ocornut
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e31d116d37
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# imgui.cpp
# imgui_internal.h
|
2021-12-09 11:52:23 +01:00 |
|
ocornut
|
a19815dc6b
|
Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
|
2021-12-08 16:34:57 +01:00 |
|
ocornut
|
c80e8b964c
|
Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
|
2021-12-08 16:26:52 +01:00 |
|
ocornut
|
06e4f4e370
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# imgui.cpp
# imgui.h
|
2021-12-03 19:24:42 +01:00 |
|
Rokas Kupstys
|
5c388c39f4
|
Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926)
|
2021-12-03 12:28:03 +01:00 |
|
ocornut
|
848d21b6b5
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# imgui.cpp
# imgui_widgets.cpp
|
2021-12-01 15:37:40 +01:00 |
|
ocornut
|
440824d431
|
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
Amend/fix 2b0bd40b
|
2021-11-30 21:48:29 +01:00 |
|
ocornut
|
5ccb66794b
|
Backends: WebGPU: Passing explicit buffer sizes as validation layers appears to not do what the in-flux specs says. (#4766
|
2021-11-29 12:18:25 +01:00 |
|
ocornut
|
0b4edf4e94
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
|
2021-11-03 11:51:37 +01:00 |
|
ocornut
|
bac748fa95
|
Backends: Made it possible to shutdown default Platform Backends before the Renderer backends. (#4656)
|
2021-10-15 17:16:26 +02:00 |
|
ocornut
|
19c3773cc0
|
Backends: Vulkan: Call vkCmdSetScissor() with a full-viewport at end of render. (#4644)
|
2021-10-15 12:11:11 +02:00 |
|
ocornut
|
bbd5119a26
|
Backends: Vulkan: comments about user using VK_DYNAMIC_STATE_VIEWPORT / VK_DYNAMIC_STATE_SCISSOR and not calling vkCmdSetViewport() / vkCmdSetScissor(). (#4644)
|
2021-10-15 12:01:35 +02:00 |
|
ocornut
|
1b215ecb01
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
|
2021-10-11 19:25:50 +02:00 |
|
ocornut
|
dde31030e9
|
Backends: SDL_Renderer: use SDL_RenderIsClipEnabled() to pass NULL to SDL_RenderSetClipRect (#3926, #4582, #4633)
|
2021-10-07 15:07:58 +02:00 |
|
Basil Fierz
|
30a6873a44
|
Backends: WebGPU: Fix missing initialization of local variable (#4634)
|
2021-10-07 14:58:09 +02:00 |
|
ocornut
|
1780579403
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2021-10-06 17:57:11 +02:00 |
|
Basil Fierz
|
25332fa5ac
|
Backends: Emscripten: Update the webgpu API to be compatible with chrome 4633 (#4512)
|
2021-10-06 17:51:00 +02:00 |
|
ocornut
|
e443ea139d
|
Backends: SDL_Renderer: Backup and restore modified ClipRect/Viewport. (#3926, #4582)
|
2021-10-06 13:41:39 +02:00 |
|
ocornut
|
677fe33990
|
Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT (#4594)
|
2021-09-30 11:53:20 +02:00 |
|
ocornut
|
835a5344b0
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
|
2021-09-24 15:49:28 +02:00 |
|
ocornut
|
fba756176d
|
Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926)
|
2021-09-21 19:29:48 +02:00 |
|
Sylvain
|
62b17f928e
|
Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ (#3926)
(Squashed 20 commits)
|
2021-09-21 19:29:48 +02:00 |
|
James McCartney
|
bc3d267c51
|
Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. (#4557, #4563)
|
2021-09-21 12:36:37 +02:00 |
|
ocornut
|
c6ca327fb2
|
Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562)
|
2021-09-20 18:43:05 +02:00 |
|
ocornut
|
fa9fc05ac6
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2021-09-07 18:20:12 +02:00 |
|
ocornut
|
755bf985d2
|
Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (#4445, #4514)
|
2021-09-07 14:48:26 +02:00 |
|
Jackamilio
|
03ce17f0a5
|
Backends: Allegro: Fixed clipping rectangles (#4498) broken by 2b0bd40b (#4464)
|
2021-08-31 12:52:54 +02:00 |
|
ocornut
|
dedb381c51
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# examples/imgui_examples.sln
# imgui.cpp
# imgui.h
|
2021-08-30 20:01:16 +02:00 |
|
Cort
|
80ed4eba87
|
Backends: Vulkan: non-dispatchable handles should compare to VK_NULL_HANDLE, not NULL (#4475)
|
2021-08-24 21:53:54 +02:00 |
|
Rokas Kupstys
|
2b0bd40b99
|
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
|
2021-08-24 18:23:13 +02:00 |
|
Siarhei Fiedartsou
|
f8bad7e1e3
|
Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include
|
2021-08-24 15:36:44 +02:00 |
|
Corentin Wallez
|
e652527313
|
Backends: WebGPU: Update impl_wgpu for an emscripten change
|
2021-08-24 14:55:43 +02:00 |
|
Rokas Kupstys
|
4c22b3e5d9
|
Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. (#4445)
|
2021-08-24 14:33:04 +02:00 |
|
Nicolas Noble
|
e3e1fbcf02
|
Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. (#4463)
|
2021-08-23 15:03:27 +02:00 |
|
ocornut
|
6bd447c885
|
Backends: GLFW: Fixed unused variable warning for empty assert macro. (#4459)
|
2021-08-22 18:46:49 +02:00 |
|
ocornut
|
5a7d18a441
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
|
2021-08-20 18:15:25 +02:00 |
|
ocornut
|
d2ffbd9b86
|
Version 1.84
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
|
2021-08-20 18:03:55 +02:00 |
|
Rokas Kupstys
|
fc062e6028
|
Backends: OpenGL3: Update loader to include APIs used by test framework.
|
2021-08-20 17:22:27 +02:00 |
|
ocornut
|
0b06c4b2b0
|
Merge branch 'master' into docking (will need further for io.AddFocusEvent)
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
|
2021-08-19 17:25:12 +02:00 |
|
ocornut
|
e3988a84db
|
Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445)
|
2021-08-19 16:24:59 +02:00 |
|
Rokas Kupstys
|
459de65477
|
Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445)
Loader repository at https://github.com/dearimgui/gl3w_stripped
Removed support for using custom loaders in examples/opengl3 backend
|
2021-08-19 16:24:58 +02:00 |
|
ocornut
|
f24abbc47d
|
Fix various warnings (#4442)
|
2021-08-18 12:38:24 +02:00 |
|
thedmd
|
2f40be638f
|
IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532)
Amend/fix #2445, #2696, #3751, #4377
|
2021-08-17 20:10:45 +02:00 |
|
ocornut
|
b380d3abe3
|
Backends: OpenGL3: Clarify use of GL_POLYGON_MODE.
|
2021-08-17 15:16:29 +02:00 |
|
ocornut
|
f99fe72c42
|
Backends: Win32: Fixed keyboard modifiers being reported when host window doesn't have focus. (#2622)
|
2021-08-02 17:22:33 +02:00 |
|
ocornut
|
80b5fb51ed
|
Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. (#787, #2445, #2696, #3751, #4377)
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
|
2021-08-02 16:21:13 +02:00 |
|
ocornut
|
2ad912bb85
|
Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. (#787, #2445, #2696, #3751, #4377)
|
2021-08-02 16:19:50 +02:00 |
|
ocornut
|
f9b5168fb3
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
|
2021-08-02 16:00:50 +02:00 |
|
ocornut
|
db686ad522
|
Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #2696, #3751, #4377)
|
2021-07-29 19:38:33 +02:00 |
|
ocornut
|
044fd0cd2d
|
Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. (#3751, #4377, #2445)
|
2021-07-29 19:37:18 +02:00 |
|