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281 lines
7.1 KiB
Markdown
281 lines
7.1 KiB
Markdown
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# Pump it Up NX: New Xenesis
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This document collects various information about the game itself.
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## Trivia
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* Release: December 2006
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# Game modes
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* Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy,
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Freestyle, Nightmare
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* New Tunes
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* Banya
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* K-Pop
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* Pop
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* Training Station
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* Special Station: Full versions, remixes and another step (charts)
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* World Tour: Clear missions to unlock further locked missions and content in Special Station
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## Game play unlocks
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The song *Final Audition Episode 2-2* is the only locked song in the whole game. This song can be unlocked by playing
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the song *Final Audition Episode 2-1* 100 times. You do not have to pass the song, failing the song also counts
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towards this play count.
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Clearing missions in World Tour unlocks further missions and content in Special Zone. However, all locked content of
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World Tour and Special Station is also unlocked when the total play count on the machine reaches about 20000 plays.
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## Unlock and modifier codes
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All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An
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icon on the left/right side of the screen indicates if the modifier is active for player 1/2. These codes do not work
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on World Tour (Station).
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### Cancel
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Clear all modifiers previously enabled.
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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### Velocity 2x, 3x, 4x, 8x
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Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
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three times for 4x and four times for 8x.
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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### Vanish
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The arrows vanish before reaching the target at the top.
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
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### Nonstep
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Hide all steps.
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
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### Mirror
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![](image/arrow/dr.png)
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![](image/arrow/dl.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/dr.png)
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![](image/arrow/dl.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/c.png)
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### Random Step
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Randomizes the step chart.
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
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### Random Velocity
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The arrow scroll speed changes randomly during the song.
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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### Earthworm
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Makes the arrows wave back and fourth as they scroll to the top.
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![](image/arrow/dr.png)
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![](image/arrow/dl.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/dr.png)
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![](image/arrow/ur.png)
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![](image/arrow/dl.png)
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![](image/arrow/ul.png)
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![](image/arrow/c.png)
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### Exceed Mode
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Arrows travel diagonally towards the top.
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![](image/arrow/dl.png)
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![](image/arrow/ur.png)
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![](image/arrow/dl.png)
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![](image/arrow/ur.png)
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![](image/arrow/dr.png)
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![](image/arrow/ul.png)
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![](image/arrow/dr.png)
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![](image/arrow/ul.png)
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![](image/arrow/c.png)
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### Freedom
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Stationary arrows at the top are invisible.
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![](image/arrow/ul.png)
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![](image/arrow/dl.png)
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![](image/arrow/ur.png)
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![](image/arrow/dr.png)
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![](image/arrow/dr.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/dl.png)
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![](image/arrow/c.png)
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### Acceleration
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Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary
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arrows.
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![](image/arrow/dl.png)
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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![](image/arrow/dr.png)
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![](image/arrow/ul.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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### Deceleration
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Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary
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arrows.
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![](image/arrow/dr.png)
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![](image/arrow/dr.png)
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![](image/arrow/dl.png)
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![](image/arrow/dl.png)
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![](image/arrow/ur.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/ul.png)
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![](image/arrow/c.png)
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### Battle mode
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In arcade station, player 2 must have joined that the game shows "1P + 2P mode" at the top left. Entering the code
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below actives battle mode and shows "1P VS. 2P mode" at the top left.
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![](image/arrow/dl.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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![](image/arrow/ul.png)
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![](image/arrow/c.png)
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
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### Under attack
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Point mirror the target (grey) area with the center of the screen as the origin. This results in the P1 target area
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positioned upside down in bottom right corner and the P2 target area positioned upside down in the bottom left corner.
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![](image/arrow/dl.png)
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![](image/arrow/c.png)
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![](image/arrow/dl.png)
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![](image/arrow/c.png)
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![](image/arrow/dl.png)
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![](image/arrow/c.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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### Flash
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Arrows are disappearing and appearing in short intervals ("flashing") when moving towards the top.
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![](image/arrow/dl.png)
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![](image/arrow/ul.png)
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![](image/arrow/dr.png)
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![](image/arrow/dl.png)
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![](image/arrow/ur.png)
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![](image/arrow/dr.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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### NX mode
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Tilts the perspective of the arrows scrolling towards the targets from an "overhead" perspective to a "distant"
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perspective.
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![](image/arrow/dl.png)
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![](image/arrow/ul.png)
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![](image/arrow/c.png)
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![](image/arrow/dr.png)
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![](image/arrow/ur.png)
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![](image/arrow/dl.png)
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![](image/arrow/ul.png)
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![](image/arrow/c.png)
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![](image/arrow/dr.png)
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![](image/arrow/ur.png)
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### Grade reverse
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Shows inverse judgements during game play, i.e. perfect = miss, great = bad
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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![](image/arrow/dr.png)
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![](image/arrow/dl.png)
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![](image/arrow/c.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/c.png)
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### Extra mix skin
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![](image/arrow/dr.png)
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![](image/arrow/dr.png)
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![](image/arrow/dr.png)
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/dl.png)
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![](image/arrow/c.png)
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### Canon-D eye skin
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/dl.png)
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![](image/arrow/c.png)
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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![](image/arrow/dr.png)
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![](image/arrow/ur.png)
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![](image/arrow/ur.png)
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### Flower card skin
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![](image/arrow/dr.png)
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![](image/arrow/dr.png)
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![](image/arrow/dr.png)
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/dl.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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