thedmd
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3c72e5142b
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Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761)
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2021-05-19 18:39:18 +02:00 |
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ocornut
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ffa863a3ba
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# imgui.cpp
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2021-02-18 11:41:27 +01:00 |
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ocornut
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bda12e5fdd
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Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816)
Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
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2021-02-18 11:38:41 +01:00 |
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ocornut
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7a516a266d
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Merge remote-tracking branch 'origin/master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# imgui.cpp
# imgui.h
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2021-02-09 13:17:24 +01:00 |
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ocornut
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58a0a7058c
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Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
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2021-02-03 18:30:26 +01:00 |
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ocornut
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577e7cb493
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
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2021-01-28 21:02:13 +01:00 |
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Belinsky-L-V
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695a4bd1a9
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Backends: Metal: Fixed texture storage mode when building on Mac Catalyst. (#3748)
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2021-01-25 15:11:43 +01:00 |
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ocornut
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ac08593b96
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Merge branch 'master' into docking + tweak dock node padding + use CheckboxFlags with int
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
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2020-11-05 21:36:22 +01:00 |
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Albin Odervall
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b934b9bb86
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Backends: OSX, Metal: Fix -Wshadow, -Wimplicit-float-conversion, and -Wsign-conversion warnings. (#3555)
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2020-11-03 15:38:59 +01:00 |
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ocornut
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042a3b01d2
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# examples/README.txt
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_directx11/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
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2020-10-14 14:44:03 +02:00 |
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ocornut
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b1a18d82e3
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Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
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2020-10-14 14:42:00 +02:00 |
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ocornut
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d9b2fb7338
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Moving backends code from examples/ to backends/ (step 1: moving source files)
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2020-10-14 14:41:40 +02:00 |
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