Comment out all lindbergh conf file entries by deault
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@ -3,7 +3,7 @@
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# Set the colour of the lindbergh to change the Segaboot logo
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# Set the colour of the lindbergh to change the Segaboot logo
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# Possible colours are: YELLOW and RED
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# Possible colours are: YELLOW and RED
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LINDBERGH_COLOUR YELLOW
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# LINDBERGH_COLOUR YELLOW
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# Choice of resolutions
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# Choice of resolutions
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# 640 x 480
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# 640 x 480
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@ -16,54 +16,54 @@ LINDBERGH_COLOUR YELLOW
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# 1360 x 768
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# 1360 x 768
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# Set the requested dip switch width here
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# Set the requested dip switch width here
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WIDTH 640
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# WIDTH 640
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# Set the requested dip switch height here
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# Set the requested dip switch height here
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HEIGHT 480
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# HEIGHT 480
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# Set if the emulator should emulate JVS and use the keyboard/mouse for controls.
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# Set if the emulator should emulate JVS and use the keyboard/mouse for controls.
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# If this is set to 0, then the emulator will route the traffic to the serial device
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# If this is set to 0, then the emulator will route the traffic to the serial device
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# defined in RIDEBOARD_PATH if it has been defined.
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# defined in RIDEBOARD_PATH if it has been defined.
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EMULATE_JVS 1
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# EMULATE_JVS 0
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# Set if the emulator should emulate the rideboard used in the special games here
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# Set if the emulator should emulate the rideboard used in the special games here
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# If this is set to 0, then the emulator will route the traffic to the serial device
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# If this is set to 0, then the emulator will route the traffic to the serial device
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# defined in RIDEBOARD_PATH if it has been defined.
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# defined in RIDEBOARD_PATH if it has been defined.
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EMULATE_RIDEBOARD 0
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# EMULATE_RIDEBOARD 1
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# Set if the emulator should emulate the driveboard used in driving games here
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# Set if the emulator should emulate the driveboard used in driving games here
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# If this is set to 0, then the emulator will route the traffic to the serial device
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# If this is set to 0, then the emulator will route the traffic to the serial device
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# defined in DRIVEBOARD_PATH if it has been defined.
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# defined in DRIVEBOARD_PATH if it has been defined.
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EMULATE_DRIVEBOARD 0
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# EMULATE_DRIVEBOARD 1
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# Set if the emulator should emulate the motion board from Outrun 2 SP SDX here
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# Set if the emulator should emulate the motion board from Outrun 2 SP SDX here
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# If this is set to 0, then the emulator will route the traffic to the serial device
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# If this is set to 0, then the emulator will route the traffic to the serial device
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# defined in MOTIONBOARD_PATH if it has been defined.
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# defined in MOTIONBOARD_PATH if it has been defined.
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EMULATE_MOTIONBOARD 0
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# EMULATE_MOTIONBOARD 1
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# Define the path to pass the JVS packets to
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# Define the path to pass the JVS packets to if JVS is not being emulated.
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JVS_PATH /dev/ttyUSB0
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# JVS_PATH /dev/ttyUSB0
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# Define the path to pass the first serial port to
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# Define the path to pass the first serial port to if it's not being emulated.
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SERIAL_1_PATH /dev/ttyUSB0
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# SERIAL_1_PATH /dev/ttyUSB0
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# Define the path to pass the second serial port to
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# Define the path to pass the second serial port to if it's not being emulated.
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SERIAL_2_PATH /dev/ttyUSB0
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# SERIAL_2_PATH /dev/ttyUSB0
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# Define the path to the sram.bin file
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# Define the path to the sram.bin file
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SRAM_PATH sram.bin
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# SRAM_PATH sram.bin
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# Define the path to the eeprom.bin file
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# Define the path to the eeprom.bin file
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EEPROM_PATH eeprom.bin
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# EEPROM_PATH eeprom.bin
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# Set if the emulator should go full screen
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# Set if the emulator should go full screen
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FULLSCREEN 0
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# FULLSCREEN 0
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# Set the Region ( JP/US/EX )
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# Set the Region ( JP/US/EX )
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REGION EX
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# REGION EX
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# Set if you want the game to be Free Play
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# Set if you want the game to be Free Play
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FREEPLAY 1
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# FREEPLAY 1
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# Set if you want to see degug messages in the console
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# Set if you want to see debug messages in the console
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DEBUG_MSGS 0
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# DEBUG_MSGS 1
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