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IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660)
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@ -29,6 +29,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2024-08-22: Follow up on function pointers moved from ImGuiIO to ImGuiPlatformIO:
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// - io.PlatformSetImeDataFn -> platform_io.Platform_SetImeDataFn
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// 2024-07-02: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() renaming in main library.
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F20 function keys. Stopped mapping F13 into PrintScreen.
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// 2023-04-09: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_Pen.
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@ -465,7 +467,8 @@ bool ImGui_ImplOSX_Init(NSView* view)
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[view addSubview:bd->KeyEventResponder];
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ImGui_ImplOSX_AddTrackingArea(view);
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io.PlatformSetImeDataFn = [](ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data) -> void
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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platform_io.Platform_SetImeDataFn = [](ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data) -> void
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{
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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if (data->WantVisible)
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@ -23,6 +23,7 @@
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// (minor and older changes stripped away, please see git history for details)
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// 2024-08-22: Follow up on function pointers moved from ImGuiIO to ImGuiPlatformIO:
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// - io.PlatformOpenInShellFn -> platform_io.Platform_OpenInShellFn
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// - io.PlatformSetImeDataFn -> platform_io.Platform_SetImeDataFn
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// 2024-08-19: Storing SDL's Uint32 WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*.
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// 2024-08-19: ImGui_ImplSDL2_ProcessEvent() now ignores events intended for other SDL windows. (#7853)
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// 2024-07-02: Emscripten: Added io.PlatformOpenInShellFn() handler for Emscripten versions.
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@ -464,7 +465,7 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void
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io.SetClipboardTextFn = ImGui_ImplSDL2_SetClipboardText;
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io.GetClipboardTextFn = ImGui_ImplSDL2_GetClipboardText;
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io.ClipboardUserData = nullptr;
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io.PlatformSetImeDataFn = ImGui_ImplSDL2_PlatformSetImeData;
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platform_io.Platform_SetImeDataFn = ImGui_ImplSDL2_PlatformSetImeData;
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#ifdef __EMSCRIPTEN__
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platform_io.Platform_OpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplSDL2_EmscriptenOpenURL(url); return true; };
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#endif
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@ -21,6 +21,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2024-08-22: Follow up on function pointers moved from ImGuiIO to ImGuiPlatformIO:
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// - io.PlatformSetImeDataFn -> platform_io.Platform_SetImeDataFn
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// 2024-08-19: Storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*.
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// 2024-08-19: ImGui_ImplSDL3_ProcessEvent() now ignores events intended for other SDL windows. (#7853)
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// 2024-07-22: Update for SDL3 api changes: SDL_GetGamepads() memory ownership change. (#7807)
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@ -454,10 +456,11 @@ static bool ImGui_ImplSDL3_Init(SDL_Window* window, SDL_Renderer* renderer, void
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bd->Renderer = renderer;
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bd->MouseCanUseGlobalState = mouse_can_use_global_state;
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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io.SetClipboardTextFn = ImGui_ImplSDL3_SetClipboardText;
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io.GetClipboardTextFn = ImGui_ImplSDL3_GetClipboardText;
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io.ClipboardUserData = nullptr;
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io.PlatformSetImeDataFn = ImGui_ImplSDL3_PlatformSetImeData;
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platform_io.Platform_SetImeDataFn = ImGui_ImplSDL3_PlatformSetImeData;
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// Gamepad handling
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bd->GamepadMode = ImGui_ImplSDL3_GamepadMode_AutoFirst;
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@ -43,7 +43,11 @@ Breaking changes:
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- IO: moved some functions from ImGuiIO to ImGuiPlatformIO:
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- io.PlatformOpenInShellFn -> platform_io.Platform_OpenInShellFn. (#7660)
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- io.PlatformSetImeDataFn -> platform_io.Platform_SetImeDataFn.
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- access those via GetPlatformIO() instead of GetIO().
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(Because PlatformOpenInShellFn and PlatformSetImeDataFn were introduced very recently and
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often automatically set by core library and backends, we are exceptionally not maintaining
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a legacy redirection symbol for those two.)
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Other changes:
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@ -639,7 +639,7 @@ The applications in examples/ are doing that.
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Windows: you can use the WM_CHAR or WM_UNICHAR or WM_IME_CHAR message (depending if your app is built using Unicode or MultiByte mode).
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You may also use `MultiByteToWideChar()` or `ToUnicode()` to retrieve Unicode codepoints from MultiByte characters or keyboard state.
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Windows: if your language is relying on an Input Method Editor (IME), you can write your HWND to ImGui::GetMainViewport()->PlatformHandleRaw
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for the default implementation of io.PlatformSetImeDataFn() to set your Microsoft IME position correctly.
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for the default implementation of GetPlatformIO().Platform_SetImeDataFn() to set your Microsoft IME position correctly.
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##### [Return to Index](#index)
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17
imgui.cpp
17
imgui.cpp
@ -431,7 +431,8 @@ CODE
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2024/08/22 (1.91.1) - moved some functions from ImGuiIO to ImGuiPlatformIO structure:
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- io.PlatformOpenInShellFn -> platform_io.Platform_OpenInShellFn. (#7660)
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- io.PlatformOpenInShellFn -> platform_io.Platform_OpenInShellFn (#7660)
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- io.PlatformSetImeDataFn -> platform_io.Platform_SetImeDataFn
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- access those via GetPlatformIO() instead of GetIO().
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some were introduced very recently and often automatically setup by core library and backends, so for those we are exceptionally not maintaining a legacy redirection symbol.
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- 2024/07/25 (1.91.0) - obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax(). (see #7838 on GitHub for more info)
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@ -1147,7 +1148,7 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext*, ImGuiSetti
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// Platform Dependents default implementation for IO functions
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static const char* GetClipboardTextFn_DefaultImpl(void* user_data_ctx);
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static void SetClipboardTextFn_DefaultImpl(void* user_data_ctx, const char* text);
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static void PlatformSetImeDataFn_DefaultImpl(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
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static void Platform_SetImeDataFn_DefaultImpl(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
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static bool Platform_OpenInShellFn_DefaultImpl(ImGuiContext* ctx, const char* path);
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namespace ImGui
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@ -3809,7 +3810,7 @@ void ImGui::Initialize()
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g.IO.SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
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g.IO.ClipboardUserData = (void*)&g; // Default implementation use the ImGuiContext as user data (ideally those would be arguments to the function)
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g.PlatformIO.Platform_OpenInShellFn = Platform_OpenInShellFn_DefaultImpl;
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g.IO.PlatformSetImeDataFn = PlatformSetImeDataFn_DefaultImpl;
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g.PlatformIO.Platform_SetImeDataFn = Platform_SetImeDataFn_DefaultImpl;
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// Create default viewport
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ImGuiViewportP* viewport = IM_NEW(ImGuiViewportP)();
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@ -5226,11 +5227,11 @@ void ImGui::EndFrame()
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// Notify Platform/OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
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ImGuiPlatformImeData* ime_data = &g.PlatformImeData;
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if (g.IO.PlatformSetImeDataFn != NULL && memcmp(ime_data, &g.PlatformImeDataPrev, sizeof(ImGuiPlatformImeData)) != 0)
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if (g.PlatformIO.Platform_SetImeDataFn != NULL && memcmp(ime_data, &g.PlatformImeDataPrev, sizeof(ImGuiPlatformImeData)) != 0)
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{
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IMGUI_DEBUG_LOG_IO("[io] Calling io.PlatformSetImeDataFn(): WantVisible: %d, InputPos (%.2f,%.2f)\n", ime_data->WantVisible, ime_data->InputPos.x, ime_data->InputPos.y);
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IMGUI_DEBUG_LOG_IO("[io] Calling Platform_SetImeDataFn(): WantVisible: %d, InputPos (%.2f,%.2f)\n", ime_data->WantVisible, ime_data->InputPos.x, ime_data->InputPos.y);
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ImGuiViewport* viewport = GetMainViewport();
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g.IO.PlatformSetImeDataFn(&g, viewport, ime_data);
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g.PlatformIO.Platform_SetImeDataFn(&g, viewport, ime_data);
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}
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// Hide implicit/fallback "Debug" window if it hasn't been used
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@ -14524,7 +14525,7 @@ static bool Platform_OpenInShellFn_DefaultImpl(ImGuiContext*, const char*) { ret
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#pragma comment(lib, "imm32")
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#endif
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static void PlatformSetImeDataFn_DefaultImpl(ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data)
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static void Platform_SetImeDataFn_DefaultImpl(ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data)
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{
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// Notify OS Input Method Editor of text input position
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HWND hwnd = (HWND)viewport->PlatformHandleRaw;
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@ -14550,7 +14551,7 @@ static void PlatformSetImeDataFn_DefaultImpl(ImGuiContext*, ImGuiViewport* viewp
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#else
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static void PlatformSetImeDataFn_DefaultImpl(ImGuiContext*, ImGuiViewport*, ImGuiPlatformImeData*) {}
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static void Platform_SetImeDataFn_DefaultImpl(ImGuiContext*, ImGuiViewport*, ImGuiPlatformImeData*) {}
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#endif // Default IME handlers
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13
imgui.h
13
imgui.h
@ -2295,11 +2295,6 @@ struct ImGuiIO
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void (*SetClipboardTextFn)(void* user_data, const char* text);
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void* ClipboardUserData;
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// Optional: Notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME on Windows)
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// (default to use native imm32 api on Windows)
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void (*PlatformSetImeDataFn)(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
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//void (*SetPlatformImeDataFn)(ImGuiViewport* viewport, ImGuiPlatformImeData* data); // [Renamed to io.PlatformSetImeDataFn in 1.91.0]
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// Optional: Platform locale
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ImWchar PlatformLocaleDecimalPoint; // '.' // [Experimental] Configure decimal point e.g. '.' or ',' useful for some languages (e.g. German), generally pulled from *localeconv()->decimal_point
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@ -3495,9 +3490,15 @@ struct ImGuiPlatformIO
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// (default to use ShellExecuteA() on Windows, system() on Linux/Mac)
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bool (*Platform_OpenInShellFn)(ImGuiContext* ctx, const char* path);
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void* Platform_OpenInShellUserData;
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// Optional: Notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME on Windows)
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// (default to use native imm32 api on Windows)
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void (*Platform_SetImeDataFn)(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
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void* Platform_ImeUserData;
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//void (*SetPlatformImeDataFn)(ImGuiViewport* viewport, ImGuiPlatformImeData* data); // [Renamed to platform_io.PlatformSetImeDataFn in 1.91.1]
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};
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// (Optional) Support for IME (Input Method Editor) via the io.PlatformSetImeDataFn() function.
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// (Optional) Support for IME (Input Method Editor) via the platform_io.Platform_SetImeDataFn() function.
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struct ImGuiPlatformImeData
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{
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bool WantVisible; // A widget wants the IME to be visible
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@ -2275,7 +2275,7 @@ struct ImGuiContext
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// Platform support
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ImGuiPlatformImeData PlatformImeData; // Data updated by current frame
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ImGuiPlatformImeData PlatformImeDataPrev; // Previous frame data. When changed we call the io.PlatformSetImeDataFn() handler.
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ImGuiPlatformImeData PlatformImeDataPrev; // Previous frame data. When changed we call the platform_io.Platform_SetImeDataFn() handler.
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// Settings
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bool SettingsLoaded;
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