mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-23 23:31:08 +01:00
822 lines
36 KiB
Plaintext
822 lines
36 KiB
Plaintext
// dear imgui: Platform Backend for OSX / Cocoa
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// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..)
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// - Not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac.
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// - Requires linking with the GameController framework ("-framework GameController").
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// Implemented features:
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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// [X] Platform: Mouse support. Can discriminate Mouse/Pen.
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy kVK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
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// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend).
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// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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// [X] Platform: IME support.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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#import "imgui.h"
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#ifndef IMGUI_DISABLE
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#import "imgui_impl_osx.h"
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#import <Cocoa/Cocoa.h>
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#import <Carbon/Carbon.h>
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#import <GameController/GameController.h>
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#import <time.h>
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2024-08-22: Follow up on function pointers moved from ImGuiIO to ImGuiPlatformIO:
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// - io.PlatformSetImeDataFn -> platform_io.Platform_SetImeDataFn
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// 2024-07-02: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() renaming in main library.
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F20 function keys. Stopped mapping F13 into PrintScreen.
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// 2023-04-09: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_Pen.
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// 2023-02-01: Fixed scroll wheel scaling for devices emitting events with hasPreciseScrollingDeltas==false (e.g. non-Apple mices).
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// 2022-11-02: Fixed mouse coordinates before clicking the host window.
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// 2022-10-06: Fixed mouse inputs on flipped views.
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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// 2022-05-03: Inputs: Removed ImGui_ImplOSX_HandleEvent() from backend API in favor of backend automatically handling event capture.
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// 2022-04-27: Misc: Store backend data in a per-context struct, allowing to use this backend with multiple contexts.
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// 2022-03-22: Inputs: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key
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// 2022-02-07: Inputs: Forward keyDown/keyUp events to OS when unused by dear imgui.
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// 2022-01-31: Fixed building with old Xcode versions that are missing gamepad features.
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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// 2022-01-12: Inputs: Added basic Platform IME support, hooking the io.SetPlatformImeDataFn() function.
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// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
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// 2021-12-13: *BREAKING CHANGE* Add NSView parameter to ImGui_ImplOSX_Init(). Generally fix keyboard support. Using kVK_* codes for keyboard keys.
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// 2021-12-13: Add game controller support.
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// 2021-09-21: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards.
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// 2021-08-17: Calling io.AddFocusEvent() on NSApplicationDidBecomeActiveNotification/NSApplicationDidResignActiveNotification events.
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// 2021-06-23: Inputs: Added a fix for shortcuts using CTRL key instead of CMD key.
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// 2021-04-19: Inputs: Added a fix for keys remaining stuck in pressed state when CMD-tabbing into different application.
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// 2021-01-27: Inputs: Added a fix for mouse position not being reported when mouse buttons other than left one are down.
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// 2020-10-28: Inputs: Added a fix for handling keypad-enter key.
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// 2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap".
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// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
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// 2019-10-11: Inputs: Fix using Backspace key.
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// 2019-07-21: Re-added clipboard handlers as they are not enabled by default in core imgui.cpp (reverted 2019-05-18 change).
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// 2019-05-28: Inputs: Added mouse cursor shape and visibility support.
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// 2019-05-18: Misc: Removed clipboard handlers as they are now supported by core imgui.cpp.
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// 2019-05-11: Inputs: Don't filter character values before calling AddInputCharacter() apart from 0xF700..0xFFFF range.
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// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
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// 2018-07-07: Initial version.
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#define APPLE_HAS_BUTTON_OPTIONS (__IPHONE_OS_VERSION_MIN_REQUIRED >= 130000 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 101500 || __TV_OS_VERSION_MIN_REQUIRED >= 130000)
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#define APPLE_HAS_CONTROLLER (__IPHONE_OS_VERSION_MIN_REQUIRED >= 140000 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 110000 || __TV_OS_VERSION_MIN_REQUIRED >= 140000)
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#define APPLE_HAS_THUMBSTICKS (__IPHONE_OS_VERSION_MIN_REQUIRED >= 120100 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 101401 || __TV_OS_VERSION_MIN_REQUIRED >= 120100)
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@class ImGuiObserver;
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@class KeyEventResponder;
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// Data
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struct ImGui_ImplOSX_Data
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{
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CFTimeInterval Time;
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NSCursor* MouseCursors[ImGuiMouseCursor_COUNT];
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bool MouseCursorHidden;
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ImGuiObserver* Observer;
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KeyEventResponder* KeyEventResponder;
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NSTextInputContext* InputContext;
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id Monitor;
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NSWindow* Window;
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ImGui_ImplOSX_Data() { memset(this, 0, sizeof(*this)); }
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};
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static ImGui_ImplOSX_Data* ImGui_ImplOSX_GetBackendData() { return (ImGui_ImplOSX_Data*)ImGui::GetIO().BackendPlatformUserData; }
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static void ImGui_ImplOSX_DestroyBackendData() { IM_DELETE(ImGui_ImplOSX_GetBackendData()); }
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static inline CFTimeInterval GetMachAbsoluteTimeInSeconds() { return (CFTimeInterval)(double)(clock_gettime_nsec_np(CLOCK_UPTIME_RAW) / 1e9); }
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// Forward Declarations
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static void ImGui_ImplOSX_AddTrackingArea(NSView* _Nonnull view);
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static bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view);
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// Undocumented methods for creating cursors.
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@interface NSCursor()
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+ (id)_windowResizeNorthWestSouthEastCursor;
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+ (id)_windowResizeNorthEastSouthWestCursor;
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+ (id)_windowResizeNorthSouthCursor;
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+ (id)_windowResizeEastWestCursor;
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@end
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/**
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KeyEventResponder implements the NSTextInputClient protocol as is required by the macOS text input manager.
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The macOS text input manager is invoked by calling the interpretKeyEvents method from the keyDown method.
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Keyboard events are then evaluated by the macOS input manager and valid text input is passed back via the
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insertText:replacementRange method.
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This is the same approach employed by other cross-platform libraries such as SDL2:
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https://github.com/spurious/SDL-mirror/blob/e17aacbd09e65a4fd1e166621e011e581fb017a8/src/video/cocoa/SDL_cocoakeyboard.m#L53
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and GLFW:
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https://github.com/glfw/glfw/blob/b55a517ae0c7b5127dffa79a64f5406021bf9076/src/cocoa_window.m#L722-L723
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*/
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@interface KeyEventResponder: NSView<NSTextInputClient>
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@end
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@implementation KeyEventResponder
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{
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float _posX;
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float _posY;
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NSRect _imeRect;
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}
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#pragma mark - Public
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- (void)setImePosX:(float)posX imePosY:(float)posY
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{
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_posX = posX;
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_posY = posY;
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}
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- (void)updateImePosWithView:(NSView *)view
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{
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NSWindow* window = view.window;
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if (!window)
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return;
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NSRect contentRect = [window contentRectForFrameRect:window.frame];
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NSRect rect = NSMakeRect(_posX, contentRect.size.height - _posY, 0, 0);
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_imeRect = [window convertRectToScreen:rect];
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}
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- (void)viewDidMoveToWindow
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{
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// Ensure self is a first responder to receive the input events.
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[self.window makeFirstResponder:self];
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}
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- (void)keyDown:(NSEvent*)event
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{
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if (!ImGui_ImplOSX_HandleEvent(event, self))
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[super keyDown:event];
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// Call to the macOS input manager system.
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[self interpretKeyEvents:@[event]];
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}
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- (void)keyUp:(NSEvent*)event
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{
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if (!ImGui_ImplOSX_HandleEvent(event, self))
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[super keyUp:event];
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}
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- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange
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{
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ImGuiIO& io = ImGui::GetIO();
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NSString* characters;
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if ([aString isKindOfClass:[NSAttributedString class]])
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characters = [aString string];
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else
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characters = (NSString*)aString;
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io.AddInputCharactersUTF8(characters.UTF8String);
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}
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- (BOOL)acceptsFirstResponder
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{
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return YES;
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}
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- (void)doCommandBySelector:(SEL)myselector
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{
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}
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- (nullable NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange
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{
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return nil;
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}
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- (NSUInteger)characterIndexForPoint:(NSPoint)point
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{
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return 0;
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}
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- (NSRect)firstRectForCharacterRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange
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{
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return _imeRect;
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}
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- (BOOL)hasMarkedText
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{
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return NO;
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}
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- (NSRange)markedRange
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{
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return NSMakeRange(NSNotFound, 0);
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}
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- (NSRange)selectedRange
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{
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return NSMakeRange(NSNotFound, 0);
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}
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- (void)setMarkedText:(nonnull id)string selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange
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{
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}
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- (void)unmarkText
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{
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}
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- (nonnull NSArray<NSAttributedStringKey>*)validAttributesForMarkedText
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{
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return @[];
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}
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@end
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@interface ImGuiObserver : NSObject
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- (void)onApplicationBecomeActive:(NSNotification*)aNotification;
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- (void)onApplicationBecomeInactive:(NSNotification*)aNotification;
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@end
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@implementation ImGuiObserver
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- (void)onApplicationBecomeActive:(NSNotification*)aNotification
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{
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ImGuiIO& io = ImGui::GetIO();
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io.AddFocusEvent(true);
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}
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- (void)onApplicationBecomeInactive:(NSNotification*)aNotification
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{
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ImGuiIO& io = ImGui::GetIO();
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io.AddFocusEvent(false);
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}
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@end
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// Functions
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static ImGuiKey ImGui_ImplOSX_KeyCodeToImGuiKey(int key_code)
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{
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switch (key_code)
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{
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case kVK_ANSI_A: return ImGuiKey_A;
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case kVK_ANSI_S: return ImGuiKey_S;
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case kVK_ANSI_D: return ImGuiKey_D;
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case kVK_ANSI_F: return ImGuiKey_F;
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case kVK_ANSI_H: return ImGuiKey_H;
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case kVK_ANSI_G: return ImGuiKey_G;
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case kVK_ANSI_Z: return ImGuiKey_Z;
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case kVK_ANSI_X: return ImGuiKey_X;
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case kVK_ANSI_C: return ImGuiKey_C;
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case kVK_ANSI_V: return ImGuiKey_V;
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case kVK_ANSI_B: return ImGuiKey_B;
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case kVK_ANSI_Q: return ImGuiKey_Q;
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case kVK_ANSI_W: return ImGuiKey_W;
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case kVK_ANSI_E: return ImGuiKey_E;
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case kVK_ANSI_R: return ImGuiKey_R;
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case kVK_ANSI_Y: return ImGuiKey_Y;
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case kVK_ANSI_T: return ImGuiKey_T;
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case kVK_ANSI_1: return ImGuiKey_1;
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case kVK_ANSI_2: return ImGuiKey_2;
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case kVK_ANSI_3: return ImGuiKey_3;
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case kVK_ANSI_4: return ImGuiKey_4;
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case kVK_ANSI_6: return ImGuiKey_6;
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case kVK_ANSI_5: return ImGuiKey_5;
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case kVK_ANSI_Equal: return ImGuiKey_Equal;
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case kVK_ANSI_9: return ImGuiKey_9;
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case kVK_ANSI_7: return ImGuiKey_7;
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case kVK_ANSI_Minus: return ImGuiKey_Minus;
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case kVK_ANSI_8: return ImGuiKey_8;
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case kVK_ANSI_0: return ImGuiKey_0;
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case kVK_ANSI_RightBracket: return ImGuiKey_RightBracket;
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case kVK_ANSI_O: return ImGuiKey_O;
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case kVK_ANSI_U: return ImGuiKey_U;
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case kVK_ANSI_LeftBracket: return ImGuiKey_LeftBracket;
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case kVK_ANSI_I: return ImGuiKey_I;
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case kVK_ANSI_P: return ImGuiKey_P;
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case kVK_ANSI_L: return ImGuiKey_L;
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case kVK_ANSI_J: return ImGuiKey_J;
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case kVK_ANSI_Quote: return ImGuiKey_Apostrophe;
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case kVK_ANSI_K: return ImGuiKey_K;
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case kVK_ANSI_Semicolon: return ImGuiKey_Semicolon;
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case kVK_ANSI_Backslash: return ImGuiKey_Backslash;
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case kVK_ANSI_Comma: return ImGuiKey_Comma;
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case kVK_ANSI_Slash: return ImGuiKey_Slash;
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case kVK_ANSI_N: return ImGuiKey_N;
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case kVK_ANSI_M: return ImGuiKey_M;
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case kVK_ANSI_Period: return ImGuiKey_Period;
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case kVK_ANSI_Grave: return ImGuiKey_GraveAccent;
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case kVK_ANSI_KeypadDecimal: return ImGuiKey_KeypadDecimal;
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case kVK_ANSI_KeypadMultiply: return ImGuiKey_KeypadMultiply;
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case kVK_ANSI_KeypadPlus: return ImGuiKey_KeypadAdd;
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case kVK_ANSI_KeypadClear: return ImGuiKey_NumLock;
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case kVK_ANSI_KeypadDivide: return ImGuiKey_KeypadDivide;
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case kVK_ANSI_KeypadEnter: return ImGuiKey_KeypadEnter;
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case kVK_ANSI_KeypadMinus: return ImGuiKey_KeypadSubtract;
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case kVK_ANSI_KeypadEquals: return ImGuiKey_KeypadEqual;
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case kVK_ANSI_Keypad0: return ImGuiKey_Keypad0;
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case kVK_ANSI_Keypad1: return ImGuiKey_Keypad1;
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case kVK_ANSI_Keypad2: return ImGuiKey_Keypad2;
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case kVK_ANSI_Keypad3: return ImGuiKey_Keypad3;
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case kVK_ANSI_Keypad4: return ImGuiKey_Keypad4;
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case kVK_ANSI_Keypad5: return ImGuiKey_Keypad5;
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case kVK_ANSI_Keypad6: return ImGuiKey_Keypad6;
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case kVK_ANSI_Keypad7: return ImGuiKey_Keypad7;
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case kVK_ANSI_Keypad8: return ImGuiKey_Keypad8;
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case kVK_ANSI_Keypad9: return ImGuiKey_Keypad9;
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case kVK_Return: return ImGuiKey_Enter;
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case kVK_Tab: return ImGuiKey_Tab;
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case kVK_Space: return ImGuiKey_Space;
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case kVK_Delete: return ImGuiKey_Backspace;
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case kVK_Escape: return ImGuiKey_Escape;
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case kVK_CapsLock: return ImGuiKey_CapsLock;
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case kVK_Control: return ImGuiKey_LeftCtrl;
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case kVK_Shift: return ImGuiKey_LeftShift;
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case kVK_Option: return ImGuiKey_LeftAlt;
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case kVK_Command: return ImGuiKey_LeftSuper;
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case kVK_RightControl: return ImGuiKey_RightCtrl;
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case kVK_RightShift: return ImGuiKey_RightShift;
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case kVK_RightOption: return ImGuiKey_RightAlt;
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case kVK_RightCommand: return ImGuiKey_RightSuper;
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// case kVK_Function: return ImGuiKey_;
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// case kVK_VolumeUp: return ImGuiKey_;
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// case kVK_VolumeDown: return ImGuiKey_;
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// case kVK_Mute: return ImGuiKey_;
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case kVK_F1: return ImGuiKey_F1;
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case kVK_F2: return ImGuiKey_F2;
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case kVK_F3: return ImGuiKey_F3;
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case kVK_F4: return ImGuiKey_F4;
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case kVK_F5: return ImGuiKey_F5;
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case kVK_F6: return ImGuiKey_F6;
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case kVK_F7: return ImGuiKey_F7;
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case kVK_F8: return ImGuiKey_F8;
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case kVK_F9: return ImGuiKey_F9;
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case kVK_F10: return ImGuiKey_F10;
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case kVK_F11: return ImGuiKey_F11;
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case kVK_F12: return ImGuiKey_F12;
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case kVK_F13: return ImGuiKey_F13;
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case kVK_F14: return ImGuiKey_F14;
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case kVK_F15: return ImGuiKey_F15;
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case kVK_F16: return ImGuiKey_F16;
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case kVK_F17: return ImGuiKey_F17;
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case kVK_F18: return ImGuiKey_F18;
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case kVK_F19: return ImGuiKey_F19;
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case kVK_F20: return ImGuiKey_F20;
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case 0x6E: return ImGuiKey_Menu;
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case kVK_Help: return ImGuiKey_Insert;
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case kVK_Home: return ImGuiKey_Home;
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case kVK_PageUp: return ImGuiKey_PageUp;
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case kVK_ForwardDelete: return ImGuiKey_Delete;
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case kVK_End: return ImGuiKey_End;
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case kVK_PageDown: return ImGuiKey_PageDown;
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case kVK_LeftArrow: return ImGuiKey_LeftArrow;
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case kVK_RightArrow: return ImGuiKey_RightArrow;
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case kVK_DownArrow: return ImGuiKey_DownArrow;
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case kVK_UpArrow: return ImGuiKey_UpArrow;
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default: return ImGuiKey_None;
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}
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}
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#ifdef IMGUI_IMPL_METAL_CPP_EXTENSIONS
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IMGUI_IMPL_API bool ImGui_ImplOSX_Init(void* _Nonnull view) {
|
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return ImGui_ImplOSX_Init((__bridge NSView*)(view));
|
|
}
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(void* _Nullable view) {
|
|
return ImGui_ImplOSX_NewFrame((__bridge NSView*)(view));
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
bool ImGui_ImplOSX_Init(NSView* view)
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
IMGUI_CHECKVERSION();
|
|
IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
|
|
|
|
// Setup backend capabilities flags
|
|
ImGui_ImplOSX_Data* bd = IM_NEW(ImGui_ImplOSX_Data)();
|
|
io.BackendPlatformUserData = (void*)bd;
|
|
io.BackendPlatformName = "imgui_impl_osx";
|
|
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
|
|
//io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
|
|
|
|
bd->Observer = [ImGuiObserver new];
|
|
bd->Window = view.window ?: NSApp.orderedWindows.firstObject;
|
|
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
|
main_viewport->PlatformHandle = main_viewport->PlatformHandleRaw = (__bridge_retained void*)bd->Window;
|
|
|
|
// Load cursors. Some of them are undocumented.
|
|
bd->MouseCursorHidden = false;
|
|
bd->MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor];
|
|
bd->MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor];
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor];
|
|
bd->MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor];
|
|
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = [NSCursor operationNotAllowedCursor];
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor];
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor];
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor];
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor];
|
|
|
|
// Note that imgui.cpp also include default OSX clipboard handlers which can be enabled
|
|
// by adding '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h and adding '-framework ApplicationServices' to your linker command-line.
|
|
// Since we are already in ObjC land here, it is easy for us to add a clipboard handler using the NSPasteboard api.
|
|
io.SetClipboardTextFn = [](void*, const char* str) -> void
|
|
{
|
|
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
|
|
[pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil];
|
|
[pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString];
|
|
};
|
|
|
|
io.GetClipboardTextFn = [](void*) -> const char*
|
|
{
|
|
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
|
|
NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]];
|
|
if (![available isEqualToString:NSPasteboardTypeString])
|
|
return nullptr;
|
|
|
|
NSString* string = [pasteboard stringForType:NSPasteboardTypeString];
|
|
if (string == nil)
|
|
return nullptr;
|
|
|
|
const char* string_c = (const char*)[string UTF8String];
|
|
size_t string_len = strlen(string_c);
|
|
static ImVector<char> s_clipboard;
|
|
s_clipboard.resize((int)string_len + 1);
|
|
strcpy(s_clipboard.Data, string_c);
|
|
return s_clipboard.Data;
|
|
};
|
|
|
|
[[NSNotificationCenter defaultCenter] addObserver:bd->Observer
|
|
selector:@selector(onApplicationBecomeActive:)
|
|
name:NSApplicationDidBecomeActiveNotification
|
|
object:nil];
|
|
[[NSNotificationCenter defaultCenter] addObserver:bd->Observer
|
|
selector:@selector(onApplicationBecomeInactive:)
|
|
name:NSApplicationDidResignActiveNotification
|
|
object:nil];
|
|
|
|
// Add the NSTextInputClient to the view hierarchy,
|
|
// to receive keyboard events and translate them to input text.
|
|
bd->KeyEventResponder = [[KeyEventResponder alloc] initWithFrame:NSZeroRect];
|
|
bd->InputContext = [[NSTextInputContext alloc] initWithClient:bd->KeyEventResponder];
|
|
[view addSubview:bd->KeyEventResponder];
|
|
ImGui_ImplOSX_AddTrackingArea(view);
|
|
|
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
|
platform_io.Platform_SetImeDataFn = [](ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data) -> void
|
|
{
|
|
ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
|
|
if (data->WantVisible)
|
|
{
|
|
[bd->InputContext activate];
|
|
}
|
|
else
|
|
{
|
|
[bd->InputContext discardMarkedText];
|
|
[bd->InputContext invalidateCharacterCoordinates];
|
|
[bd->InputContext deactivate];
|
|
}
|
|
[bd->KeyEventResponder setImePosX:data->InputPos.x imePosY:data->InputPos.y + data->InputLineHeight];
|
|
};
|
|
|
|
return true;
|
|
}
|
|
|
|
void ImGui_ImplOSX_Shutdown()
|
|
{
|
|
ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
|
|
IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
|
|
|
|
bd->Observer = nullptr;
|
|
if (bd->Monitor != nullptr)
|
|
{
|
|
[NSEvent removeMonitor:bd->Monitor];
|
|
bd->Monitor = nullptr;
|
|
}
|
|
|
|
ImGui_ImplOSX_DestroyBackendData();
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.BackendPlatformName = nullptr;
|
|
io.BackendPlatformUserData = nullptr;
|
|
io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasGamepad);
|
|
}
|
|
|
|
static void ImGui_ImplOSX_UpdateMouseCursor()
|
|
{
|
|
ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
|
|
return;
|
|
|
|
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
|
|
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
|
|
{
|
|
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
|
|
if (!bd->MouseCursorHidden)
|
|
{
|
|
bd->MouseCursorHidden = true;
|
|
[NSCursor hide];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
NSCursor* desired = bd->MouseCursors[imgui_cursor] ?: bd->MouseCursors[ImGuiMouseCursor_Arrow];
|
|
// -[NSCursor set] generates measureable overhead if called unconditionally.
|
|
if (desired != NSCursor.currentCursor)
|
|
{
|
|
[desired set];
|
|
}
|
|
if (bd->MouseCursorHidden)
|
|
{
|
|
bd->MouseCursorHidden = false;
|
|
[NSCursor unhide];
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ImGui_ImplOSX_UpdateGamepads()
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) // FIXME: Technically feeding gamepad shouldn't depend on this now that they are regular inputs.
|
|
return;
|
|
|
|
#if APPLE_HAS_CONTROLLER
|
|
GCController* controller = GCController.current;
|
|
#else
|
|
GCController* controller = GCController.controllers.firstObject;
|
|
#endif
|
|
if (controller == nil || controller.extendedGamepad == nil)
|
|
{
|
|
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
|
|
return;
|
|
}
|
|
|
|
GCExtendedGamepad* gp = controller.extendedGamepad;
|
|
|
|
// Update gamepad inputs
|
|
#define IM_SATURATE(V) (V < 0.0f ? 0.0f : V > 1.0f ? 1.0f : V)
|
|
#define MAP_BUTTON(KEY_NO, BUTTON_NAME) { io.AddKeyEvent(KEY_NO, gp.BUTTON_NAME.isPressed); }
|
|
#define MAP_ANALOG(KEY_NO, AXIS_NAME, V0, V1) { float vn = (float)(gp.AXIS_NAME.value - V0) / (float)(V1 - V0); vn = IM_SATURATE(vn); io.AddKeyAnalogEvent(KEY_NO, vn > 0.1f, vn); }
|
|
const float thumb_dead_zone = 0.0f;
|
|
|
|
#if APPLE_HAS_BUTTON_OPTIONS
|
|
MAP_BUTTON(ImGuiKey_GamepadBack, buttonOptions);
|
|
#endif
|
|
MAP_BUTTON(ImGuiKey_GamepadFaceLeft, buttonX); // Xbox X, PS Square
|
|
MAP_BUTTON(ImGuiKey_GamepadFaceRight, buttonB); // Xbox B, PS Circle
|
|
MAP_BUTTON(ImGuiKey_GamepadFaceUp, buttonY); // Xbox Y, PS Triangle
|
|
MAP_BUTTON(ImGuiKey_GamepadFaceDown, buttonA); // Xbox A, PS Cross
|
|
MAP_BUTTON(ImGuiKey_GamepadDpadLeft, dpad.left);
|
|
MAP_BUTTON(ImGuiKey_GamepadDpadRight, dpad.right);
|
|
MAP_BUTTON(ImGuiKey_GamepadDpadUp, dpad.up);
|
|
MAP_BUTTON(ImGuiKey_GamepadDpadDown, dpad.down);
|
|
MAP_ANALOG(ImGuiKey_GamepadL1, leftShoulder, 0.0f, 1.0f);
|
|
MAP_ANALOG(ImGuiKey_GamepadR1, rightShoulder, 0.0f, 1.0f);
|
|
MAP_ANALOG(ImGuiKey_GamepadL2, leftTrigger, 0.0f, 1.0f);
|
|
MAP_ANALOG(ImGuiKey_GamepadR2, rightTrigger, 0.0f, 1.0f);
|
|
#if APPLE_HAS_THUMBSTICKS
|
|
MAP_BUTTON(ImGuiKey_GamepadL3, leftThumbstickButton);
|
|
MAP_BUTTON(ImGuiKey_GamepadR3, rightThumbstickButton);
|
|
#endif
|
|
MAP_ANALOG(ImGuiKey_GamepadLStickLeft, leftThumbstick.xAxis, -thumb_dead_zone, -1.0f);
|
|
MAP_ANALOG(ImGuiKey_GamepadLStickRight, leftThumbstick.xAxis, +thumb_dead_zone, +1.0f);
|
|
MAP_ANALOG(ImGuiKey_GamepadLStickUp, leftThumbstick.yAxis, +thumb_dead_zone, +1.0f);
|
|
MAP_ANALOG(ImGuiKey_GamepadLStickDown, leftThumbstick.yAxis, -thumb_dead_zone, -1.0f);
|
|
MAP_ANALOG(ImGuiKey_GamepadRStickLeft, rightThumbstick.xAxis, -thumb_dead_zone, -1.0f);
|
|
MAP_ANALOG(ImGuiKey_GamepadRStickRight, rightThumbstick.xAxis, +thumb_dead_zone, +1.0f);
|
|
MAP_ANALOG(ImGuiKey_GamepadRStickUp, rightThumbstick.yAxis, +thumb_dead_zone, +1.0f);
|
|
MAP_ANALOG(ImGuiKey_GamepadRStickDown, rightThumbstick.yAxis, -thumb_dead_zone, -1.0f);
|
|
#undef MAP_BUTTON
|
|
#undef MAP_ANALOG
|
|
|
|
io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
|
|
}
|
|
|
|
static void ImGui_ImplOSX_UpdateImePosWithView(NSView* view)
|
|
{
|
|
ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
if (io.WantTextInput)
|
|
[bd->KeyEventResponder updateImePosWithView:view];
|
|
}
|
|
|
|
void ImGui_ImplOSX_NewFrame(NSView* view)
|
|
{
|
|
ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
|
|
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplOSX_Init()?");
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
// Setup display size
|
|
if (view)
|
|
{
|
|
const float dpi = (float)[view.window backingScaleFactor];
|
|
io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height);
|
|
io.DisplayFramebufferScale = ImVec2(dpi, dpi);
|
|
}
|
|
|
|
// Setup time step
|
|
if (bd->Time == 0.0)
|
|
bd->Time = GetMachAbsoluteTimeInSeconds();
|
|
|
|
double current_time = GetMachAbsoluteTimeInSeconds();
|
|
io.DeltaTime = (float)(current_time - bd->Time);
|
|
bd->Time = current_time;
|
|
|
|
ImGui_ImplOSX_UpdateMouseCursor();
|
|
ImGui_ImplOSX_UpdateGamepads();
|
|
ImGui_ImplOSX_UpdateImePosWithView(view);
|
|
}
|
|
|
|
// Must only be called for a mouse event, otherwise an exception occurs
|
|
// (Note that NSEventTypeScrollWheel is considered "other input". Oddly enough an exception does not occur with it, but the value will sometimes be wrong!)
|
|
static ImGuiMouseSource GetMouseSource(NSEvent* event)
|
|
{
|
|
switch (event.subtype)
|
|
{
|
|
case NSEventSubtypeTabletPoint:
|
|
return ImGuiMouseSource_Pen;
|
|
// macOS considers input from relative touch devices (like the trackpad or Apple Magic Mouse) to be touch input.
|
|
// This doesn't really make sense for Dear ImGui, which expects absolute touch devices only.
|
|
// There does not seem to be a simple way to disambiguate things here so we consider NSEventSubtypeTouch events to always come from mice.
|
|
// See https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/EventOverview/HandlingTouchEvents/HandlingTouchEvents.html#//apple_ref/doc/uid/10000060i-CH13-SW24
|
|
//case NSEventSubtypeTouch:
|
|
// return ImGuiMouseSource_TouchScreen;
|
|
case NSEventSubtypeMouseEvent:
|
|
default:
|
|
return ImGuiMouseSource_Mouse;
|
|
}
|
|
}
|
|
|
|
static bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown)
|
|
{
|
|
int button = (int)[event buttonNumber];
|
|
if (button >= 0 && button < ImGuiMouseButton_COUNT)
|
|
{
|
|
io.AddMouseSourceEvent(GetMouseSource(event));
|
|
io.AddMouseButtonEvent(button, true);
|
|
}
|
|
return io.WantCaptureMouse;
|
|
}
|
|
|
|
if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp)
|
|
{
|
|
int button = (int)[event buttonNumber];
|
|
if (button >= 0 && button < ImGuiMouseButton_COUNT)
|
|
{
|
|
io.AddMouseSourceEvent(GetMouseSource(event));
|
|
io.AddMouseButtonEvent(button, false);
|
|
}
|
|
return io.WantCaptureMouse;
|
|
}
|
|
|
|
if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged || event.type == NSEventTypeRightMouseDragged || event.type == NSEventTypeOtherMouseDragged)
|
|
{
|
|
NSPoint mousePoint = event.locationInWindow;
|
|
if (event.window == nil)
|
|
mousePoint = [[view window] convertPointFromScreen:mousePoint];
|
|
mousePoint = [view convertPoint:mousePoint fromView:nil];
|
|
if ([view isFlipped])
|
|
mousePoint = NSMakePoint(mousePoint.x, mousePoint.y);
|
|
else
|
|
mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y);
|
|
io.AddMouseSourceEvent(GetMouseSource(event));
|
|
io.AddMousePosEvent((float)mousePoint.x, (float)mousePoint.y);
|
|
return io.WantCaptureMouse;
|
|
}
|
|
|
|
if (event.type == NSEventTypeScrollWheel)
|
|
{
|
|
// Ignore canceled events.
|
|
//
|
|
// From macOS 12.1, scrolling with two fingers and then decelerating
|
|
// by tapping two fingers results in two events appearing:
|
|
//
|
|
// 1. A scroll wheel NSEvent, with a phase == NSEventPhaseMayBegin, when the user taps
|
|
// two fingers to decelerate or stop the scroll events.
|
|
//
|
|
// 2. A scroll wheel NSEvent, with a phase == NSEventPhaseCancelled, when the user releases the
|
|
// two-finger tap. It is this event that sometimes contains large values for scrollingDeltaX and
|
|
// scrollingDeltaY. When these are added to the current x and y positions of the scrolling view,
|
|
// it appears to jump up or down. It can be observed in Preview, various JetBrains IDEs and here.
|
|
if (event.phase == NSEventPhaseCancelled)
|
|
return false;
|
|
|
|
double wheel_dx = 0.0;
|
|
double wheel_dy = 0.0;
|
|
|
|
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
|
|
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
|
|
{
|
|
wheel_dx = [event scrollingDeltaX];
|
|
wheel_dy = [event scrollingDeltaY];
|
|
if ([event hasPreciseScrollingDeltas])
|
|
{
|
|
wheel_dx *= 0.01;
|
|
wheel_dy *= 0.01;
|
|
}
|
|
}
|
|
else
|
|
#endif // MAC_OS_X_VERSION_MAX_ALLOWED
|
|
{
|
|
wheel_dx = [event deltaX] * 0.1;
|
|
wheel_dy = [event deltaY] * 0.1;
|
|
}
|
|
if (wheel_dx != 0.0 || wheel_dy != 0.0)
|
|
io.AddMouseWheelEvent((float)wheel_dx, (float)wheel_dy);
|
|
|
|
return io.WantCaptureMouse;
|
|
}
|
|
|
|
if (event.type == NSEventTypeKeyDown || event.type == NSEventTypeKeyUp)
|
|
{
|
|
if ([event isARepeat])
|
|
return io.WantCaptureKeyboard;
|
|
|
|
int key_code = (int)[event keyCode];
|
|
ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code);
|
|
io.AddKeyEvent(key, event.type == NSEventTypeKeyDown);
|
|
io.SetKeyEventNativeData(key, key_code, -1); // To support legacy indexing (<1.87 user code)
|
|
|
|
return io.WantCaptureKeyboard;
|
|
}
|
|
|
|
if (event.type == NSEventTypeFlagsChanged)
|
|
{
|
|
unsigned short key_code = [event keyCode];
|
|
NSEventModifierFlags modifier_flags = [event modifierFlags];
|
|
|
|
io.AddKeyEvent(ImGuiMod_Shift, (modifier_flags & NSEventModifierFlagShift) != 0);
|
|
io.AddKeyEvent(ImGuiMod_Ctrl, (modifier_flags & NSEventModifierFlagControl) != 0);
|
|
io.AddKeyEvent(ImGuiMod_Alt, (modifier_flags & NSEventModifierFlagOption) != 0);
|
|
io.AddKeyEvent(ImGuiMod_Super, (modifier_flags & NSEventModifierFlagCommand) != 0);
|
|
|
|
ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code);
|
|
if (key != ImGuiKey_None)
|
|
{
|
|
// macOS does not generate down/up event for modifiers. We're trying
|
|
// to use hardware dependent masks to extract that information.
|
|
// 'imgui_mask' is left as a fallback.
|
|
NSEventModifierFlags mask = 0;
|
|
switch (key)
|
|
{
|
|
case ImGuiKey_LeftCtrl: mask = 0x0001; break;
|
|
case ImGuiKey_RightCtrl: mask = 0x2000; break;
|
|
case ImGuiKey_LeftShift: mask = 0x0002; break;
|
|
case ImGuiKey_RightShift: mask = 0x0004; break;
|
|
case ImGuiKey_LeftSuper: mask = 0x0008; break;
|
|
case ImGuiKey_RightSuper: mask = 0x0010; break;
|
|
case ImGuiKey_LeftAlt: mask = 0x0020; break;
|
|
case ImGuiKey_RightAlt: mask = 0x0040; break;
|
|
default:
|
|
return io.WantCaptureKeyboard;
|
|
}
|
|
|
|
NSEventModifierFlags modifier_flags = [event modifierFlags];
|
|
io.AddKeyEvent(key, (modifier_flags & mask) != 0);
|
|
io.SetKeyEventNativeData(key, key_code, -1); // To support legacy indexing (<1.87 user code)
|
|
}
|
|
|
|
return io.WantCaptureKeyboard;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void ImGui_ImplOSX_AddTrackingArea(NSView* _Nonnull view)
|
|
{
|
|
// If we want to receive key events, we either need to be in the responder chain of the key view,
|
|
// or else we can install a local monitor. The consequence of this heavy-handed approach is that
|
|
// we receive events for all controls, not just Dear ImGui widgets. If we had native controls in our
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// window, we'd want to be much more careful than just ingesting the complete event stream.
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// To match the behavior of other backends, we pass every event down to the OS.
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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if (bd->Monitor)
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return;
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NSEventMask eventMask = 0;
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eventMask |= NSEventMaskMouseMoved | NSEventMaskScrollWheel;
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eventMask |= NSEventMaskLeftMouseDown | NSEventMaskLeftMouseUp | NSEventMaskLeftMouseDragged;
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eventMask |= NSEventMaskRightMouseDown | NSEventMaskRightMouseUp | NSEventMaskRightMouseDragged;
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eventMask |= NSEventMaskOtherMouseDown | NSEventMaskOtherMouseUp | NSEventMaskOtherMouseDragged;
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eventMask |= NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged;
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bd->Monitor = [NSEvent addLocalMonitorForEventsMatchingMask:eventMask
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handler:^NSEvent* _Nullable(NSEvent* event)
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{
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ImGui_ImplOSX_HandleEvent(event, view);
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return event;
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}];
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}
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//-----------------------------------------------------------------------------
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#endif // #ifndef IMGUI_DISABLE
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