1
0
mirror of https://github.com/DarklightGames/io_scene_psk_psa.git synced 2024-11-24 15:00:14 +01:00
Commit Graph

14 Commits

Author SHA1 Message Date
Colin Basnett
a42ebbd240 Fix for accidental check-in of bugged animation code in previous commit 2021-09-07 21:51:41 -07:00
Colin Basnett
65833b57e8 Fix for bug https://github.com/DarklightGames/io_export_psk_psa/issues/7 2021-09-07 21:40:42 -07:00
Colin Basnett
0622cf43e5 Updated version to 1.1.1 2021-09-07 00:01:57 -07:00
Colin Basnett
6a94d1b862 Fixed a bug where animations would be exported incorrectly if the first key frame of an action wasn't at frame zero 2021-09-06 23:35:49 -07:00
Colin Basnett
313dfcc97c PSA files now export actions with the frame-rate defined in the scene (previously defaulted to 30fps) 2021-09-06 16:18:42 -07:00
Colin Basnett
58fb7a5dad Revert "PSA files now export actions with the frame-rate defined in the scene (previously defaulted to 30fps)"
This reverts commit e29f9e16dd.
2021-09-06 16:18:13 -07:00
Colin Basnett
e29f9e16dd PSA files now export actions with the frame-rate defined in the scene (previously defaulted to 30fps) 2021-09-06 16:14:55 -07:00
Colin Basnett
0d03e49da3 Removed some unhelpful comments and TODOs. 2021-08-14 22:59:05 -07:00
Colin Basnett
a76215569d Added the ability for users to export "static meshes" for meshes that don't have armature modifiers 2021-08-14 18:00:16 -07:00
Colin Basnett
e51013eec7 Incremented version. 2021-08-14 16:39:23 -07:00
Colin Basnett
63ccc92a9f The PSK export context is now consistently checked and proper errors are thrown before getting into the file dialog. 2021-08-02 22:42:39 -07:00
Colin Basnett
fd0b494d53 * Multiple meshes can now be exported as a single PSK
* Mesh object transforms are now properly accounted for when exporting a PSK
* Fixed a bug where the PSA export dialog wouldn't auto-select valid actions
2021-08-01 13:33:21 -07:00
Colin Basnett
c531256e92 PSA Export:
* Actions with no f-curve data will not be automatically selected for export

PSK Export:
* Now enforcing a rule that the mesh's armature modifier must be the last in the stack (if it isn't, mesh skinning will be absent in resultant PSK)
* Fixed a crash that would occur when attempting to attempt to export a mesh with an empty material slot
2020-04-12 20:41:14 -07:00
Colin Basnett
584da89c82 Renamed src folder to io_export_psk_psa 2020-04-01 17:34:51 -07:00