1
0
mirror of synced 2024-11-14 06:37:36 +01:00

Comment out all lindbergh conf file entries by deault

This commit is contained in:
Bobby Dilley 2024-02-24 20:34:09 +00:00
parent b34bfd642f
commit 73507f4a1e

View File

@ -3,7 +3,7 @@
# Set the colour of the lindbergh to change the Segaboot logo # Set the colour of the lindbergh to change the Segaboot logo
# Possible colours are: YELLOW and RED # Possible colours are: YELLOW and RED
LINDBERGH_COLOUR YELLOW # LINDBERGH_COLOUR YELLOW
# Choice of resolutions # Choice of resolutions
# 640 x 480 # 640 x 480
@ -16,54 +16,54 @@ LINDBERGH_COLOUR YELLOW
# 1360 x 768 # 1360 x 768
# Set the requested dip switch width here # Set the requested dip switch width here
WIDTH 640 # WIDTH 640
# Set the requested dip switch height here # Set the requested dip switch height here
HEIGHT 480 # HEIGHT 480
# Set if the emulator should emulate JVS and use the keyboard/mouse for controls. # Set if the emulator should emulate JVS and use the keyboard/mouse for controls.
# If this is set to 0, then the emulator will route the traffic to the serial device # If this is set to 0, then the emulator will route the traffic to the serial device
# defined in RIDEBOARD_PATH if it has been defined. # defined in RIDEBOARD_PATH if it has been defined.
EMULATE_JVS 1 # EMULATE_JVS 0
# Set if the emulator should emulate the rideboard used in the special games here # Set if the emulator should emulate the rideboard used in the special games here
# If this is set to 0, then the emulator will route the traffic to the serial device # If this is set to 0, then the emulator will route the traffic to the serial device
# defined in RIDEBOARD_PATH if it has been defined. # defined in RIDEBOARD_PATH if it has been defined.
EMULATE_RIDEBOARD 0 # EMULATE_RIDEBOARD 1
# Set if the emulator should emulate the driveboard used in driving games here # Set if the emulator should emulate the driveboard used in driving games here
# If this is set to 0, then the emulator will route the traffic to the serial device # If this is set to 0, then the emulator will route the traffic to the serial device
# defined in DRIVEBOARD_PATH if it has been defined. # defined in DRIVEBOARD_PATH if it has been defined.
EMULATE_DRIVEBOARD 0 # EMULATE_DRIVEBOARD 1
# Set if the emulator should emulate the motion board from Outrun 2 SP SDX here # Set if the emulator should emulate the motion board from Outrun 2 SP SDX here
# If this is set to 0, then the emulator will route the traffic to the serial device # If this is set to 0, then the emulator will route the traffic to the serial device
# defined in MOTIONBOARD_PATH if it has been defined. # defined in MOTIONBOARD_PATH if it has been defined.
EMULATE_MOTIONBOARD 0 # EMULATE_MOTIONBOARD 1
# Define the path to pass the JVS packets to # Define the path to pass the JVS packets to if JVS is not being emulated.
JVS_PATH /dev/ttyUSB0 # JVS_PATH /dev/ttyUSB0
# Define the path to pass the first serial port to # Define the path to pass the first serial port to if it's not being emulated.
SERIAL_1_PATH /dev/ttyUSB0 # SERIAL_1_PATH /dev/ttyUSB0
# Define the path to pass the second serial port to # Define the path to pass the second serial port to if it's not being emulated.
SERIAL_2_PATH /dev/ttyUSB0 # SERIAL_2_PATH /dev/ttyUSB0
# Define the path to the sram.bin file # Define the path to the sram.bin file
SRAM_PATH sram.bin # SRAM_PATH sram.bin
# Define the path to the eeprom.bin file # Define the path to the eeprom.bin file
EEPROM_PATH eeprom.bin # EEPROM_PATH eeprom.bin
# Set if the emulator should go full screen # Set if the emulator should go full screen
FULLSCREEN 0 # FULLSCREEN 0
# Set the Region ( JP/US/EX ) # Set the Region ( JP/US/EX )
REGION EX # REGION EX
# Set if you want the game to be Free Play # Set if you want the game to be Free Play
FREEPLAY 1 # FREEPLAY 1
# Set if you want to see degug messages in the console # Set if you want to see debug messages in the console
DEBUG_MSGS 0 # DEBUG_MSGS 1