3.8 KiB
This Blender add-on allows you to import and export meshes and animations to and from the PSK and PSA file formats used in many version of the Unreal Engine.
Note
: This addon requires Blender 3.4+. If this is not available to you, install version 4.2.0, as it has a minimum Blender version of 2.8.
Features
- Full PSK/PSA import and export capabilities
- Non-standard PSKX file format with vertex normals, extra UV channels and vertex colors is supported for import only
- Fine-grained PSA sequence importing for efficient workflow when working with large PSA files
- Automatic keyframe reduction on PSA import
- PSA sequence metadata (e.g., frame rate, sequence name) is preserved on import, allowing this data to be reused on export
- Specific bone groups can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers)
- PSA sequences can be exported directly from actions or delineated using a scene's timeline markers, allowing direct use of the NLA when creating sequences
Installation
- Download the zip file for the latest version from the releases page.
- Open Blender.
- Navigate to the Blender Preferences (
Edit
>Preferences
). - Select the
Add-ons
tab. - Click the
Install...
button. - Select the .zip file that you downloaded earlier and click
Install Add-on
. - Enable the newly added
Import-Export: PSK/PSA Importer/Exporter
addon.
Usage
Exporting a PSK
- Select the mesh objects you wish to export.
- Navigate to
File
>Export
>Unreal PSK (.psk)
. - Enter the file name and click
Export
.
Importing a PSK/PSKX
- Navigate to
File
>Import
>Unreal PSK (.psk/.pskx)
. - Select the PSK file you want to import and click
Import
.
Exporting a PSA
- Select the armature objects you wish to export.
- Navigate to
File
>Export
>Unreal PSA (.psa)
. - Enter the file name and click
Export
.
Importing a PSA
- Select an armature that you want import animations for.
- Navigate to
File
>Import
>Unreal PSA (.psa)
. - Select the PSA file you want to import.
- Select the sequences that you want to import and click
Import
.
FAQ
Why are the mesh normals not accurate when importing a PSK extracted from UE Viewer?
If preserving the mesh normals of models is important for your workflow, it is not recommended to export PSK files from UE Viewer. This is because UE Viewer makes no attempt to reconstruct the original smoothing groups. As a result, the normals of imported PSK files will be incorrect when imported into Blender and will need to be manually fixed.
As a workaround, it is recommended to export glTF meshes out of UE Viewer instead, since the glTF format has support for explicit normals and UE Viewer can correctly preserve the mesh normals on export. Note, however, that the imported glTF armature may have it's bones oriented incorrectly when imported into Blender. To mitigate this, you can combine the armature of PSK and the mesh of the glTF for best results.