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Commit Graph

9080 Commits

Author SHA1 Message Date
ocornut
b5883c1cfb Refactor: moved bits into Initialization section. 2022-12-06 12:21:17 +01:00
ocornut
713e034d95 Backends: OpenGL3: Fix for zealous warning. (#5947)
Consider moving to imgui_impl_opengl3_loader.h ?
2022-12-03 15:12:20 +01:00
ocornut
3ea0fad204 Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
#	imgui.h
2022-12-01 20:22:27 +01:00
ocornut
844e0ae688 Fixes/amend 9825f7f + amend Changelog (#4857, #5937) 2022-12-01 20:19:26 +01:00
ocornut
0e2a167bdb Fonts: added a 'void* UserData' field in ImFontAtlas, as a convenience for use by applications using multiple font atlases.
+ fixed mislocated Changelog entries added recently.
2022-12-01 20:10:37 +01:00
ocornut
9825f7fa87 Fixed cases where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles. (#4857, #5937)
Amend b0a6cd6
2022-12-01 18:40:36 +01:00
assiduous
66ad2ad539 Properly detect SSE instruction support in 32-bit MSVC build. (#5943) 2022-12-01 17:41:38 +01:00
Marc Delorme
a5e96ff99e Make ImGuiInputTextState not depend on the implicit GImGui context. (#5856)
This commit is a preparation toward adding ImGui apis with explicit context
and making ImGui applications being able to use multiple context at the same time
whatever their concurrency model.
--
Prior to this commit ImGuiInputTextState::OnKeyPressed was depending on the
global context to know which font and font size to use, and if it should
follow MacOSX behaviors or not (c.f ConfigMacOSXBehaviors).

Instead of using the global context, this commit store the context as
attribute of ImGuiInputTextState. Since this state is forwarded to most
of text edit related function, it possible to access font, font size and
ConfigMacOSXBehaviors from everywhere.

NOTE: I have noticed a bug prior to that commit: if the font or font size
change while editing the same widget, the ImGuiInputTextState become invalid
and there is no code to handle this invalidation. Fixing this bug is out
of scope of current pull request.

# Conflicts:
#	imgui_internal.h
2022-12-01 16:48:45 +01:00
ocornut
45736443be Debug Tools: Metrics: added "Inputs" section, moved from Demo for consistency. 2022-11-30 20:14:52 +01:00
ocornut
87caf27ac4 Inputs, Scrolling: better selection of scrolling window when hovering nested windows and backend/OS is emitting dual-axis wheeling inputs. (#3795, #4559) 2022-11-30 17:49:59 +01:00
ocornut
a5f3596e6c Backends: Allegro5: use al_draw_indexed_prim() or al_draw_prim() depending on version. (#5937)
+ OSX comments (#5938)
Amend 185b4dde + 50aeeff
2022-11-30 14:46:45 +01:00
Espyo
50aeeff96c Backends: Allegro5: Brough back al_draw_indexed_prim when available. (#5937)
Amend 185b4dde
2022-11-30 14:44:46 +01:00
ocornut
bf4c2e00c0 Docs: retroactively update 1.89 changelog/docs to clarify that strong typing ImGuiKey was technically a breaking change for users of legacy indices. (#4921)
Amend 4b522e145
2022-11-29 21:36:59 +01:00
ocornut
cc3a2200a9 Internals: invert logic of mods key<>bool translation to facilitate other experiments and put emphasis on new API. (#5923, #4921)
Should be no-op, this is mostly to make it easier to store state for ImGuiMod_Shortcut.
2022-11-29 19:07:50 +01:00
ocornut
1a497c2499 Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of compile-time. (#5923, #456) 2022-11-29 19:07:50 +01:00
Teselka
969af7c773 Internal: Disable debug logs macro if IMGUI_DISABLE_DEBUG_TOOLS is defined. (#5901)
+ needed to rework clipper code to avoid "The 'then' statement is equivalent to the 'else' statement." PVS Studio warning.
2022-11-28 15:44:10 +01:00
ocornut
bd96f6eac4 Text: Fixed layouting of wrapped-text block when the last source line is above the clipping region. Regression added in 1.89. (#5720, #5919)
+ Update version marker
2022-11-28 14:59:13 +01:00
ocornut
540909bddf Fixed version string for consistency (#5918) 2022-11-28 14:42:37 +01:00
ocornut
6af38b1a43 Fixed version string for consistency (#5918) 2022-11-28 14:42:30 +01:00
ocornut
fad8afd62a Docking: amend to allow localizing docking specific user facing string. (#5895) 2022-11-24 21:29:41 +01:00
ocornut
595a428baa Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	docs/CHANGELOG.txt
#	imgui.cpp
#	imgui_internal.h
2022-11-24 21:27:15 +01:00
ocornut
a8df192df0 Version 1.89.1 2022-11-24 21:24:33 +01:00
ocornut
27c58c3946 Scrolling, Focus, Combo: fixed SetKeyboardFocusHere()/SetItemDefaultFocus()/ScrollToRectEx() during an appearing form not centering item. (#5902, #2812, #4242, #2900)
Amend 44f801186 and 8f495e554
2022-11-24 20:57:41 +01:00
ocornut
d2f9c5dfb7 Viewports: moving PlatformWindowCreated field to public structure. (#5882) 2022-11-24 16:39:45 +01:00
kdchambers
233d7ad3f2 Backends: WebGPU: fixed validation error with default depth buffer settings. (#5869, #5914)
(initialize WGPUCompareFunction params to valid values)
2022-11-24 12:52:38 +01:00
ocornut
856c6314ec Drag and Drop: fixed GetDragDropPayload() returning a non-NULL value before payload is submitted. (#5910, #143)
+ Added test "widgets_dragdrop_new_payloads" in Test Suite.
2022-11-23 17:58:14 +01:00
ocornut
ffe0abbfc2 Internals: added basic localization system (#5895) 2022-11-23 16:05:16 +01:00
ocornut
c3d9f8ee7e Layout: fixed End()/EndChild() incorrectly asserting if users manipulates cursor position inside a collapsed/culled window and IMGUI_DISABLE_OBSOLETE_FUNCTIONS is enabled. (#5548, #5911) 2022-11-23 15:18:59 +01:00
ocornut
3a685749cb ColorEdit: fixed label overlapping when using style.ColorButtonPosition == ImGuiDir_Left. (#5912)
Amend 54fb051e5
+ Internals: added IsKeyboardKey(), IsMouseKey() helpers.
2022-11-23 15:00:50 +01:00
ocornut
16476f99fd Backends: GLFW: cancel out errors emitted by glfwGetKeyName() when a name is missing. (#5908) 2022-11-22 18:08:25 +01:00
ocornut
9964740a47 Viewport: Fixed collapsed windows setting ImGuiViewportFlags_NoRendererClear without making title bar color opaque.
(thanks christopher knorr!)
2022-11-18 19:34:24 +01:00
ocornut
38cfe22b8b Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
2022-11-16 17:57:05 +01:00
ocornut
5bb2874940 Version 1.89.1 WIP 2022-11-16 17:55:27 +01:00
ocornut
7bee9a8f96 Inputs: fixed moving a window or drag and dropping from preventing input-owner-unaware code from accessing keys. (#5888, #4921, #456)
Amend 4448d97. This is more consistent with input owner design.
2022-11-16 17:53:35 +01:00
ocornut
d60985df7f Inputs: fix moving a window or drag and dropping from capture mods. (#5888, #4921, #456)
Amend change of SetActiveIdUsingAllKeyboardKeys() in 4448d97 which seemingly accidentally reverted the change intended by fd408c97
2022-11-16 17:41:24 +01:00
ocornut
83cee9e091 InputText: replaced some uses of SetKeyOwner() + IsKeyPressed() with Shortcut()
Which makes it easier to hook/disable those keys from outside if needed.
2022-11-16 17:09:14 +01:00
ocornut
94e850fd6f Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
2022-11-15 15:40:54 +01:00
ocornut
81160fee56 Version 1.89
+ fix warning from a582d92
2022-11-15 15:20:36 +01:00
ocornut
a582d92c31 Inputs: modulate wheel lock timer for small amount of wheeling. Slightly lower timer. (#3795) 2022-11-15 14:19:29 +01:00
macaba
03d3343e21 Docs: Update FAQ.md explaining how to enable hidpi for Windows app. (#5880) 2022-11-10 16:58:46 +01:00
Peter Nimmervoll
00b6370848 Backends: WebGPU: fixed rendering when a depth buffer is enabled. (#5869) 2022-11-10 16:28:44 +01:00
ocornut
d7aca168ee Backends: SDL: Fixed drag'n drop crossing a viewport border losing mouse coordinates. (#5710, #5012)
Amend 51bbc7065
2022-11-10 16:22:34 +01:00
ocornut
7380b9816e Scrolling: Exposed SetNextWindowScroll() in public API. (#1526) 2022-11-09 17:03:07 +01:00
ocornut
cda26635cd Inputs: refacotr/extract CalcRoutingScore() out of SetShortcutRouting(), easier to follow with early returns.
+ clarified comments about GetMouseCursor() #5739
2022-11-09 16:35:50 +01:00
ocornut
a571933f8b Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl3.cpp
2022-11-09 15:59:26 +01:00
ocornut
b8b0f9d02e Backends: OpenGL3: Reverted use of glBufferSubData(). (#4468, #4504, #3381, #2981, #4825, #4832, #5127) 2022-11-09 15:57:54 +01:00
ocornut
f0ad810553 Inputs: tweak comments, typos. 2022-11-08 22:41:45 +01:00
ocornut
4d5da74c79 Merge branch 'master' into docking 2022-11-08 20:44:04 +01:00
ocornut
637ddfce09 Inputs, Nav: made it possible to remap CTRL+Tab (#4828, #3255, #5641) 2022-11-08 20:38:49 +01:00
ocornut
6c9c4879d9 Inputs: made Shortcut() routing id defaults to current FocusScope ID. (#456, #2637, #3724)
One idea being that this value can be easily locked (for blind menus) or manipulated (for queries from outside).
2022-11-08 20:37:58 +01:00