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Commit Graph

2464 Commits

Author SHA1 Message Date
omar
b4556c404d Update README.md
Removed paragraph.
2015-11-27 23:43:19 +00:00
omar
bfacd250df Update README.md 2015-11-27 23:42:07 +00:00
ocornut
58b23b4785 Columns: avoid growing ColumnsData vector when closing a window with no columns (#125)
(Will break calling GetColumnOffset() when there's no column but it
would only have worked after the first frame anyway, so basically it
didn't work)
2015-11-26 23:07:10 +00:00
ocornut
1aac69c937 Columns: tidying up, moving OffsetT to a ImGuiColumnData structure 2015-11-26 23:01:15 +00:00
ocornut
95138fa8d6 Merge branch 'master' of https://github.com/ocornut/imgui 2015-11-26 22:43:28 +00:00
ocornut
3102c0c97e Rename internal ColumnsStartX to IndentX, makes more sense 2015-11-26 22:43:21 +00:00
omar
60b75d78ea Update README.md 2015-11-24 19:13:05 +00:00
ocornut
10ba61f882 Added links 2015-11-24 15:35:07 +00:00
ocornut
5d84f4b450 Update README.md - faq 2015-11-22 23:16:19 +00:00
omar
b959c74488 Update README.md - faq 2015-11-22 23:12:50 +00:00
ocornut
83e6cfbec0 Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399) 2015-11-22 21:23:56 +00:00
ocornut
dc86a8a0bf Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411) 2015-11-22 17:16:55 +00:00
ocornut
38cfdafbaf Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411) 2015-11-22 17:09:03 +01:00
omar
1e69a86d30 Update README.md 2015-11-20 09:36:43 +01:00
ocornut
92c518a420 InputText: Added password mode via ImGuiInputTextFlags_Password (#237, #363, #374) 2015-11-19 23:09:59 +01:00
ocornut
6b03ddbcb1 Demo: Made the "menu inside a regular window" be in a different menuset. Added a comment (#409) 2015-11-16 22:43:42 +01:00
ocornut
e2ecc02e02 Examples: Updated README 2015-11-16 22:17:10 +01:00
ocornut
f96de74e05 Merge branch 'zach2good-SDL_OpenGL3_Implementation' 2015-11-16 22:13:58 +01:00
ocornut
899cb3b4e9 Examples: SDL+OpenGL3: Fixed readme (#356) 2015-11-16 22:13:06 +01:00
ocornut
ab7e91b65e Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356) 2015-11-16 22:12:18 +01:00
ocornut
9d0caa2e66 Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356) 2015-11-16 22:05:22 +01:00
ocornut
624adb1b23 Tweak build batch files and readmes 2015-11-16 22:03:13 +01:00
ocornut
9a8cbf128d Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation 2015-11-16 21:35:49 +01:00
ocornut
693efccb62 ImageButton() uses FrameRounding up to a maximum of available framing size (#394) 2015-11-15 19:43:05 +01:00
ocornut
5549744e0f Minor popups comment tweak (#402) 2015-11-15 19:09:30 +01:00
ocornut
f87deff0f3 Moving stdlib.h include outside of imgui.h (#405) 2015-11-13 17:08:54 +01:00
ocornut
9243aee62c Fixed unused variable warning if asserts are compiled out. 2015-11-11 10:26:12 +00:00
ocornut
3b2fdf27a8 Examples: Added /Zi (output debug information) in build_win32.bat files 2015-11-11 09:45:18 +00:00
omar
0b47edcefe Merge pull request #403 from JasonWilkins/master
Fixed a couple of problems found by CppCat code analyzer.
2015-11-10 23:28:51 +00:00
Jason Wilkins
4dee8473b5 Fixed a couple of problems found by CppCat code analyzer.
* incorrect implementation of ImVec4 operator- which always gives a w value of 0
* boolean formula of ((A && B) || B) can be simplified to just (B)
2015-11-10 17:06:37 -06:00
ocornut
1d76890526 Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples. 2015-11-08 22:52:25 +00:00
ocornut
e4fb14a9e0 TODO notes 2015-11-08 11:00:56 +00:00
ocornut
e46c7b70eb Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16 2015-11-08 11:00:31 +00:00
ocornut
4982cd136e Fixed Shutdown() not clearing FontAtlas if NewFrame() was never called. (#396, #303) 2015-11-07 23:10:09 +00:00
omar
b168c72dd1 Update README.md 2015-11-01 22:53:29 +00:00
omar
d963ff13ca Update README.md 2015-11-01 22:25:33 +01:00
omar
acc87f7f5e Update README.md 2015-11-01 22:18:37 +01:00
ocornut
6b23fca1ff Speculative build fix for using alloca on PS4 & FreeBSD 2015-10-30 18:05:06 +01:00
ocornut
0a23e2c832 Tabs to spaces 2015-10-30 15:57:03 +01:00
ocornut
980ca286fe Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392) 2015-10-30 15:44:47 +01:00
ocornut
6ffe0fddbf Examples: Fixed crash when both buttons are held (#393) 2015-10-30 15:01:26 +01:00
ocornut
1a42a3f91b Refactor internal SliderBehavior() to take flags instead of a bool.
Sorry!
2015-10-30 11:43:23 +01:00
ocornut
3eabad0321 Refactor - Internal ButtonBehavior() removed unnecessary boolean arg, merged into flags using ImGuiButtonFlags_NoKeyModifiers.
This is quite a risky change frankly but I'd rather refactor sooner than
later. Hopefully few people are using the internal functions.
2015-10-30 11:36:51 +01:00
ocornut
e858d229a0 Examples: update all examples with same comment (#389) 2015-10-30 10:45:16 +01:00
omar
d0afb23a3f Merge pull request #389 from dougbinks/master
Font merge demo and documentation minor additions.
2015-10-30 10:39:59 +01:00
Doug Binks
e1bc0dd7d5 Font merge demo and documentation minor additions.
Clarifies the lifetime requirements for the ranges parameter for AddFont* functions.
2015-10-25 16:06:42 +00:00
omar
0b0c460324 Travis CI: revert, giving up update for now. 2015-10-19 20:10:43 +01:00
omar
7245599f04 Travis CI: test upgrading to container-based build (3) 2015-10-19 20:05:02 +01:00
omar
d86dd37091 Travis CI: test upgrading to container-based build 2015-10-19 19:59:53 +01:00
omar
f11adc1c08 Travis CI: test upgrading to container-based build 2015-10-19 19:57:46 +01:00