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mirror of https://github.com/ocornut/imgui.git synced 2024-11-15 11:33:29 +01:00
imgui/examples
ocornut 4cb0fe3c7d Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdl3.cpp
#	backends/imgui_impl_sdl3.h
#	docs/CHANGELOG.txt
#	imgui_internal.h
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example_allegro5 Merge branch 'master' into docking 2023-09-16 13:51:51 +02:00
example_android_opengl3 Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
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example_glfw_vulkan Merge branch 'master' into docking 2024-02-14 14:32:17 +01:00
example_glfw_wgpu Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132) 2024-04-16 14:16:32 +02:00
example_glut_opengl2 Merge branch 'master' into docking 2023-09-16 13:51:51 +02:00
example_null Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default. 2023-05-10 12:34:11 +02:00
example_sdl2_directx11 Merge branch 'master' into docking 2023-12-20 23:57:19 +01:00
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example_sdl2_sdlrenderer2 Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147) 2023-12-19 11:22:43 +01:00
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example_sdl3_sdlrenderer3 Examples: SDL3: amend for removal of SDL_RENDERER_ACCELERATED. 2024-04-15 12:08:07 +02:00
example_win32_directx9 Merge branch 'master' into docking 2023-09-16 13:51:51 +02:00
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libs Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. (#2492, #2494, #3699, #3705) 2023-02-03 22:39:43 +01:00
imgui_examples.sln Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' (#6286) 2023-05-30 20:11:19 +02:00
README.txt Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 2021-06-08 17:08:49 +02:00

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.