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Commit Graph

693 Commits

Author SHA1 Message Date
Cort
ed0f7004d0 Examples: Vulkan: Avoid unreferenced parameter warning. (#2162) 2018-10-30 21:15:30 +01:00
Hui
e6db078eda gladLoadGL() return 0 to indicate failure (#2157) 2018-10-29 15:51:32 +01:00
omar
ac9aaf4b6e Comments in demo and opengl code + Internals: Added HoveredIdNotActiveTimer tracking hovering time unless the item is active, which is a commonly useful pattern. 2018-10-25 17:45:48 +02:00
omar
745f01022e Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133, #1929) 2018-10-17 10:48:53 +02:00
Warren Moore
b4488d4f48 Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133) 2018-10-17 10:46:49 +02:00
hesiod
500a60debc Examples: OpenGL3: Cast compile/link status to GLboolean (#2112, #2125)
Some OpenGL loaders/bindings do not allow comparisons between GLints and GLbooleans.
2018-10-07 18:14:24 +02:00
omar
02afbaeef0 Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. (#2112) [@hesiod] 2018-10-06 11:35:05 +02:00
omar
a3b0e0acfa Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. (#2088) 2018-10-05 11:36:49 +02:00
Michael Vetter
084c26aa41 Fix spacing in imgui_imp_sdl example (#2111) 2018-10-05 10:04:10 +02:00
omar
788febf044 Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097) 2018-09-24 10:13:01 +02:00
omar
7c3b9172ad Examples: Referring to missing gamepad support in back-end that are missing it. 2018-09-20 10:37:55 +02:00
omar
1afd29d382 Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. 2018-09-13 16:50:13 +02:00
omar
9cc63ba279 Internals: Replace unsigned short with ImWchar when dealing with character storage (missing cases) + in imgui_impl_ file keep using neutral type everywhere, added missing explicit cast in three bindings. (#2078) 2018-09-11 22:00:57 +02:00
MindSpunk
7eadcf7d7d example_glfw_vulkan was missing a reference to imgui_widgets.cpp (#2071, #2036) 2018-09-09 21:09:58 +02:00
Jiří Šebele
f8b7e4d94f Examples: imgui_impl_opengl3 Fix GLAD error condition (#2059, #2002)
`gladLoadGL` returns 0 on fail, not the other way around.
2018-09-03 19:36:02 +02:00
omar
5d40d295b3 Comments, readme updates 2018-08-31 11:37:14 +02:00
Omar Cornut
be6ea86f8d OSX: Added imgui_widgets.cpp to xcode project files. 2018-08-31 11:29:25 +02:00
omar
01586d33f3 Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036) 2018-08-30 14:29:11 +02:00
omar
1b61b6b208 Examples: Vulkan: Minor tweaks. 2018-08-28 18:22:36 +02:00
omar
b127027cbd Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example. 2018-08-28 16:08:04 +02:00
Jérémie Dumas
e476b7e727 WIP on configurable OpenGL loader. (#2001, #2002) 2018-08-28 16:07:58 +02:00
omar
4dea0327e7 Examples: Vulkan: Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections. 2018-08-25 21:16:08 +02:00
omar
7268c65d73 Examples: imgui_impl_vulkan: Comments (re) 2018-08-22 17:59:58 +02:00
omar
3fdfac3377 Examples: imgui_impl_vulkan: Comments 2018-08-22 16:43:29 +02:00
omar
421dc19798 Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015) 2018-08-09 17:49:48 +02:00
Ryan Crandall
9c0805010f imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301) 2018-08-09 17:44:29 +02:00
omar
d5793102db imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873) 2018-08-09 17:42:53 +02:00
Ryan Crandall
34203d5008 imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined (#2014) 2018-08-09 17:32:31 +02:00
luk1337
e3eb4111cc Examples: Fix 'How to build' instructions for SDL2 examples (#2012) 2018-08-08 18:55:09 +02:00
omar
35124cdd07 imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. (#2002, #1873)
Not modifying the main.cpp yet because we need to test GL ES 3 context creation on iOS (only imgui_impl_opengl3.cpp was tested).
2018-08-08 17:41:30 +02:00
omar
00e29832d4 Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996) 2018-08-03 15:04:35 +02:00
omar
d69b2a1c1d Changelog for #1989 2018-08-01 12:23:59 +02:00
Matthias Moulin
6011ddf1e5 imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 (#1989) 2018-08-01 12:22:04 +02:00
omar
b1fc988c6b imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941) 2018-08-01 11:34:17 +02:00
omar
b217251a63 Added Visual Studio 2017+ build cruft to Ignore List (.vs/ folder) 2018-07-31 18:48:24 +02:00
omar
067edd09f9 imgui_impl_opengl3: Comments. (#1987) 2018-07-30 18:44:58 +02:00
Dado
81562b2b5a Examples: imgui_impl_opengl3.cpp Using #ifdef GL_SAMPLER_BINDING instead of if (glBindSampler) (#1985) 2018-07-30 15:38:13 +02:00
Marcel Smit
faa7dad537 Examples: imgui_impl_osx: Fix for incorrect DeltaTime calculation on mac OS. (#1978) 2018-07-30 14:15:24 +02:00
omar
544db70852 Examples: OpenGL3: Tweaks, added changelog. (#1941) 2018-07-30 14:00:53 +02:00
Omar Sherif Fathy
fc737d2333 Examples; imgui_impl_opengl3.cpp to work with Emscripten (#1941)
* Add some ifdefs to add emscripten specific params and includes

* Update imgui_impl_opengl3.cpp

* Update imgui_impl_opengl3.cpp

* Update imgui_impl_opengl3.cpp

* replace __EMSCRIPTEN_BUILD__ with __EMSCRIPTEN__

* replace GLFW_INCLUDE_ES3 with direct header

* removing useless glfw include

* Making call to glPolygonMode() optional
2018-07-30 13:52:18 +02:00
omar
ff83d0e369 Examples: Using fully qualified "Dear ImGui" name in window titles. 2018-07-23 17:31:13 +02:00
omar
d016ef1825 Examples: SDL: Removed SDL_HAS_WARP_MOUSE_GLOBAL in the non-viewport branch. (#1954) (+1 squashed commits) 2018-07-19 12:51:20 +02:00
omar
73e13a0762 Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. 2018-07-16 22:17:34 +02:00
omar
abe7b190dc Examples: DX10, DX11: Fixed unreleased resources in Init and Shutdown functions. (#1944) 2018-07-13 11:25:54 +02:00
omar
59fb3274a7 Examples: include for intptr_t on tdm-gcc + mingw32 (#1936) + mouse buttons comments 2018-07-11 20:03:47 +02:00
omar
fff014dfed Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (#1938, #1900, #1513, #1466, etc.) 2018-07-10 18:29:57 +02:00
omar
de13261f1b OpenGL3: Added error output when shaders fail to compile / link. (#1938) 2018-07-10 16:09:34 +02:00
omar
6201cad2b4 Examples: Comments, Demo: Log early out, TODO. (#1553) 2018-07-09 11:43:53 +02:00
omar
89e2ddf07f Examples: Comments + shallow coding convention tweak to be consistent across examples and with imgui_impl_osx 2018-07-08 11:16:11 +02:00
omar
569e0f07f1 Examples: Removed old example_apple/ + tweak comments (#1873) 2018-07-08 10:57:16 +02:00