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25 Funding
omar edited this page 2024-11-22 18:13:32 +01:00

Software doesn't maintain itself

Your contributions are keeping this project good. Dear ImGui is used by many projects. The main library is available under a free and permissive license, but continued maintenance and development have been a many-years full-time commitment for me, which we'd like to sustain and grow (including hiring focused contributors more often). In addition to maintenance and stability there are many desirable features yet to be added.

Dear ImGui has first been conceptualized and prototyped in 2012, first released and developed as a side-project from 2014, then became my main focus from the end of 2017. You can read 10 years of Dear ImGui if you are interested in the history of this project. Thanks to sponsors, in 2020, we poured ~2500 hours of work into Dear ImGui R&D. In 2021 ~1600 hours.

Dear ImGui in 2024 is incredibly more powerful and versatile than Dear ImGui was 2014. We are committed to keep improving the software while keeping it sane, optimal, flexible, respectful to the user. Every engineering team will benefit from it.

We are consistently doing R&D and sitting on unfinished features needing work.

We have answered thousands of community questions/issues in the open and in one centralized place in order to create a database of knowledge.

We have created a test engine & test suite to test the library, minimize regressions, facilitate contributions and effectively contributes to documenting the code (pro-tip: if you are unsure what some code is for, disable it and run the test suite!).

We are ensuring at every moment that the library is the most efficient it can be (with strict standards aligning with the needs of game developers, such as: 0 allocation on most frames).

We are designing easy and well-documented transitions to updated APIs when changes are necessary, because code written by users often lives for years or decades.

But we can only keep doing that and move forward with continued support.

How to financially support Dear ImGui? (Businesses)

  • You can support continued development and maintenance via invoiced sponsoring.
  • You can support continued development and maintenance via invoiced technical support, enterprise support, maintenance contracts. Your engineering team will be able to reach us directly, save time, minimize issues and tech debts, get prioritized bug fixes, and benefit from all sorts of technical support.
  • You may purchase commercial licenses for Dear ImGui Test Engine, which is a separate project, useful if you want to automate processing and testing of your tools, engine or game. Its licensing scheme is designed to support funding the main library.
  • *COUGH* it is perfectly ok to buy hours of support and not use them all. It is perfectly ok to buy licenses and not use the Test Engine thoroughly. Whatever makes it easiest for your company to fund Dear ImGui we can work with.

E-mail: omar AT discohello dot com
If your company is using Dear ImGui, please consider reaching out today to say hello!. All B2B transactions are invoiced and handled by Disco Hello. We are disclosed for variety of console systems and work with several major game studios and non-game businesses.

How to financially support Dear ImGui? (Individuals)

You can support continued development and maintenance with one-off or recurring donations here. In the event that you are an individual and wish to make an unusually large contribution, please e-mail beforehand to discuss more optimal ways to do it.

Past and present supporters

(Recent years supporters with links)

Platinum-chocolate sponsors

  • Blizzard

Double-chocolate sponsors

Chocolate sponsors

Salty-caramel sponsors

Patreon supporters (2015-2019) <3

From November 2014 to December 2019, the development of Dear ImGui has been financially supported by generous users on Patreon. Here's a list of those supporters, roughly ordered by joining date (some people opted out of this list, please reach out to be added/removed). (Note that the sponsoring levels here don't match the ones used for corps above)

Double Chocolate

  • Greggman, Aras Pranckevičius, Runner, Aiden Koss.

Salty Caramel

  • Jetha Chan, Wild Sheep Studio, Pastagames, Mārtiņš Možeiko, Daniel Collin, Chris Genova, Glenn Fiedler, Dakko Dakko, ikrima, Geoffrey Evans, Mercury Labs, Singularity Demo Group, Mischa Alff, Sebastien Ronsse, Lionel Landwerlin, Nikolay Ivanov, Ron Gilbert, Brandon Townsend, Morten Skaaning, G3DVu, Cort Stratton, drudru, Harfang 3D, Jeff Roberts, Rainway inc, Ondra Voves, Neil Bickford, Bill Six, Graham Manders.

Caramel

  • Michel Courtine, César Leblic, Dale Kim, Alex Evans, Rui Figueira, Paul Patrashcu, Jerome Lanquetot, Ctrl Alt Ninja, Paul Fleming, Neil Henning, Stephan Dilly, Neil Blakey-Milner, Aleksei, NeiloGD, Justin Paver, FiniteSol, Vincent Pancaldi, James Billot, Robin Hübner, furrtek, Eric, Simon Barratt, Game Atelier, Julian Bosch, Simon Lundmark, Vincent Hamm, Farhan Wali, Matt Reyer, Colin Riley, Victor Martins, Josh Simmons, Garrett Hoofman, Sergio Gonzales, Andrew Berridge, Roy Eltham, Game Preservation Society, Kit framework, Josh Faust, Martin Donlon, Quinton, Felix, Andrew Belt, Codecat, Claudio Canepa, Doug McNabb, Emmanuel Julien, Guillaume Chereau, Jeffrey Slutter, Jeremiah Deckard, r-lyeh, Roger Clark, Nekith, Joshua Fisher, Malte Hoffmann, Mustafa Karaalioglu, Merlyn Morgan-Graham, Per Vognsen, Fabian Giesen, Jan Staubach, Matt Hargett, John Shearer, Jesse Chounard, kingcoopa, Miloš Tošić, Jonas Bernemann, Johan Andersson, Nathan Hartman, Michael Labbe, Tomasz Golebiowski, Louis Schnellbach, Felipe Alfonso, Jimmy Andrews, Bojan Endrovski, Robin Berg Pettersen, Rachel Crawford, Edsel Malasig, Andrew Johnson, Sean Hunter, Jordan Mellow, Nefarius Software Solutions, Laura Wieme, Robert Nix, Mick Honey, Astrofra, Jonas Lehmann, Steven Kah Hien Wong, Bartosz Bielecki, Oscar Penas, A M, Liam Moynihan, Artometa, Mark Lee, Dimitri Diakopoulos, Pete Goodwin, Johnathan Roatch, nyu lea, Oswald Hurlem, Semyon Smelyanskiy, Le Bach, Jeong MyeongSoo, Chris Matthews, Frederik De Bleser, Anticrisis, Matt Reyer.

And all other past and present supporters; THANK YOU!
You can read 10 years of Dear ImGui if you are interested in the history of this project