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imgui/examples
2015-02-27 09:51:11 +00:00
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directx9_example Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once 2015-02-27 09:51:11 +00:00
directx11_example Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once 2015-02-27 09:51:11 +00:00
opengl3_example Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once 2015-02-27 09:51:11 +00:00
opengl_example Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once 2015-02-27 09:51:11 +00:00
.gitignore Ignore lists 2015-01-20 01:04:34 +01:00
imgui_examples_msvc2010.sln added opengl3 sample, mix from @ocornut and @thelinked 2014-12-03 18:37:07 +01:00
README.txt Examples: added README file 2015-02-24 09:59:56 +00:00

directx9_example/
    DirectX9 example application (Windows).
	
directx11_example/
    DirectX11 example (Windows).
	
opengl_example/
    OpenGL exemple, using fixed pipeline (Windows/OSX/Linux etc., using glfw+glew)
    This is simple and should work for all OpenGL enabled applications.

opengl3_example/
    OpenGL exemple, using programmable pipeline (Windows/OSX/Linux etc., using glfw+glew)
    This uses more modern calls and custom shaders.
    I don't think there is an advantage using this over the "simpler example, but it is provided for information.