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vulkan
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Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft)
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2020-10-14 14:41:40 +02:00 |
imgui_impl_allegro5.cpp
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Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
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2021-12-08 16:34:57 +01:00 |
imgui_impl_allegro5.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_android.cpp
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ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend.
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2021-06-25 17:27:17 +02:00 |
imgui_impl_android.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_dx9.cpp
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Merge branch 'master' into docking
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2021-12-01 15:37:40 +01:00 |
imgui_impl_dx9.h
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Merge branch 'master' into docking
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2021-06-04 17:28:45 +02:00 |
imgui_impl_dx10.cpp
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Merge branch 'master' into docking
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2021-12-01 15:37:40 +01:00 |
imgui_impl_dx10.h
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Merge branch 'master' into docking
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2021-06-04 17:28:45 +02:00 |
imgui_impl_dx11.cpp
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Merge branch 'master' into docking
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2021-12-01 15:37:40 +01:00 |
imgui_impl_dx11.h
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Merge branch 'master' into docking
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2021-06-04 17:28:45 +02:00 |
imgui_impl_dx12.cpp
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Merge branch 'master' into docking
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2021-12-01 15:37:40 +01:00 |
imgui_impl_dx12.h
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Merge branch 'master' into docking
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2021-10-06 17:57:11 +02:00 |
imgui_impl_glfw.cpp
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Backends: Made it possible to shutdown default Platform Backends before the Renderer backends. (#4656)
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2021-10-15 17:16:26 +02:00 |
imgui_impl_glfw.h
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Merge branch 'master' into docking (will need further for io.AddFocusEvent)
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2021-08-19 17:25:12 +02:00 |
imgui_impl_glut.cpp
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_glut.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_marmalade.cpp
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Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
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2021-12-08 16:26:52 +01:00 |
imgui_impl_marmalade.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_metal.h
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Merge branch 'master' into docking
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2021-06-04 17:28:45 +02:00 |
imgui_impl_metal.mm
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Merge branch 'master' into docking
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2021-12-01 15:37:40 +01:00 |
imgui_impl_opengl2.cpp
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Merge branch 'master' into docking
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2021-12-09 11:52:23 +01:00 |
imgui_impl_opengl2.h
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Merge branch 'master' into docking
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2021-06-04 17:28:45 +02:00 |
imgui_impl_opengl3_loader.h
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Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (#4445, #4514)
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2021-09-07 14:48:26 +02:00 |
imgui_impl_opengl3.cpp
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Merge branch 'master' into docking
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2021-12-01 15:37:40 +01:00 |
imgui_impl_opengl3.h
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Merge branch 'master' into docking
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2021-08-30 20:01:16 +02:00 |
imgui_impl_osx.h
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Merge branch 'master' into docking
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2021-06-04 17:28:45 +02:00 |
imgui_impl_osx.mm
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Merge branch 'master' into docking
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2021-09-24 15:49:28 +02:00 |
imgui_impl_sdl.cpp
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Backends: Made it possible to shutdown default Platform Backends before the Renderer backends. (#4656)
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2021-10-15 17:16:26 +02:00 |
imgui_impl_sdl.h
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Merge branch 'master' into docking
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2021-09-24 15:49:28 +02:00 |
imgui_impl_sdlrenderer.cpp
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Merge branch 'master' into docking
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2021-12-03 19:24:42 +01:00 |
imgui_impl_sdlrenderer.h
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Merge branch 'master' into docking
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2021-12-03 19:24:42 +01:00 |
imgui_impl_vulkan.cpp
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Merge branch 'master' into docking
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2021-12-01 15:37:40 +01:00 |
imgui_impl_vulkan.h
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Backends: Viewports: renamed viewport storage structures ImGuiViewportDataXXXX -> ImGui_ImplXXXX_ViewportData and locals (matching naming convention in 70c60385 )
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2021-06-29 15:46:50 +02:00 |
imgui_impl_wgpu.cpp
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Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
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2021-11-30 21:48:29 +01:00 |
imgui_impl_wgpu.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_win32.cpp
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Backends: Made it possible to shutdown default Platform Backends before the Renderer backends. (#4656)
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2021-10-15 17:16:26 +02:00 |
imgui_impl_win32.h
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Merge branch 'master' into docking
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2021-06-04 17:28:45 +02:00 |