mirror of
https://github.com/DragonMinded/jubeatmenu.git
synced 2024-11-27 16:00:51 +01:00
134 lines
3.7 KiB
C++
134 lines
3.7 KiB
C++
#include <windows.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <tchar.h>
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#include "Display.h"
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#include "Menu.h"
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#include "IO.h"
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// Instance for passing to a window we render
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static HMODULE globalModule = NULL;
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static Menu *globalMenu = NULL;
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
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{
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if (ul_reason_for_call == DLL_PROCESS_ATTACH)
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{
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/* Remember our own instance*/
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globalModule = hModule;
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/* Load the original DLL to force dependencies to load.
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This must be done BEFORE calling dll_entry_init or
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this menu can't be run with a hook DLL. */
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LoadLibraryA("jubeat.dll");
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/* Initialize the menu before any hooks run so our
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file operations don't get intercepted. */
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globalMenu = new Menu(L"games.ini");
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}
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return TRUE;
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}
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extern "C" __declspec(dllexport) int __cdecl dll_entry_init(int a1, int a2)
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{
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// Initialize the IO
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IO *io = new IO();
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if (!io->Ready())
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{
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// Failed to initialize, give up
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ExitProcess(0);
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return 0;
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}
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// Initialize the menu
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Menu *menu = globalMenu;
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if( menu->NumberOfEntries() < 1 )
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{
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io->ErrorMessage("No games configured to launch in games.ini!");
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delete menu;
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delete io;
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ExitProcess(0);
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return 0;
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}
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// Create menu screen
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Display *display = new Display(globalModule, io, menu);
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/* Actual game to load */
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char *path = NULL;
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/* It may have taken a long time to init */
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menu->ResetTimeout();
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// Input loop
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while(true) {
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io->Tick();
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menu->Tick();
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display->Tick();
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/* See if somebody killed the display window */
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if (display->WasClosed())
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{
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io->ErrorMessage("Main window closed, exiting!");
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break;
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}
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/* Check to see if we ran out of time waiting for input */
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if (menu->ShouldBootDefault())
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{
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io->ErrorMessage("Ran out of time, booting current selection!");
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int entry = display->GetSelectedItem();
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path = menu->GetEntryPath(entry);
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break;
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}
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/* Check to see if the user confirmed a selection */
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if (io->ButtonPressed(BUTTON_16)) {
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int entry = display->GetSelectedItem();
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path = menu->GetEntryPath(entry);
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break;
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}
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}
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// Close and free libraries
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delete display;
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delete menu;
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delete io;
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if (path != NULL)
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{
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/* Crate a batch file that launches the game after we exit */
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char tempPath[1024];
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GetTempPathA(1024, tempPath);
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strncat_s(tempPath, 1024, "/launch.bat", 11);
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HANDLE hBat = CreateFileA(tempPath, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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char command[MAX_GAME_LOCATION_LENGTH + 128];
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sprintf_s(command, MAX_GAME_LOCATION_LENGTH + 128, "ping 127.0.0.1 -n 5 -w 1000 > nul\r\n%s\r\n", path);
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DWORD bytesWritten;
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WriteFile(hBat, command, strlen(command), &bytesWritten, NULL);
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CloseHandle(hBat);
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wchar_t* wCommand = new wchar_t[4096];
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MultiByteToWideChar(CP_ACP, 0, tempPath, -1, wCommand, 4096);
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STARTUPINFO info={sizeof(info)};
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PROCESS_INFORMATION processInfo;
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CreateProcess(NULL, wCommand, NULL, NULL, FALSE, 0, NULL, NULL, &info, &processInfo);
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delete wCommand;
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}
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// Return failure so launcher.exe doesn't attempt to
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// further initialize other threads such as the net thread.
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TerminateProcess(GetCurrentProcess(), 0);
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return 0;
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}
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extern "C" __declspec(dllexport) int __cdecl dll_entry_main()
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{
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return 0;
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} |