2021-03-21 01:15:26 +01:00
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# Hardware
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Documentation about hardware related stuff, e.g. cabinets, PCBs etc
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## References
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* Own hardware
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* Hardware of other cabinet owners and group members
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* [GameRepair.info](https://gamerepair.info/)
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* [ArcadeOtaku](https://wiki.arcadeotaku.com/w/Pump_it_UP)
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## Cabinet Types
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### SD
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* First generation cabinets
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* Similar look to original DDR cabinets
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* Monitor
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* 29" CRT
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* 4:3 aspect ratio
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* Curved surface
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* VGA 640x480 native resolution
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* Shipped with [MK 1](#mk-1) and [MK 3](#mk-3) PCBs
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* First game version to ship in this cabinet type: [1st](../game/01-1st.md)
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### SX
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* First cabinet to be official sold to other regions than South Korea
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* Most notable cabinet design differences
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* Single subwoofer centered on cabinet main body
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* Two coin doors, left and right of the subwoofer
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* Monitor
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* 29" CRT
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* 4:3 aspect ratio
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* Curved surface
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* VGA 640x480 native resolution
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### DX
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* [Cabinet manual](manual/dx/cabinet.pdf)
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* Deluxe version cabinet
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* Monitor
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* [Manual](manual/dx/monitor.pdf)
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* 52" rear projection
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* 4:3 aspect ratio
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* VGA 640x480 native resolution
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* Further supported resolutions: CGA, EGA
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* Shipped with [MK 1](#mk-1) and [MK 3](#mk-3) PCBs
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### GX
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* [Cabinet manual](manual/gx/cabinet-curved-screen.pdf)
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* Monitor
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* 34" CRT
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* Came in two variants
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* Curved surface initial release
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* Kortek KT-3414DF: Flat surface starting Zero
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* [Monitor schematic](manual/gx/monitor-schematic.pdf)
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* 4:3 aspect ratio
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* VGA 640x480 native resolution
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* Further resolutions supported: CGA and EGA (might require monitor board modification) and SVGA
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* First game version to ship with this type
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* Curved monitor surface: [Exceed](../game/15-exc.md)
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* Flat monitor surface: [Zero](../game/17-zero.md)
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### FX
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* Cabinet manual
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* [NX](manual/fx/cabinet-nx.pdf)
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* [PRO](manual/fx/cabinet-pro.pdf)
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* Monitor
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* [Manual](manual/fx/monitor.pdf)
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* 42" plasma
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* WSVGA 1024x768 native resolution
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* 16:9 aspect ratio
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* Further supported resolutions: VGA, SVGA
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* Shipped with [MK 6](#mk-6) and [MK 9](#mk-9) PCBs
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* First game version to ship in this cabinet type: [NX](../game/18-nx.md)
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### Jump
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* [Cabinet manual](manual/jump/cabinet.pdf)
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* Cabinet specially made for the game Pump It Up Jump!
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* Shipped with [MK 9](#mk-9) PCBs
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### SX2
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* "Refreshed" version of the [SX](#sx) type cabinet. Though it resembles more the [GX](#gx) cabinet with a smaller monitor
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* Monitor
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* [Manual](manual/sx2/monitor.pdf)
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* KT-2914DF
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* 29" CRT
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* Flat surface
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* 4:3 aspect ratio
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* VGA 640x480 native resolution
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* Further resolutions supported: CGA and EGA (might require monitor board modification) and SVGA
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* First game version to ship with this type: [NX2](../game/20-nx2.md)
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### CX
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* [Cabinet manual](manual/cx/cabinet.pdf)
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* Monitor
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* 42" LCD
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* 16:9 aspect ratio
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* Shipped with [MK 9](#mk-9) PCBs
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* Cabinet buttons ("PRO button board") built-in
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* First game version to ship in this cabinet type: [Fiesta](../game/23-fst.md)
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### TX
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* [Cabinet manual](manual/tx/cabinet.pdf)
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* Monitor
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* 50" LCD
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* 16:9 aspect ratio
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* Shipped with [MK 9](#mk-9) PCBs
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* Cabinet buttons ("PRO button board") built-in
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* First game version to ship in this cabinet type: [Fiesta](../game/23-fst.md)
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### LX
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* [Cabinet manual](manual/lx/cabinet.pdf)
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* Monitor
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* 55" LCD
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* 16:9 aspect ratio
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* Shipped with [MK X](#mk-x) PCBs
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* First game version to ship in this cabinet type: [Prime 2](../game/28_pri2)
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## Main Processing Unit
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Aka PCB, (main) CPU, PC, etc.
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### MK 1
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The oldest piece of hardware we have seen was a MK3 board so far. But there are several hints that some piece of
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hardware pre-dating the MK3 probably existed at some point:
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* The first three games, 1st, 2nd and 3rd/OBG, are storing their music as actual CD audio, not MP3 files in the data
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area of the discs
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* MP3 hardware decoder chips were likely not cheap at that time. Furthermore, the total audio length of all songs still
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fit onto the disc as CD audio
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* The first three games did not use a lock-chip as a means for copy-protection. Possible, that this piece of hardware
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wasn't available from the beginning and therefore not used
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#### Compatible Games
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* [1st](../game/01-1st.md)
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* [2nd](../game/02-2nd.md)
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* [3rd OBG](../game/03-3rd.md)
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Anything newer might not have worked because of the above assumption that additional required hardware was missing.
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### MK 3
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#### General Specifications
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* Custom PCB assembly with daughter boards stacked
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* DOS OS stored on ROM chip
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* Games stored and loaded from CD
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* PIUIO interface connected via ISA Bus
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* Hardware audio decoder chip for MP3 audio
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* CAT702 ZN security "Lock chip" for copy-protection
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#### System Configuration using DOS PC-Doctor
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System configuration dump with DOS PC-Doctor. The HDD listed in the information below is part of the system that was
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used to dump this information. The DVD drive is a replacement of a probably broken CD drive.
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```text
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SYSTEM CONFIGURATION=====================================================
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Operating System - DOS 7.10 in HMA
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CPU Type - 333 MHz Intel Celeron 333
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CPUID - "GenuineIntel", Family 6, Model 6, Step 5
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- MMX available
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Coprocessor Type - 686
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Expansion Bus Type - ISA, PCI
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ROM BIOS Date - 04/20/99
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ROM BIOS Copyright - COPYRIGHT Award Software Inc.
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Additional ROM - C800[8kB]
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Base Memory - 640 kB
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Expanded Memory - N/A
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Extended Memory - 64512 kB (CMOS Configuration)
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XMS Memory - 62400 kB (XMS 3.00, Driver 3.95) A20=ON
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Serial Ports - None Installed
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Parallel Ports - None Installed
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Video Adapter - VGA: 3Dfx Interactive, Inc.
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- Total Memory : 8192 kB
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Fixed Disk Drives - 42 MB
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Floppy Disk Drives - 1 - 1=3.5"/1.44M
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Mouse - No Mouse
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Joysticks - None
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Sound Card - N/A
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CAS Fax/Modem Card - N/A
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Disk Compression - N/A
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CD-ROM Driver Version - MSCDEX V2.25, Drive: D:
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Disk Cache - Smartdrive 5.02, Hits 76%, Size 2048 kB
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Primary IDE Master - ATAPI: HL-DT-STDVD-ROM GDR8164B
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Primary IDE Slave - IDE: QUANTUM FIREBALL_TM1280A, S/N:692708422782
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Secondary IDE Master - No Drive
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Secondary IDE Slave - No Drive
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SCSI - N/A
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Network - N/A
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Power Management - APM V1.2, Power On
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USB Port - Installed on IRQ 10
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Chipset Type - Intel 440BX
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L2 Cache Type - 128 kB
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DRAM Row 0 - 64 MB
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DRAM Row 1 - Empty
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DRAM Row 2 - Empty
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DRAM Row 3 - Empty
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DRAM Row 4 - Empty
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DRAM Row 5 - Empty
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DRAM Row 6 - Empty
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DRAM Row 7 - Empty
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PC-DOCTOR DOS 3.0 Copyr 2004 PC-Doctor, Inc. 16:15 9/25/2000
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```
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#### On-board chips
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* Audio related
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* MAS 3507D MPEG 1/2 Layer 2/3 Audio Decoder
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* DAC 3550A Stereo Audio DAC
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* YMZ280B PCMD8 8-Channel PCM/ADPCM Decoder
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* YAC516 DAC16-L Delta Sigma Modulation D/A Converter with 8 times Over-sampling Filter
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* Security
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* [CAT702 ZN security](https://github.com/svn2github/mameplus/blob/master/trunk/mamep/src/mame/machine/cat702.c)
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#### Compatible Games
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* [1st](../game/01-1st.md)
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* [2nd](../game/02-2nd.md)
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* [3rd OBG](../game/03-3rd.md)
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* [OBG SE](../game/04-3se.md)
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* [The Collection](../game/05-tc.md)
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* [The Perfect Collection](../game/06-pc.md)
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* [Extra](../game/07-extra.md)
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* [Premiere 1](../game/08-prem1.md)
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* [Prex 1](../game/09-prex1.md)
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* [Rebirth](../game/10-reb.md)
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* [Premiere 2](../game/11-prem2.md)
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* [Prex 2](../game/12-prex2.md)
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* [Premiere 3](../game/13-prem3.md)
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* [Prex 3](../game/14-prex3.md)
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### MK 5
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#### General Specifications
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* OS: Either Windows XP Embedded (revisions of Prem3/Prex3) or Linux (starting Exceed)
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* Same IO as MK3 connected to the ISA bus
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* CPU: Intel Celeron 1 GHZ
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* RAM: 128 MB
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* GPU: Nvidia NV11 Chipset
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* CDROM based for Prem3/Prex3, HDD based for Exceed and newer
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#### Compatible Games
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* [Premiere 3](../game/13-prem3.md)/[Prex 3](../game/14-prex3.md) (OS: Windows XP Embedded)
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* [Exceed](../game/15-exc.md) (OS: Linux)
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* [Exceed 2](../game/16-exc2.md) (supposed to need a RAM upgrade to 256 MB)
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* [NX](../game/18-nx.md) (supposed to need a RAM upgrade to 256 MB)
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### MK 6
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#### General Specifications
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* Introduces USB PIUIO interface for cabinet and pad inputs/outputs
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* USB PIUIO: MPUG0PCB002
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* PIUIO "JAMMA" (no, it is actually NOT JAMMA, just the same connector) connector board: MPUG0PCB002
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* GPU: NVIDIA GeForce 5200 FX, 128 MB, AGP
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* 256 MB RAM, e.g. PC3100 Samsung
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* HDD based games only from this point
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* Games compatible with this hardware, starting Exceed 2, are now protected by USB based dongles
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#### Revision 1
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* Started shipping with Exceed 2
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* Motherboard
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* Gigabyte GA-8IPE1000MK (rev. 1.x), Socket 478
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* Gigabyte GA-8IG1000MK Rev 2.X, LGA775
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* CPU
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* For socket 478: Intel Celeron D, 2.53 GHZ/256/533
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* Sound chip still compatible with Exceed 2 and Zero
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#### Revision 2
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* Started shipping later during the lifecycle of NX
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* (Some/most?) FX cabs with NX still came with Revision 1
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* Motherboard: GA-8I865GME-775-RH Rev 1.X, LGA775
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* Sometimes referred to as "MK7"
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* Sound chip not compatible with Exceed 2 and Zero
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#### Compatible Games
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* [Exceed 2](../game/16-exc2.md) (only Revision 1)
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* [Zero](../game/17-zero.md) (only Revision 1)
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* [NX](../game/18-nx.md)
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* [PRO](../game/19-pro.md)
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* [NX2](../game/20-nx2.md)
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* [NXA](../game/21-nxa.md)
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* [PRO 2](../game/22-pro2.md) (no 3D arrow skin)
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* [Fiesta](../game/23-fst.md) (requires RAM upgrade to at least 512 MB)
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* [FiestaEX](../game/24-fex.md) (requires RAM upgrade to at least 512 MB)
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* [Fiesta 2](../game/26-f2.md) (requires RAM upgrade to at least 512 MB)
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* [Prime](../game/27-pri.md) (requires RAM upgrade to at least 512 MB, SD mode only)
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### MK 9
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#### General Specifications
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* Still USB PIUIO based IO interface
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#### Revision 1
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* Motherboard: GIGABYTE GA-945GZM-s2
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* GPU: GeForce 7200GF, 512 MB
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#### Revision 2
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* Motherboard: Gigabyte GA-945GCM-S2L
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* GPU: GeForce 8400GS
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#### Revision 3
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* Motherboard: Asrock G41M-S3
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* GPU: GeForce 9300GS or Nvidia GT210
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#### Compatible Games
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* [PRO](../game/19-pro.md)
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* [NX2](../game/20-nx2.md)
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* [NXA](../game/21-nxa.md)
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* [PRO 2](../game/22-pro2.md)
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* [Fiesta](../game/23-fst.md)
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* [FiestaEX](../game/24-fex.md)
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* [Fiesta 2](../game/26-f2.md)
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* [Prime](../game/27-pri.md)
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* [Prime 2](../game/28-pri2.md)
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* [XX](../game/29-xx.md)
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### MK X
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TBD
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