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vulkan
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Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft)
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2020-10-14 14:41:40 +02:00 |
imgui_impl_allegro5.cpp
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Fixed some typos. (#7282)
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2024-02-01 18:30:00 +01:00 |
imgui_impl_allegro5.h
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
imgui_impl_android.cpp
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Backend: Android: Remove Redundant Check (#7093)
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2023-12-06 04:29:40 +01:00 |
imgui_impl_android.h
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Backends: Android: ImGui_ImplAndroid_HandleInputEvent() takes a const AInputEvent* (#7060)
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2023-11-28 12:08:05 +01:00 |
imgui_impl_dx9.cpp
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Backends: DX9: use RGBA texture to avoid conversion if supported
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2024-02-12 16:05:10 +01:00 |
imgui_impl_dx9.h
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
imgui_impl_dx10.cpp
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Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
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2023-11-09 16:44:39 +01:00 |
imgui_impl_dx10.h
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
imgui_impl_dx11.cpp
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Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
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2023-11-09 16:44:39 +01:00 |
imgui_impl_dx11.h
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
imgui_impl_dx12.cpp
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Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
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2023-11-09 16:44:39 +01:00 |
imgui_impl_dx12.h
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
imgui_impl_glfw.cpp
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Backends: OpenGL3: Shallow tweak of compile-time extensions detection.
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2024-01-24 15:21:46 +01:00 |
imgui_impl_glfw.h
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Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751)
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2023-12-19 16:09:44 +01:00 |
imgui_impl_glut.cpp
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
imgui_impl_glut.h
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
imgui_impl_metal.h
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
imgui_impl_metal.mm
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Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
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2023-11-09 16:44:39 +01:00 |
imgui_impl_opengl2.cpp
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Fixed some typos. (#7282)
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2024-02-01 18:30:00 +01:00 |
imgui_impl_opengl2.h
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
imgui_impl_opengl3_loader.h
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Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253)
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2024-01-24 15:01:59 +01:00 |
imgui_impl_opengl3.cpp
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Backends: OpenGL3: Shallow tweak of compile-time extensions detection.
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2024-01-24 15:21:46 +01:00 |
imgui_impl_opengl3.h
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
imgui_impl_osx.h
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
imgui_impl_osx.mm
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Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). (#7320)
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2024-02-15 14:57:37 +01:00 |
imgui_impl_sdl2.cpp
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Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
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2024-02-14 11:30:43 +01:00 |
imgui_impl_sdl2.h
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Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
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2024-02-14 12:06:21 +01:00 |
imgui_impl_sdl3.cpp
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Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890)
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2024-02-14 11:37:18 +01:00 |
imgui_impl_sdl3.h
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Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890)
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2024-02-14 11:37:18 +01:00 |
imgui_impl_sdlrenderer2.cpp
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Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
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2023-11-09 16:44:39 +01:00 |
imgui_impl_sdlrenderer2.h
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
imgui_impl_sdlrenderer3.cpp
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Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
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2024-02-12 14:57:39 +01:00 |
imgui_impl_sdlrenderer3.h
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
imgui_impl_vulkan.cpp
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Proper destruction and device sync if resize is required
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2024-03-07 16:45:16 -05:00 |
imgui_impl_vulkan.h
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Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308)
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2024-02-14 13:56:46 +01:00 |
imgui_impl_wgpu.cpp
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Backends: WebGPU: Avoid leaking pipeline layout. (#7245)
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2024-01-22 15:37:00 +01:00 |
imgui_impl_wgpu.h
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Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240)
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2024-01-22 14:54:45 +01:00 |
imgui_impl_win32.cpp
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IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921)
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2023-10-05 21:26:07 +02:00 |
imgui_impl_win32.h
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |