ocornut
0397321be0
Debug Tools: Added 'io.ConfigDebugIgnoreFocusLoss' option. ( #4388 , #4921 )
2023-05-09 20:28:08 +02:00
ocornut
6656553fa4
Nav: Record/restore preferred position on each given axis.
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Tagging #6344 #6003 #2694 #1688 as it relates to scoring, however this doesn't technically fix any of them fully yet.
But e.g. once we restore axial path for #2694 this commit will allow going back and forth to initial location.
2023-05-09 17:26:27 +02:00
Jason Millard
39f7248d4a
Backends: OpenGL3: Add glBindSampler for GL ES 3.0. ( #6375 )
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Amended given addition of GlProfileIsES3 in dd9db5e
2023-05-09 15:17:18 +02:00
ocornut
dd9db5e889
Backends: OpenGL3: Added runtime flags for ES2/ES3 to simplify coding-style. ( #6375 )
2023-05-09 15:09:47 +02:00
ocornut
6cdedf5834
Drag, Sliders: if the format string doesn't contain any %, when using CTRL+Click to input we use a default format. ( #6405 )
2023-05-09 12:04:04 +02:00
Alex
70cca1eac0
Backends: avoid null dereference in metal and osx shutdown ( #6385 , #6334 )
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Co-authored-by: Alexander Rath <alex@ist.besonders.cool>
2023-05-04 17:18:29 +02:00
ocornut
5dc6013713
Backends: SDL3: Fixed build on Emscripten/iOS/Android. ( #6391 )
2023-05-04 17:06:36 +02:00
ocornut
7c291ba31b
Tables: Fixed command merging when compiling with VS2013. ( #6377 )
2023-04-28 13:58:59 +02:00
cfillion
085fa42b7d
Adedd workaround for GCC erroneous/zealous warning ( #5343 )
2023-04-27 19:16:00 +02:00
ocornut
031e152d29
Examples: DX9, DX10, DX11: Queue framebuffer resize instead of processing in WM_SIZE. ( #6374 )
2023-04-27 14:57:09 +02:00
ocornut
15da1a9abc
Fixed misleading local name ( #4493 ) + minor typo ( #6369 )
2023-04-25 16:39:02 +02:00
ocornut
031148dc56
Fixed bad merge.
2023-04-25 16:30:31 +02:00
Koostosh
fd943182bd
ImVec2: Added unary minus operator ( #6368 )
2023-04-25 16:24:50 +02:00
ocornut
594cc4793a
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
2023-04-25 12:21:16 +02:00
ocornut
d3ad2f357f
Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow opening another via simple hovering. ( #3496 , #4797 )
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Amend 48f26333
2023-04-25 12:17:37 +02:00
ocornut
b47507951e
Nav: Fixed CTRL+Tab into a root window with only childs with _NavFlattened flags erroneously initializing default nav layer to menu layer.
2023-04-24 21:00:00 +02:00
ocornut
eed7b0e9c5
Nav: remove other-axis clamping, now that columns themselves are clamped. ( #2221 )
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Amend 00d3f92
+ older f2d14724
, 0cc20fca8
+ Add ImGuiNavMoveFlags_WrapMask_ for good measure.
2023-04-24 20:04:05 +02:00
ocornut
da3d7e1587
Focus: added an early out in FocusWindow() for the common case.
2023-04-24 12:18:55 +02:00
kimidaisuki22
565aa0b763
Examples: Vulkan: pick integrated GPU if nothing else is available. ( #6359 )
2023-04-24 12:17:49 +02:00
Daniel Petrovic
0fbf2888e7
Examples: example_glut_opengl2: Fixed compilation issue ( #6361 )
2023-04-23 10:39:13 +02:00
ocornut
d2291df551
Viewports: Fixed setting focus from platform decoration from accidentally closing modals ( #6299 , #6357 )
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+ Fixed double-assignment static analyzer warning.
# Conflicts:
# imgui.cpp
2023-04-21 19:22:41 +02:00
ocornut
bba39762dc
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2023-04-21 19:12:11 +02:00
ocornut
4d42450a73
Focus: amend ImGuiFocusRequestFlags_UnlessBelowModal to bring to front-most below the modal, simplify code in Begin(). ( #6357 , #4317 )
2023-04-21 19:07:45 +02:00
ocornut
01ca196530
Focus: move focused child restore code in FocusWindow() with ImGuiFocusRequestFlags_RestoreFocusedChild flag. ( #6357 )
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# Conflicts:
# imgui.cpp
2023-04-21 19:07:08 +02:00
ocornut
30eceaf95f
Focus: start moving modal check into FocusWindow(), add ImGuiFocusRequestFlags_UnlessBelowModal (currently opt-in, should try to make opt-out). ( #6357 , #4317 )
2023-04-21 19:06:11 +02:00
ocornut
f0fe1957a8
Focus: merge extra param for FocusTopMostWindowUnderOne() from docking branch to facilitate merge.
2023-04-21 19:05:58 +02:00
ocornut
ac38c8e6fe
IO: removed ImGuiBackendFlags_HasMouseHoveredViewport assert in AddMouseViewportEvent().
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In theory shouldn't accept them, but a backend overriding another would be prevented from doing so because of this (test engine).
2023-04-21 18:01:18 +02:00
ocornut
c11128891e
Backends: SDL2/SDL3: Update monitor list when receiving a display event. ( #6348 )
2023-04-21 15:40:14 +02:00
ocornut
adf693c061
Viewports: added void* ImGuiPlatformMonitor::PlatformHandle field (backend-dependant).
2023-04-21 15:31:14 +02:00
ocornut
00d3f9295e
Nav: Fixed navigation within tables/columns where item boundaries goes beyond columns limits. ( #2221 )
2023-04-20 16:42:52 +02:00
ocornut
8d9e50c807
Nav: fixed IMGUI_DEBUG_NAV_SCORING not setting NavMoveClipDir, leading to debug result not matching real results.
2023-04-20 16:04:05 +02:00
ocornut
662ce46971
Debug Log: Fixed not parsing 0xXXXXXXXX values when the identifier is at the end of the line.
2023-04-20 14:52:59 +02:00
ocornut
07e07030a6
Backends: Win32: revert accidental deletion of ImGui_ImplWin32_EnableAlphaCompositing() in a566ecc
( #3218 )
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This was still in docking, but moved back in upper locaton.
# Conflicts:
# backends/imgui_impl_win32.cpp
2023-04-20 10:41:03 +02:00
ocornut
a89590b425
Backends: Win32: revert accidental deletion of ImGui_ImplWin32_EnableAlphaCompositing() in a566ecc
( #3218 )
2023-04-20 10:38:45 +02:00
ocornut
88ac2ced7c
Backends: DX10: Fixed typo in previous commit.
2023-04-19 17:18:04 +02:00
ocornut
f498f084d6
Examples: Amend Win32/Winapi + OpenGL example for multi-viewport. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
2023-04-19 16:48:07 +02:00
Mark Jansen
4bc51c6ff4
Examples: Extend Win32/Winapi + OpenGL example for multi-viewport. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
2023-04-19 16:46:54 +02:00
ocornut
1f2b84a654
Backends: clear viewport specific bits in io.BackendFlags on backend Shutdown(). ( #6334 )
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Amend 055e715
2023-04-19 16:40:18 +02:00
ocornut
4f692ba840
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
2023-04-19 16:35:50 +02:00
ocornut
9308cfdcfb
Examples: Amend Win32/Winapi + OpenGL example. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
2023-04-19 16:28:15 +02:00
Mark Jansen
a566ecc58f
Examples: Add Win32/Winapi + OpenGL example. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
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Removed mulit-viewpot stuff in this commit on master, will be re-added separately.
2023-04-19 16:22:53 +02:00
ocornut
a338b78eb9
Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )
2023-04-19 11:55:40 +02:00
Gereon V
d0836aa89a
Backends: OpenGL3: reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )
2023-04-19 11:55:36 +02:00
ocornut
d6a7aca2f4
Nav: Debug: tweak debug facilities.
2023-04-18 15:47:29 +02:00
lukaasm
0948cfc19e
InputText: do not set WantTextInputNextFrame during the frame InputText is deactivated. ( #6341 )
2023-04-18 11:35:12 +02:00
lukaasm
e49d31a1c9
Tables: do not show empty tooltip when user submits TableHeader with no label to display. ( #6342 )
2023-04-18 11:25:07 +02:00
Faisal Arshed
f94a8344f6
Fix minor typos in FAQ ( #6328 )
2023-04-17 15:00:10 +02:00
Gereon V
055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. ( #6334 , #6335 )
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Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
2023-04-17 14:57:12 +02:00
Gereon V
f304603e13
Backends: GLUT: remove call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). ( #6337 )
2023-04-17 14:44:56 +02:00
ocornut
064153fca4
Version 1.89.6 WIP
2023-04-17 14:40:00 +02:00