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mirror of https://github.com/ocornut/imgui.git synced 2024-11-30 18:34:34 +01:00
imgui/examples
ocornut 530134d125 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_metal.mm
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_sdl3.cpp
#	imgui.cpp
2023-05-10 12:57:37 +02:00
..
example_allegro5 Merge branch 'master' into docking 2023-05-10 12:57:37 +02:00
example_android_opengl3 Using nullptr in locations where warning disable is not convenient. (#6313, #4537) 2023-04-11 11:33:50 +02:00
example_apple_metal Merge branch 'master' into docking 2023-04-11 16:16:17 +02:00
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example_emscripten_wgpu Using nullptr in locations where warning disable is not convenient. (#6313, #4537) 2023-04-11 11:33:50 +02:00
example_glfw_metal Merge branch 'master' into docking 2023-04-11 16:16:17 +02:00
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example_glut_opengl2 Merge branch 'master' into docking 2023-05-10 12:57:37 +02:00
example_null Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default. 2023-05-10 12:34:11 +02:00
example_sdl2_directx11 Merge branch 'master' into docking 2023-05-10 12:57:37 +02:00
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example_sdl2_sdlrenderer Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default. 2023-05-10 12:34:11 +02:00
example_sdl2_vulkan Merge branch 'master' into docking 2023-05-10 12:57:37 +02:00
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libs Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. (#2492, #2494, #3699, #3705) 2023-02-03 22:39:43 +01:00
imgui_examples.sln Examples: Add Win32/Winapi + OpenGL example. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553) 2023-04-19 16:22:53 +02:00
README.txt Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 2021-06-08 17:08:49 +02:00

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.