Autorelease fixes with metal-cpp and extensions). ( #5403 )
2022-06-30 20:16:45 +02:00
rokups
101aec95d9
Backends: SDL+GLFW, Examples: SDL+Metal, GLFW+Metal: Fix viewport support with Metal backend.
...
Fixes #5392 + alignment fixes and removed static_cast<> + Amended with fix.
2022-06-16 13:12:54 +02:00
ocornut
e900ca355e
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_metal.mm
# imgui.cpp
# imgui.h
2022-06-10 19:29:17 +02:00
Warren Moore
7354009a73
Backends: Metal: Fixed null dereference inside command buffer completion handler. ( #5363 , #5365 )
2022-06-01 00:40:22 +02:00
ocornut
6b5a2426d7
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2022-05-17 11:59:32 +02:00
rokups
d768b8c812
Backends: Metal: Align code more closely with other backends. OSX: Add missing return for mouse pos events.
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'#if __has_feature(objc_arc)' was removed as callback gets required reference via ImGui_ImplMetal_GetBackendData() so that weakref is not really needed.
2022-05-04 16:40:35 +02:00
ocornut
d666a1d473
Backends: OSX, Metal: Amend d111133, tidying up, remove unused, misc tweaks. . ( #4821 , #2778 )
2022-05-03 18:14:10 +02:00
stuartcarnie
6868d11669
Backends: OSX, Metal: Added multi-viewports support. ( #4821 , #2778 )
2022-05-03 18:14:07 +02:00
ocornut
414165d23f
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# imgui.cpp
2022-05-03 14:40:17 +02:00
stuartcarnie
d58b8414b9
Backends: OSX, Metal: Tweaks. Use preferred method of obtaining a timestamp. ( #4821 )
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+ Rename ImGuiFocusObserver. Docking branch will use it for more than focus.
2022-05-03 12:12:03 +02:00
noisewuwei
e54db4ee70
Backends: OSX, Metal: Store backend data in a per-context struct, allowing to use these backends with multiple contexts. ( #5203 , #5221 , #4141 )
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# Conflicts:
# docs/CHANGELOG.txt
2022-04-27 15:17:32 +02:00
ocornut
8dd5425182
Merge branch 'master' into docking
...
# Conflicts:
# docs/TODO.txt
2022-04-22 19:15:37 +02:00
ocornut
f7f30476d5
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
2022-04-07 14:28:08 +02:00
ocornut
505f19e3b0
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
2022-04-05 17:55:53 +02:00
whale02
2d76b09d2e
Backends: Metal: Conditional check, amend 7602277
( #5122 , #5123 )
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Co-authored-by: Wvader <34067397+wvader@users.noreply.github.com>
2022-03-28 10:58:27 +02:00
ocornut
377b864bb4
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# imgui_internal.h
# imgui_widgets.cpp
2022-03-23 17:21:34 +01:00
Wvader
7602277c86
Backends: Metal: Remove weak ref ( #5122 , #5123 )
2022-03-22 17:24:51 +01:00
ocornut
704ab1114a
Merge branch 'master' into docking. Remove Platform_SetImeInputPos. Remove backend-side IME implementation. Rrevert removal of MouseDragMaxDistanceAbs in 206b9ea
. ( #2589 , #3113 )
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
2022-01-05 14:30:20 +01:00
ocornut
efa50f72a7
Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. ( #4857 )
2022-01-03 22:14:19 +01:00
ocornut
2aa9959553
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
2021-12-30 21:42:19 +01:00
luigifcruz
41e39ea6e1
Backends: Metal: Add Metal C++ bindings support. ( #4824 , #4746 )
2021-12-30 15:04:03 +01:00
ocornut
848d21b6b5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# imgui.cpp
# imgui_widgets.cpp
2021-12-01 15:37:40 +01:00
ocornut
440824d431
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 , #4464 )
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Amend/fix 2b0bd40b
2021-11-30 21:48:29 +01:00
ocornut
dedb381c51
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# examples/imgui_examples.sln
# imgui.cpp
# imgui.h
2021-08-30 20:01:16 +02:00
Rokas Kupstys
2b0bd40b99
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. ( #4464 )
...
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
2021-08-24 18:23:13 +02:00
ocornut
16abfa5eb6
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2021-06-04 17:28:45 +02:00
ocornut
838c16533d
Backends: Comments.
2021-05-27 13:59:35 +02:00
ocornut
86c2b609ef
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2021-05-19 19:05:01 +02:00
thedmd
3c72e5142b
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. ( #3761 )
2021-05-19 18:39:18 +02:00
ocornut
ffa863a3ba
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# imgui.cpp
2021-02-18 11:41:27 +01:00
ocornut
bda12e5fdd
Backends: Rework blending equation to preserve alpha in output buffer accross all backends. ( #2693 , #2764 , #2766 , #2873 , #3447 , #3813 , #3816 )
...
Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
2021-02-18 11:38:41 +01:00
ocornut
7a516a266d
Merge remote-tracking branch 'origin/master' into docking
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# imgui.cpp
# imgui.h
2021-02-09 13:17:24 +01:00
ocornut
58a0a7058c
Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
2021-02-03 18:30:26 +01:00
ocornut
577e7cb493
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2021-01-28 21:02:13 +01:00
Belinsky-L-V
695a4bd1a9
Backends: Metal: Fixed texture storage mode when building on Mac Catalyst. ( #3748 )
2021-01-25 15:11:43 +01:00
ocornut
ac08593b96
Merge branch 'master' into docking + tweak dock node padding + use CheckboxFlags with int
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# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
2020-11-05 21:36:22 +01:00
Albin Odervall
b934b9bb86
Backends: OSX, Metal: Fix -Wshadow, -Wimplicit-float-conversion, and -Wsign-conversion warnings. ( #3555 )
2020-11-03 15:38:59 +01:00
ocornut
042a3b01d2
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# examples/README.txt
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_directx11/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
2020-10-14 14:44:03 +02:00
ocornut
b1a18d82e3
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
2020-10-14 14:42:00 +02:00
ocornut
d9b2fb7338
Moving backends code from examples/ to backends/ (step 1: moving source files)
2020-10-14 14:41:40 +02:00