mirror of
https://github.com/DarklightGames/io_scene_psk_psa.git
synced 2024-11-23 22:40:59 +01:00
Fixed README link to VTXNORMS UE Viewer PR
This commit is contained in:
parent
d26d195a85
commit
14f5b0424c
@ -78,4 +78,4 @@ If preserving the mesh normals of models is important for your workflow, it is *
|
|||||||
|
|
||||||
As a workaround, it is recommended to export [glTF](https://en.wikipedia.org/wiki/GlTF) meshes out of UE Viewer instead, since the glTF format has support for explicit normals and UE Viewer can correctly preserve the mesh normals on export. Note, however, that the imported glTF armature may have it's bones oriented incorrectly when imported into Blender. To mitigate this, you can combine the armature of PSK and the mesh of the glTF for best results.
|
As a workaround, it is recommended to export [glTF](https://en.wikipedia.org/wiki/GlTF) meshes out of UE Viewer instead, since the glTF format has support for explicit normals and UE Viewer can correctly preserve the mesh normals on export. Note, however, that the imported glTF armature may have it's bones oriented incorrectly when imported into Blender. To mitigate this, you can combine the armature of PSK and the mesh of the glTF for best results.
|
||||||
|
|
||||||
There is also an open issue to add support for exporting explicit normals from UE Viewer in the future: [gildor-kh/UEViewer#1017]
|
There is also an open pull request to add support for exporting explicit normals from UE Viewer in the future: https://github.com/gildor2/UEViewer/pull/277.
|
||||||
|
Loading…
Reference in New Issue
Block a user