ocornut
01ca196530
Focus: move focused child restore code in FocusWindow() with ImGuiFocusRequestFlags_RestoreFocusedChild flag. ( #6357 )
...
# Conflicts:
# imgui.cpp
2023-04-21 19:07:08 +02:00
ocornut
30eceaf95f
Focus: start moving modal check into FocusWindow(), add ImGuiFocusRequestFlags_UnlessBelowModal (currently opt-in, should try to make opt-out). ( #6357 , #4317 )
2023-04-21 19:06:11 +02:00
ocornut
f0fe1957a8
Focus: merge extra param for FocusTopMostWindowUnderOne() from docking branch to facilitate merge.
2023-04-21 19:05:58 +02:00
ocornut
ac38c8e6fe
IO: removed ImGuiBackendFlags_HasMouseHoveredViewport assert in AddMouseViewportEvent().
...
In theory shouldn't accept them, but a backend overriding another would be prevented from doing so because of this (test engine).
2023-04-21 18:01:18 +02:00
ocornut
c11128891e
Backends: SDL2/SDL3: Update monitor list when receiving a display event. ( #6348 )
2023-04-21 15:40:14 +02:00
ocornut
adf693c061
Viewports: added void* ImGuiPlatformMonitor::PlatformHandle field (backend-dependant).
2023-04-21 15:31:14 +02:00
ocornut
00d3f9295e
Nav: Fixed navigation within tables/columns where item boundaries goes beyond columns limits. ( #2221 )
2023-04-20 16:42:52 +02:00
ocornut
8d9e50c807
Nav: fixed IMGUI_DEBUG_NAV_SCORING not setting NavMoveClipDir, leading to debug result not matching real results.
2023-04-20 16:04:05 +02:00
ocornut
662ce46971
Debug Log: Fixed not parsing 0xXXXXXXXX values when the identifier is at the end of the line.
2023-04-20 14:52:59 +02:00
ocornut
07e07030a6
Backends: Win32: revert accidental deletion of ImGui_ImplWin32_EnableAlphaCompositing() in a566ecc
( #3218 )
...
This was still in docking, but moved back in upper locaton.
# Conflicts:
# backends/imgui_impl_win32.cpp
2023-04-20 10:41:03 +02:00
ocornut
a89590b425
Backends: Win32: revert accidental deletion of ImGui_ImplWin32_EnableAlphaCompositing() in a566ecc
( #3218 )
2023-04-20 10:38:45 +02:00
ocornut
88ac2ced7c
Backends: DX10: Fixed typo in previous commit.
2023-04-19 17:18:04 +02:00
ocornut
f498f084d6
Examples: Amend Win32/Winapi + OpenGL example for multi-viewport. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
2023-04-19 16:48:07 +02:00
Mark Jansen
4bc51c6ff4
Examples: Extend Win32/Winapi + OpenGL example for multi-viewport. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
2023-04-19 16:46:54 +02:00
ocornut
1f2b84a654
Backends: clear viewport specific bits in io.BackendFlags on backend Shutdown(). ( #6334 )
...
Amend 055e715
2023-04-19 16:40:18 +02:00
ocornut
4f692ba840
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
2023-04-19 16:35:50 +02:00
ocornut
9308cfdcfb
Examples: Amend Win32/Winapi + OpenGL example. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
2023-04-19 16:28:15 +02:00
Mark Jansen
a566ecc58f
Examples: Add Win32/Winapi + OpenGL example. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
...
Removed mulit-viewpot stuff in this commit on master, will be re-added separately.
2023-04-19 16:22:53 +02:00
ocornut
a338b78eb9
Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )
2023-04-19 11:55:40 +02:00
Gereon V
d0836aa89a
Backends: OpenGL3: reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )
2023-04-19 11:55:36 +02:00
ocornut
d6a7aca2f4
Nav: Debug: tweak debug facilities.
2023-04-18 15:47:29 +02:00
lukaasm
0948cfc19e
InputText: do not set WantTextInputNextFrame during the frame InputText is deactivated. ( #6341 )
2023-04-18 11:35:12 +02:00
lukaasm
e49d31a1c9
Tables: do not show empty tooltip when user submits TableHeader with no label to display. ( #6342 )
2023-04-18 11:25:07 +02:00
Faisal Arshed
f94a8344f6
Fix minor typos in FAQ ( #6328 )
2023-04-17 15:00:10 +02:00
Gereon V
055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. ( #6334 , #6335 )
...
Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
2023-04-17 14:57:12 +02:00
Gereon V
f304603e13
Backends: GLUT: remove call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). ( #6337 )
2023-04-17 14:44:56 +02:00
ocornut
064153fca4
Version 1.89.6 WIP
2023-04-17 14:40:00 +02:00
ocornut
0ea3b87bd6
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui_internal.h
2023-04-13 16:24:09 +02:00
ocornut
1ebb913827
Version 1.89.5
2023-04-13 16:17:49 +02:00
ocornut
ba98667c65
Examples: Vulkan: further work for device extensions + tentative use o fVK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME. ( #6109 , #6172 , #6101 )
2023-04-13 16:08:51 +02:00
ocornut
6324280432
Examples: Vulkan: rework extensions setup + enable some to avoid validation layer errors. ( #6109 , #6172 , #6101 )
...
Enable VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME, VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR
2023-04-13 15:48:19 +02:00
ocornut
995f92a456
Nav: Made PageUp/PageDown/Home/End navigation also scroll parent windows.
...
+ Added ImGuiDebugLogFlags_EventSelection unused in this branch.
2023-04-12 21:38:47 +02:00
ocornut
bed11b35d1
Fix typos and use nullptr in backends. Amend 506f7e0
2023-04-11 16:20:17 +02:00
ocornut
aec062a8a5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# docs/CHANGELOG.txt
# examples/example_win32_directx9/main.cpp
# imgui_internal.h
2023-04-11 16:16:17 +02:00
Elie Michel
d81f2ae4fb
Backends: WebGPU: Use WGSL shaders instead of precompiled SPIR-V + add Gamma uniform. ( #6188 )
...
Add gamma correction uniform
Group uniforms in a single binding
The second binding was not satisfying the minimum
BufferBindingType::Uniform alignment (256) and since this alignment is
large it is more idiomatic to group uniforms tegether.
Also ensures that the size of the uniform buffer is aligned to 16 bytes.
2023-04-11 16:03:26 +02:00
Elie Michel
e67f2f4791
Backends: WebGPU: Align buffer sizes upon creation. ( #6188 )
...
Amend from original pr to use a macro.
2023-04-11 15:46:05 +02:00
ocornut
cbdac1e150
Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends.
...
In theory supporting multiple contexts (untested).
2023-04-11 15:25:21 +02:00
ocornut
18d72a9142
Inputs: added a unique event identifier in ImGuiInputEvent.
2023-04-11 15:07:42 +02:00
Michael Martz
506f7e0074
Using nullptr in locations where warning disable is not convenient. ( #6313 , #4537 )
2023-04-11 11:33:50 +02:00
ocornut
9203883bbe
Comments + Metal using SetTexID(0) for consistency.
2023-04-11 11:22:42 +02:00
David Maas
e92b29ad53
Backends: OSX: Added support for io.AddMouseSourceEvent(). ( #6314 )
...
Also marked "mouse" input in example_apple_metal's UIKit micro-backend as being touch input.
# Conflicts:
# docs/CHANGELOG.txt
2023-04-11 10:14:53 +02:00
David
db4c4e3321
Backends: Android: Added support for io.AddMouseSourceEvent(). ( #6315 , #6318 , #2702 , #4921 )
2023-04-11 10:01:53 +02:00
ocornut
1668693bcf
Backends: SDL2/SDL3: Fixed IME text input rectangle position with viewports. ( #6071 , #1953 )
2023-04-06 19:18:15 +02:00
ocornut
ec461c6ccb
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui_demo.cpp
2023-04-06 19:16:08 +02:00
ocornut
a7703fe6f7
Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). ( #6306 , #6071 , #1953 )
...
Amend 734c6af187
2023-04-06 19:12:10 +02:00
ocornut
8738ed88f0
Fixed FindWindowSettingsByID() being able to return a deleted setting.
2023-04-06 18:50:24 +02:00
ocornut
63370be0e5
Viewports: fix/amend dcb6335
to (1) avoid refocusing when focus action was actionned from a click within imgui boundaries and (2) restore a null focus as well. ( #6299 )
2023-04-06 16:29:36 +02:00
ocornut
1f0b46b93c
Viewports: moved Platform_GetWindowFocus queries in UpdateViewportsNewFrame(). Added ImGuiViewportFlags_IsFocused status flag. ( #1542 )
...
Not sure why queries were in UpdatePlatformWindows().
- initially added there on 2018/04/26 f1ae07e532
(squashed)
- slightly moved in cd51f37fc0
for the purpose of putting less constraint on backend but that check is now done on our side anyhow.
Seems more consistent to do it nxt to other polling in UpdateViewportsNewFrame().
Not using ImGuiViewportFlags_IsFocused yet.
2023-04-06 16:08:53 +02:00
ocornut
ed72fcd12a
Viewports: Internal: rename LastFrontMostStampCount -> LastFocusedStampCount. Rename ImGuiViewportFlags_Minimized -> ImGuiViewportFlags_IsMinimized
...
Effectively it is currently the later, but see comment "Even without focus, we assume the window becomes front-most." in UpdatePlatformWindows().
+ Moved Window field at top since it is most useful.
2023-04-06 15:17:52 +02:00
ocornut
dcb6335bfe
Viewports: Setting focus from Platform/OS sets corresponding focus at Dear ImGui level. ( #6299 )
2023-04-05 20:25:05 +02:00