ocornut
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f5be90523d
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Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag.
Amend/fix 13d91ff 3a078466
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2024-02-22 19:43:03 +01:00 |
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ocornut
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13d91ff918
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Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag.
Amend/fix 3a078466a
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2024-02-22 19:39:10 +01:00 |
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ocornut
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34965cf23a
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Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by BeginPopupModal(). (#7340)
+ Misc: Added optional alpha multiplier parameter to GetColorU32(ImU32) variant.
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2024-02-22 14:53:33 +01:00 |
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ocornut
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659fb41d0a
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Debug Tools: moved DebugStartItemPicker() to public API. Added to Demo->Tools menu. (#2673)
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2024-02-20 17:33:17 +01:00 |
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ocornut
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198c38f0b1
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Demo: Custom Rendering: better demonstrate PathArcTo(), PathBezierQuadraticCurveTo(), PathBezierCubicCurveTo(), PathStroke(), PathFillConvex() functions.
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2024-02-20 16:33:54 +01:00 |
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ocornut
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3b6d924acd
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ProgressBar: Fixed a minor tesselation issue when rendering rounded progress bars.
Incidentally, the auto-tesselation path of PathArcTo() wasn't much tested.
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2024-02-20 16:02:04 +01:00 |
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ocornut
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2b662b1ab9
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
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2024-02-20 15:33:20 +01:00 |
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ocornut
|
d3f1a7165c
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Popups: allow Child Popups to be resizable if not explicitly disabling.
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2024-02-20 15:03:09 +01:00 |
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ocornut
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e78ce72eb6
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Popups: Fixed resizable popup minimum size being too small. Standardized CalcWindowMinSize() logic a bit more. (#73290
Amend e2035a514 , 623bff23ce , 923535240 , etc.
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2024-02-20 15:00:01 +01:00 |
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ocornut
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014e0ac8c9
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Menus, Popups: Fixed an issue where hovering a parent-menu upward would erroneously close the window. (#7325, #7287, #7063)
Amend 76e09c4b0 . Initial call to ClosePopupToLevel d31fe97f7 (#2880).
See "widgets_menu_reopen_2" in TestSuite.
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2024-02-20 14:01:24 +01:00 |
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ocornut
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c16043c1d5
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Tables: Angled headers: improve clipping of text since multi-line labels makes clipping issues visible. (#6917)
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2024-02-19 20:49:52 +01:00 |
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ocornut
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405e54ebd5
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Tables: Angled Headers: fixed support for multi-line labels. various padding/layout fixes. (#6917)
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2024-02-19 20:27:20 +01:00 |
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ocornut
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6655ab2e43
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Tables: Angled Headers: fixed TableAngledHeadersRow() incorrect background fill drawn too low. Fixed row geometry with non-small values of CellPadding. (#6917)
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2024-02-19 19:08:38 +01:00 |
|
Tim-Rex
|
9159cd7b4a
|
Updated invalid documentation link (#7331)
|
2024-02-18 12:51:32 +01:00 |
|
cvionis
|
ccc5347e45
|
Fix typos (#7332)
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2024-02-18 12:50:51 +01:00 |
|
ocornut
|
8a14b71f22
|
Version 1.90.4 WIP
|
2024-02-15 16:51:57 +01:00 |
|
John Melas
|
b19a4c5f2b
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Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). (#7320)
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2024-02-15 14:57:37 +01:00 |
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ocornut
|
8048b52498
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Backends: GLFW: enable ImGuiBackendFlags_HasMouseHoveredViewport support with GLFW 3.3.x. (#7316)
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2024-02-15 14:50:45 +01:00 |
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ocornut
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c66a1e7d51
|
Backends: Vulkan: ImGui_ImplVulkan_CreateWindow() amend merge to take account of PipelineRenderingCreateInfo change. (#7166, #6855, #5446, #5037)
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2024-02-14 14:39:26 +01:00 |
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ocornut
|
d79514c407
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
|
2024-02-14 14:32:17 +01:00 |
|
ocornut
|
5b6f03213d
|
Version 1.90.3
|
2024-02-14 13:58:19 +01:00 |
|
Shawn Hatori
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f80e65a406
|
Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308)
|
2024-02-14 13:56:46 +01:00 |
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ocornut
|
829f45df99
|
Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
|
2024-02-14 12:06:21 +01:00 |
|
Tom Seddon
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3cc37170ca
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Examples: GLFW+Metal: Add -I and -L paths for MacPorts.
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2024-02-14 11:47:02 +01:00 |
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ocornut
|
891b81fc5d
|
Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890)
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2024-02-14 11:37:18 +01:00 |
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ocornut
|
262e30e300
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Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
Code is simpler this way.
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2024-02-14 11:30:43 +01:00 |
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ocornut
|
9dfa2397de
|
Internals: Fixed ImFileOpen not working before context is created. (#7314, #7315)
Amend daf49e9d8
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2024-02-14 11:02:24 +01:00 |
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ocornut
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d15e4100b8
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Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890)
|
2024-02-13 18:55:14 +01:00 |
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ocornut
|
f966da1f8f
|
Backends: SDL2: Gamepad handlng: amend bf1c96d . (#3884, #6559, #6890)
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2024-02-13 16:31:33 +01:00 |
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ocornut
|
bf1c96d4fa
|
Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890)
|
2024-02-13 16:24:44 +01:00 |
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ocornut
|
fd8d6dc5d1
|
Backends: SDL2,SDL3: tidying up.
|
2024-02-13 15:49:49 +01:00 |
|
ocornut
|
e0ba0d0433
|
Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931 . (#7166)
|
2024-02-12 18:46:01 +01:00 |
|
ocornut
|
11d73f03ee
|
Backends: Vulkan: Fix/amend 8901931
|
2024-02-12 17:18:52 +01:00 |
|
Shawn Hatori
|
89019319dd
|
Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037)
|
2024-02-12 16:55:00 +01:00 |
|
璀境石
|
1d6f0cea0e
|
Backends: DX9: use RGBA texture to avoid conversion if supported
|
2024-02-12 16:05:10 +01:00 |
|
ocornut
|
3af739a2d1
|
Menus, Popups: fixed menus and popups with child window flag erroneously not displaying a scrollbar when contents is over parent viewport size. (#7287, #7063)
Amend f37f6f6
|
2024-02-12 15:21:48 +01:00 |
|
ocornut
|
2af01baffd
|
Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
https://github.com/libsdl-org/SDL/issues/9029
|
2024-02-12 14:57:39 +01:00 |
|
ocornut
|
915c6393ad
|
Version 1.90.3 WIP
|
2024-02-12 14:54:48 +01:00 |
|
ocornut
|
8490a262c4
|
Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover. (amends)
|
2024-02-09 17:28:41 +01:00 |
|
ocornut
|
71bcf350bd
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2024-02-09 17:26:45 +01:00 |
|
ocornut
|
536090303a
|
Version 1.90.2
|
2024-02-09 16:59:31 +01:00 |
|
ocornut
|
7b5357d817
|
Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover.
Added ImGuiViewport ID in Master branch.
|
2024-02-09 16:32:26 +01:00 |
|
ocornut
|
30ba3c347c
|
Viewports: Fixed moving accross monitors when io.ConfigWindowsMoveFromTitleBarOnly is set. (#7299, #3071)
|
2024-02-09 15:43:25 +01:00 |
|
ocornut
|
59c8db69eb
|
Demo: reorder Demo->Configuration section with docking/viewports section.
|
2024-02-09 15:27:35 +01:00 |
|
ocornut
|
70aa717a8e
|
Combo: Fixed not reusing windows optimally when used inside a popup stack.
|
2024-02-09 15:23:43 +01:00 |
|
ocornut
|
5cdc4a2a41
|
Demo: use ImGui::MemAlloc/MemFree for consistency. (#7300)
|
2024-02-09 14:20:12 +01:00 |
|
ocornut
|
76e09c4b0f
|
ClosePopupsOverWindow(): amend to remove _ChildWindow test.
Said test seems unnecessary and incorrect as we test hierarchy now. See test "nav_ctrl_tab_popups" in ImGuiTestSuite.
|
2024-02-08 17:08:01 +01:00 |
|
ocornut
|
3a078466a7
|
Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it.
|
2024-02-08 16:06:55 +01:00 |
|
ocornut
|
7d67623d15
|
InputText: Internal: ReloadUserBufXXX functions don't override revert value. (#2890) fix accidental comment.
|
2024-02-08 15:46:17 +01:00 |
|
ocornut
|
a5e0e90c16
|
Nav: tweak RenderNavHighlight() syntax. ImGuiNavHighlightFlags_TypeThin -> ImGuiNavHighlightFlags_Compact.
|
2024-02-08 15:44:46 +01:00 |
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