ocornut
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4afe67cdc8
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Demo: Fixed malloc/free mismatch and leak when destructing demo console (if it has been used) (#536)
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2016-02-24 11:50:21 +01:00 |
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ocornut
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ab97b42935
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Merge branch 'master' of https://github.com/ocornut/imgui
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2016-02-21 18:10:44 +01:00 |
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ocornut
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d1061c8799
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Exposed FindWindowByName() in imgui_internal.h (missing chunk following 339b67c01a )
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2016-02-21 18:10:35 +01:00 |
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omar
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991d9e2884
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Update README.md
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2016-02-20 23:20:15 +01:00 |
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omar
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874df53403
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Update README.md
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2016-02-20 20:46:08 +01:00 |
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ocornut
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339b67c01a
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Exposed FindWindowByName() in imgui_internal.h
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2016-02-20 17:37:36 +01:00 |
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ocornut
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2813a44dcc
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Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
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2016-02-16 09:14:38 +01:00 |
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ocornut
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9e86d0e225
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Examples: SDL/OpenGL: Tabs to spaces
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2016-02-15 10:56:37 +01:00 |
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ocornut
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87a6110994
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Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
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2016-02-15 10:55:20 +01:00 |
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ocornut
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20ba769644
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Allow windows with only a callback only to be functional + minor cleanup (#524)
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2016-02-14 10:33:56 +01:00 |
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ocornut
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5b7a0b1b40
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InputText() added comment (#526)
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2016-02-11 23:00:14 +01:00 |
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ocornut
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07e379a950
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Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521)
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2016-02-08 09:03:43 +01:00 |
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ocornut
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dafedc3246
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Demo: use locally defined strdup because compilers/standard librairies are an annoyance (#520)
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2016-02-08 08:44:45 +01:00 |
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ocornut
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2c6bc95dd5
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Demo: InputText password demo filters out blanks (#515)
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2016-02-03 09:24:57 +01:00 |
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ocornut
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b329a36d27
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Moved declaration of SetItemAllowOverlap() to imgui.h (ref #517)
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2016-02-02 19:52:30 +01:00 |
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Nikolay Zapolnov
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a908c109c0
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Added flag for selectables to handle double clicks.
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2016-01-31 22:08:35 +01:00 |
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ocornut
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62fe0b59bf
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Updated todo list
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2016-01-30 18:34:19 +01:00 |
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ocornut
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2efaa9a86f
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ImDrawList: fixed index overflow check broken by AddText(). Added extra assert. (#514)
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2016-01-30 17:01:10 +01:00 |
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ocornut
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a3b00b79f2
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Fixed removal of trailing draw command if it is a callback command
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2016-01-30 16:37:30 +01:00 |
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ocornut
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b671840d15
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InputTex(): Comment (#512)
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2016-01-30 15:00:45 +01:00 |
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ocornut
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b1ec90d565
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InputText() fixed clipping bounds of contents (#512)
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2016-01-30 14:57:24 +01:00 |
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ocornut
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7afd62ec57
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Tentative fix for GCC/Clang (#484, #504)
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2016-01-25 21:45:45 +00:00 |
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ocornut
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595684e08c
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Remove dependency on <new> header (#484, #504)
(Now expecting something to fail somewhere..)
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2016-01-25 21:26:53 +00:00 |
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ocornut
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3ee50af57e
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Fixed clipping of child windows within parent not taking account of childouter clipping boundaries (including scrollbar, etc.) (#506)
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2016-01-25 20:55:34 +00:00 |
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ocornut
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005b897d7d
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ProgressBar() handling of border size + storing border size in window structure (#503)
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2016-01-24 11:00:37 +00:00 |
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ocornut
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9f6b1ace8f
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Tidying up internal FindBestPopupWindowPos()
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2016-01-23 15:13:55 +00:00 |
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ocornut
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94dc3df956
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ColorEdit4: Empty label doesn't add InnerSpacing, like other widgets (ref #346)
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2016-01-23 14:57:48 +00:00 |
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ocornut
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b6fe5eb4b4
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Cleaned up the top of imgui.h, documenting all types / forward declarations
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2016-01-23 12:45:56 +00:00 |
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ocornut
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d5fd87e806
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Added IM_COL32 macros (ref #346)
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2016-01-23 12:15:49 +00:00 |
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ocornut
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570a9dadc4
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Honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. (ref #346)
If you had manual pixel-perfect alignment in place it might affect you.
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2016-01-23 12:07:26 +00:00 |
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ocornut
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8f0f71c7ba
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InputScalarEx(): removed unnecessary aabb computation.
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2016-01-23 11:56:39 +00:00 |
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ocornut
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2a505ebb9a
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ColorEdit4(): removed unnecessary calls to scanf() when idle in hexadecimal edit mode.
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2016-01-23 11:29:22 +00:00 |
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ocornut
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56927cbb54
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Begin(): made the close button explicitly set the boolean to false instead of toggling it (#499)
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2016-01-22 10:00:32 +00:00 |
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ocornut
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13b1e0ec9b
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Merge branch 'master' of https://github.com/ocornut/imgui
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2016-01-21 22:30:51 +00:00 |
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ocornut
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b8f86ec4bd
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Examples: OpenGL2/3 Makefile; Added -lGL to Linux build
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2016-01-21 22:30:47 +00:00 |
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omar
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d6be992bef
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Travis CI: test adding osx
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2016-01-21 21:43:24 +00:00 |
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ocornut
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a81a5e5235
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Commented Clang warning that's not compatible with all versions. Comments.
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2016-01-21 21:40:22 +00:00 |
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ocornut
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9e8795f4e2
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Examples: Added extra comments
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2016-01-21 18:51:42 +00:00 |
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ocornut
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f144646c83
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Merge branch 'master' of https://github.com/ocornut/imgui
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2016-01-20 10:30:33 +00:00 |
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ocornut
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e585204d82
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ImFontAtlas: heuristic increase texture width up to 4096 with 4000+ glyphs. Various comments (#491)
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2016-01-20 10:30:28 +00:00 |
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omar
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39510d05ea
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Update README.md
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2016-01-17 10:35:21 +00:00 |
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ocornut
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3922988dea
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TreeNode(), CollapsingHeader() fixed not being to use "##" sequence in formatted label.
Removed DisableHideTextAfterDoubleHash hack used by Metrics window.
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2016-01-16 12:25:40 +00:00 |
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ocornut
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739e73b07b
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CalcTextSize(): adding early out for empty displayed string (#487)
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2016-01-16 12:11:57 +00:00 |
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ocornut
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fc66365805
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Added overlooked test for label_size.x>0 before calling RenderText for label in a few instances (#487)
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2016-01-16 12:01:18 +00:00 |
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ocornut
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31fe006c85
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Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
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2016-01-11 10:29:03 +00:00 |
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ocornut
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6277ffe00f
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Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
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2016-01-11 10:19:38 +00:00 |
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ocornut
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85725ff9c6
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Added ImGuiWindowFlags_ForceVerticalScrollbar, ImGuiWindowFlags_ForceHorizontalScrollbar flags (#476)
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2016-01-10 12:01:56 +00:00 |
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ocornut
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76ca7c42ca
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ImDrawList: Added PrimQuadUV() helper to ease custom rendering of textured quads
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2016-01-08 14:57:25 +00:00 |
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ocornut
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bf6f6ba858
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Demo: extra comments and example for PushItemWidth(-1)
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2016-01-06 01:24:49 +01:00 |
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ocornut
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49fb7364b5
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Examples: SDL2+OpenGL3: Fix context creation options (#468, #463)
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2016-01-05 10:23:43 +01:00 |
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