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mirror of https://github.com/ocornut/imgui.git synced 2024-11-24 07:40:22 +01:00
imgui/examples
ocornut 24b077c7f8 Merge branch 'master' into docking (multi-viewport broken until next commit)
# Conflicts:
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
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example_allegro5 Merge branch 'master' into docking 2023-09-16 13:51:51 +02:00
example_android_opengl3 Eaxmples: Android: Fix build failed issue. (#7832) 2024-07-29 23:55:02 +02:00
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example_null Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default. 2023-05-10 12:34:11 +02:00
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libs Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844) 2024-07-31 17:47:38 +02:00
imgui_examples.sln Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution. 2024-07-02 11:37:18 +02:00
README.txt Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 2021-06-08 17:08:49 +02:00

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.