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https://github.com/DarklightGames/io_scene_psk_psa.git
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Merge branch 'master' into blender-4.0
# Conflicts: # io_scene_psk_psa/__init__.py # io_scene_psk_psa/helpers.py
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34
.github/ISSUE_TEMPLATE/bug_report.md
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---
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name: Bug report
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about: Create a report to help us improve
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title: ''
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labels: ''
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assignees: ''
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---
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**Versions**
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Blender: (example: 3.6.2)
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io_scene_psk_psa: (example: 5.0.0)
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**Describe the bug**
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A clear and concise description of what the bug is.
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**To Reproduce**
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Steps to reproduce the behavior:
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1. Go to '...'
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2. Click on '....'
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3. Scroll down to '....'
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4. See error
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**Expected behavior**
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A clear and concise description of what you expected to happen.
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**Screenshots**
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If applicable, add screenshots to help explain your problem.
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**Files**
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Please post attachments of the PSK and/or PSA files that you are using to encounter the bug, if any.
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**Additional context**
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Add any other context about the problem here.
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.github/ISSUE_TEMPLATE/feature_request.md
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---
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name: Feature request
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about: Suggest an idea for this project
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title: ''
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labels: ''
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assignees: ''
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---
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**Is your feature request related to a problem? Please describe.**
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A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
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**Describe the solution you'd like**
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A clear and concise description of what you want to happen.
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**Describe alternatives you've considered**
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A clear and concise description of any alternative solutions or features you've considered.
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**Additional context**
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Add any other context or screenshots about the feature request here.
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@ -39,6 +39,9 @@ def populate_bone_collection_list(armature_object: Object, bone_collection_list:
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has_selected_collections = any([g.is_selected for g in bone_collection_list])
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unassigned_collection_is_selected, selected_assigned_collection_names = True, []
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if armature_object is None:
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return
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if has_selected_collections:
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# Preserve group selections before clearing the list.
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# We handle selections for the unassigned group separately to cover the edge case
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@ -20,7 +20,7 @@ empty_set = set()
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class PSA_PG_export_action_list_item(PropertyGroup):
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action: PointerProperty(type=Action)
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name: StringProperty()
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is_selected: BoolProperty(default=False)
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is_selected: BoolProperty(default=True)
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frame_start: IntProperty(options={'HIDDEN'})
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frame_end: IntProperty(options={'HIDDEN'})
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is_pose_marker: BoolProperty(options={'HIDDEN'})
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@ -11,7 +11,7 @@ empty_set = set()
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class PSA_PG_import_action_list_item(PropertyGroup):
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action_name: StringProperty(options=empty_set)
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is_selected: BoolProperty(default=False, options=empty_set)
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is_selected: BoolProperty(default=True, options=empty_set)
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class PSA_PG_bone(PropertyGroup):
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