1
0
mirror of https://github.com/ocornut/imgui.git synced 2024-11-28 09:30:56 +01:00
imgui/backends
2022-10-04 12:30:45 +02:00
..
vulkan Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft) 2020-10-14 14:41:40 +02:00
imgui_impl_allegro5.cpp Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. (#4921, #456) 2022-09-26 10:43:26 +02:00
imgui_impl_allegro5.h Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858) 2022-01-10 15:13:36 +01:00
imgui_impl_android.cpp Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. (#4921, #456) 2022-09-26 10:43:26 +02:00
imgui_impl_android.h Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858) 2022-01-10 15:15:24 +01:00
imgui_impl_dx9.cpp Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 2022-04-07 14:28:08 +02:00
imgui_impl_dx9.h Backends: Comments. 2021-05-27 13:59:35 +02:00
imgui_impl_dx10.cpp Backends: support for unity builds for dx10/dx11/dx12 backends (#5387) 2022-06-11 12:52:27 +02:00
imgui_impl_dx10.h Backends: Comments. 2021-05-27 13:59:35 +02:00
imgui_impl_dx11.cpp Backends: support for unity builds for dx10/dx11/dx12 backends (#5387) 2022-06-11 12:52:27 +02:00
imgui_impl_dx11.h Backends: Comments. 2021-05-27 13:59:35 +02:00
imgui_impl_dx12.cpp Backends: support for unity builds for dx10/dx11/dx12 backends (#5387) 2022-06-11 12:52:27 +02:00
imgui_impl_dx12.h Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. (#914) 2022-01-20 15:53:28 +01:00
imgui_impl_glfw.cpp Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. (#4921, #456) 2022-09-26 10:43:26 +02:00
imgui_impl_glfw.h Backends: GLFW: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks(). (#4981) 2022-02-07 16:11:05 +01:00
imgui_impl_glut.cpp Examples: disable GL related warnings on Mac + amend to ignore list. 2022-09-27 22:25:45 +02:00
imgui_impl_glut.h Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858) 2022-01-10 15:14:01 +01:00
imgui_impl_metal.h Backends: Metal, OSX: Various fixes (ARC / Autorelease fixes with metal-cpp and extensions). (#5403) 2022-06-30 20:16:45 +02:00
imgui_impl_metal.mm Backends: Metal: Update deprecated property 'sampleCount'->'rasterSampleCount' (#5603) 2022-08-23 12:52:45 +02:00
imgui_impl_opengl2.cpp Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 2022-04-07 14:28:08 +02:00
imgui_impl_opengl2.h Backends: Comments. 2021-05-27 13:59:35 +02:00
imgui_impl_opengl3_loader.h Backends: OpenGL: Update comments. (#4445, #5642, #4649) 2022-09-05 15:58:31 +02:00
imgui_impl_opengl3.cpp Backends: OpenGL: Add ability to #define IMGUI_IMPL_OPENGL_DEBUG. (#4468, #4825, #4832, #5127, #5655, #5709) 2022-09-27 14:38:40 +02:00
imgui_impl_opengl3.h Backends: SDL, OpenGL3: Small fixes for AmigaOS4. (#5190) + Allow redefining IM_COL32_XXX layout macros. (#5190, #767, #844) 2022-04-13 20:43:35 +02:00
imgui_impl_osx.h Backends: Metal, OSX: Various fixes (ARC / Autorelease fixes with metal-cpp and extensions). (#5403) 2022-06-30 20:16:45 +02:00
imgui_impl_osx.mm Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. (#4921, #456) 2022-09-26 10:43:26 +02:00
imgui_impl_sdl.cpp Backends: SDL: Disable SDL 2.0.22 new "auto capture" which prevents drag and drop across windows, and don't capture mouse when drag and dropping. (#5710) 2022-09-26 14:49:02 +02:00
imgui_impl_sdl.h Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. (#4927) 2022-02-04 16:51:29 +01:00
imgui_impl_sdlrenderer.cpp Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 2022-04-07 14:28:08 +02:00
imgui_impl_sdlrenderer.h Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926) 2021-12-03 12:28:03 +01:00
imgui_impl_vulkan.cpp Backends: Vulkan: Fix building with VK_NO_PROTOTYPES. (#914, #5738). 2022-10-04 12:30:45 +02:00
imgui_impl_vulkan.h Backends: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. (#914, #5738). 2022-10-04 12:02:48 +02:00
imgui_impl_wgpu.cpp Backends: WGPU: removed Emscripten version check (currently failing on CI, ensure why, and tbh its redundant/unnecessary with changes of wgpu api nowadays) 2022-09-26 11:55:07 +02:00
imgui_impl_wgpu.h Backends: Comments. 2021-05-27 13:59:35 +02:00
imgui_impl_win32.cpp Backends: Win32: Convert WM_CHAR values with MultiByteToWideChar() when window class was registered as MBCS (not Unicode). (#5725, #1807, #471, #2815, #1060) 2022-09-28 17:04:42 +02:00
imgui_impl_win32.h Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. (#5061) 2022-02-28 20:51:50 +01:00