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mirror of https://github.com/ocornut/imgui.git synced 2024-11-28 01:20:55 +01:00
imgui/examples
2023-02-07 19:29:44 +01:00
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example_allegro5 Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)" 2023-02-03 22:17:40 +01:00
example_android_opengl3 Examples: refactor all examples with a MainLoopStep() function, to facilitate use with Emscripten. (#2492, #3699) 2023-02-02 17:30:48 +01:00
example_apple_metal Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146) 2023-02-07 12:04:38 +01:00
example_apple_opengl2 Update gif in README + font names in examples 2022-09-19 17:45:05 +02:00
example_emscripten_wgpu Examples: refactor all examples with a MainLoopStep() function, to facilitate use with Emscripten. (#2492, #3699) 2023-02-02 17:30:48 +01:00
example_glfw_metal Update gif in README + font names in examples 2022-09-19 17:45:05 +02:00
example_glfw_opengl2 Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)" 2023-02-03 22:17:40 +01:00
example_glfw_opengl3 Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. (#2492, #2494, #3699, #3705) 2023-02-03 22:39:43 +01:00
example_glfw_vulkan Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)" 2023-02-03 22:17:40 +01:00
example_glut_opengl2 Examples: refactor all examples with a MainLoopStep() function, to facilitate use with Emscripten. (#2492, #3699) 2023-02-02 17:30:48 +01:00
example_null CI: Fixes for OSX + explicitely request C++11. 2022-02-15 17:25:11 +01:00
example_sdl2_directx11 Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) 2023-02-07 19:29:44 +01:00
example_sdl2_metal Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) 2023-02-07 19:29:44 +01:00
example_sdl2_opengl2 Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) 2023-02-07 19:29:44 +01:00
example_sdl2_opengl3 Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) 2023-02-07 19:29:44 +01:00
example_sdl2_sdlrenderer Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) 2023-02-07 19:29:44 +01:00
example_sdl2_vulkan Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) 2023-02-07 19:29:44 +01:00
example_sdl3_opengl3 Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) 2023-02-07 19:29:44 +01:00
example_win32_directx9 Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)" 2023-02-03 22:17:40 +01:00
example_win32_directx10 Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)" 2023-02-03 22:17:40 +01:00
example_win32_directx11 Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)" 2023-02-03 22:17:40 +01:00
example_win32_directx12 Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)" 2023-02-03 22:17:40 +01:00
libs Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. (#2492, #2494, #3699, #3705) 2023-02-03 22:39:43 +01:00
imgui_examples.sln Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) 2023-02-07 19:29:44 +01:00
README.txt Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 2021-06-08 17:08:49 +02:00

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.