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7.6 KiB

Guide

Supported Games

The follow list of games are supported. It is worth noting that there are multiple releases of these games, and some specific releases may not be supported.

Game Name Game ID DVP NVidia Intel (Mesa) AMD (Mesa) AMD (proprietary)
2 Spicy SBMV DVP-0027
After Burner Climax SBLR DVP-0009
Ghost Squad Evolution SBNJ DVP-0029
Harley Davidson SBRG DVP-5007
Hummer Extreme SBST DVP-0079
Hummer SBQN DVP-0057
Let's Go Jungle SBLU DVP-0011
Let's Go Jungle Special SBNR DVP-0036
Outrun 2 SP SDX SBMB DVP-0015
R-Tuned SBQW DVP-0060
Race TV SBPF DVP-0044
Rambo SBQL DVP-0069
The House of the Dead 4 SBLC DVP-0003
The House of the Dead 4 Special SBLS DVP-0010
The House of the Dead Ex SBRC DVP-0063
Virtua Fighter 5 SBLM DVP-0008
Virtua Fighter 5 R SBQU DVP-5004
Virtua Fighter 5 FS SBUV DVP-5019
Initial D 4 SBNK DVP-0030
Initial D 5 SBTS DVP-0075
Virtua Tennis 3 SBKX DVP-0005
Primeval Hunt SBPP DVP-0048

Game Issues & Fixes

All Games: missing dependencies & libraries

Additional libraries that you might need to install to get all games running are listed here:

sudo apt install build-essential freeglut3:i386 freeglut3-dev:i386 libglew-dev xorg-dev libopenal1:i386 libopenal-dev:i386 libxmu6:i386 libstdc++5:i386 libsdl2-dev:i386 libfaudio0:i386 libfaudio-dev:i386 libncurses5:i386 libasound2-dev:i386 alsa-utils:i386 libasound2-plugins:i386

On Debian, libglut might not be found. Adding a symbolic link will fix it.

sudo ln -s /lib/i386-linux-gnu/libglut.so /lib/i386-linux-gnu/libglut.so.3

Let's Go Jungle Rev A

  • The game must be run in export mode to have the stereo sound option.

Outrun 2 SP SDX

  • You need to set SKIP_OUTRUN_CABINET_CHECK to 1 in lindbergh.conf to play in DX, SDX or Standard cabinet types.

Configuration File : lindbergh.conf

All configurable options are set and explained in the lindbergh.conf file itself, and should be reasonably easy to understand. This chapter further explains some of those setup options.

You will see the value AUTO by default for some of the config options. This is present when the emulator might set that config value to multiple different things itself. For example rideboard emulation is set to AUTO so that the emulator doesn't enable it for all games, and only turns it on for the special games that require it. If it was set to 1 it would always emulate the rideboard on serial port 2, and if it was set to 0 it would never emulate it.

Controller Setup

There are 2 modes for the controller setup in the emulator, these are set using the INPUT_MODE flag in the configuration file.

Input Mode 0

In this input mode, both input mode 1 and input mode 2 are active.

Input Mode 1

In the first input mode, the keys on the keyboard are used to control the game play. If playing a light gun game, the mouse pointer in the window is used as the player 1 light gun. There are no configurable options in this mode.

Input Mode 2

In the second input mode, inputs are taken directly from the evdev library in linux and so you can configure additional devices such as light guns, controllers and steering wheels.

To list the available inputs you should type:

./lindbergh --list-controllers

From there you will be able to see the controllers and all of the inputs support. Then in the config file you should map an arcade input to a controller input as follows.

PLAYER_1_BUTTON_UP XBOX_CONTROLLER_BTN_UP
ANALOGUE_1 XBOX_CONTROLLER_ABS_X

You can map digital controls to analogue controls. The analogue value will be set to the digital value, such that if the button isn't pressed it will be set to 0, and if the button is pressed it will be set to MAX. This is useful if your controller doesn't have analogue accelerator or break buttons.

ANALOGUE_0 XBOX_CONTROLLER_BUTTON_BR

You can map analogue controls to digital controls too. For each analogue input, there are 2 more inputs created ending in _MAX and _MIN. These are digital controls that will be triggered when the analogue input is either at the minimum or maximum value. This can be useful if you'd like to use an analogue stick to control a fighting game for example.

PLAYER_1_BUTTON_UP XBOX_CONTROLLER_ABS_Y_MAX
PLAYER_1_BUTTON_DOWN XBOX_CONTROLLER_ABS_Y_MIN
PLAYER_1_BUTTON_LEFT XBOX_CONTROLLER_ABS_X_MIN
PLAYER_1_BUTTON_RIGHT XBOX_CONTROLLER_ABS_X_MAX

You can set a deadzone for analogue axis. Each anaolgue input has 3 potential deadzones: start, middle, and end. The deadzone is a percentage of the range from the start, middle, or end that should snap to its respective extreme. This is useful for input devices that don't perfectly center, or pedals that don't perfectly return to 0. For instance.

ANALOGUE_DEADZONE_1 10 13 10

Will cause input on analogue input 1 to be clamped as follows:

  • At the start of the range the first 10% of the range will be set to 0%. In the case of a steering wheel where left is 0%, center is 50%, and right is 100% this will set steering percentages 0-10% to 0%.
  • In the middle of the range the center 13% of the left of middle, and 13% of the right of middle will snap to the middle.
  • At the end of the range the last 10% of the range will be set to 100%, similarly to the start case.

Audio Setup

There are currently no audio options that you can set. If you have a stereo sound card installed then the audio will be downmixed to stereo. If you have a 5.1 sound card installed and the game supports surround sound, each surround channel should be passed through properly and should play sound as it was originally intended.