7.8 KiB
nx2hook: NX2
This readme covers any matters that are relevant for this hook, only. Anything that applies to all hooks is covered in a main hook readme file including general data setup and a quick start guide.
Additional notable features
- Removed USB flash drive vendor lock, i.e. use ANY USB flash drive to store game profiles
- Auto generate new profiles if no profile is found on the connected USB flash drive
Versions supported
All known versions supported.
Dependencies
Make sure to read the different methods of dependency resolution available in the main hook readme file, first.
The following direct dependencies (cmd: readelf -d piu
) are required:
- libfreetype.so.6
- librt.so.1
- libGL.so.1
- libGLU.so.1
- libusb-0.1.so.4
- libpthread.so.0
- libXxf86vm.so.1
- libpng12.so.0
- libasound.so.2
- libmad.so.0
- libgcc_s.so.1
- libc.so.6
- libm.so.6
- libX11.so.6
- libstdc++.so.6
- libz.so.1
As for method 1, when using Ubuntu, the dependencies can be found in the following packages:
- libc-bin (or gcc-multilib on a 64-bit platform)
- libx11-6
- zlib1g
- libusb-0.1-4
- libasound2
Data setup
In additional to the general information applying to all hooks, this game requires all
files and folders from the original game
folder to be in UPPERCASE on a case-sensitive file system with the
exception of *.txt
and *.ttf
files in the root of game. Further game asset files and folders from cramfs need to be
copied to the game
directory. nx.ttf
, nxcn.ttf
, nxpt.ttf
, nxtw.ttf
and mission.txt
must be lowercase but
SCRIPT
and its contents must be UPPERCASE.
Pumpnet setup
Instead of using plain usb profiles like on the vanilla version without pumptools (which is still possible with pumptools), pumptools provides a patch module to upload/download usb profiles to/from a remote server over TCP IP networks.
This feature can be enabled by setting the following configuration properties in the hook.conf
file:
patch.net_profile.server=<put the server address of the pumpnet server here>
patch.net_profile.machine_id=<put your machine id that's registered with the server here>
If the network offers or even requires secure communication using https, you should have received a package with a
client certificate, a client key and a certificate authority bundle. Place the files named ca-bundle-crt.pem
,
client-crt.pem
and client-key.pem
in a folder, e.g. cert
next to the piu
executable and configure the hook
to use these for the encrypted communication by setting the property key patch.net_profile.cert_dir_path
accordingly, e.g. patch.net_profile.cert_dir_path=./cert
. Note: The server URL that you set for the properties key
patch.net_profile.server
has to be a https based URL in order to work correctly, e.g. https://localhost
. Your
network provided of your choice should provide you the URL you have to use.
When everything's configured correctly, the log tells you so:
Initialized pumpnet for game 20, serveraddr localhost:8080, main endpoint version /usbprofile/v1
Initialized: game 20, server XXXXXXX, machine id XXXXXXX
How you acquire an address to a remote server and a machine ID is out of this document's scope.
Once these parameters are present, pumptools is looking for a file called pumpnet.bin
on connected usb sticks. As
long as this file is in the root directory of your usb drive, the game will ignore the the regular nx2save.bin
and
nx2rank.bin
files and always try to connect to the remote server. When you remove pumpnet.bin
, it will pick up the
local profiles and not connect to the server, even if enabled.
pumpnet.bin
contains an identifier for the player to login. This file needs to be provided by the network service
somehow. The how is out of the scope of this document.
Ensure you have mapped the usb ports in the game correctly. Go to the operator menu and the "usb drive" item. Plug
exactly one usb thumb drive into the usb port you want to assign as P1 and hit the test button. The menu item
should change from ---
to a numerical value, e.g. 03:00
which describes the bus and port the drive got detected on.
Repeat this for P2.
When you start the game, have your usb stick plugged in and it is recognized correctly by the game, the log output
tells you if it found the pumpnet.bin
file and connected to the server correctly for downloading your profile data:
Found pumpnet profile file /mnt/0/pumpnet.bin
Profile file player 0, file_type 0, refId XXXXXXXXXXXXXX downloading from server...
Downloading file player 0, file_type 0, refId XXXXXXXXXXXXXX successful
If it cannot connect to the server, the log tells you that as well and retries to connect to it a few times before giving up:
Performing curl request failed: Couldn't connect to server
Failed, http code 0, retrying (0)...
...
Troubleshooting and FAQ
Make sure to also check the troubleshooting and FAQ section of the main hook readme. This covers various things that apply to all hooks. The following sub-sections apply mainly to this hook.
How do I unlock 'Tell Me' on the non korean version?
Put an empty file called KEY.LUA
into the game/SCRIPT
folder and change the language to korean in the operator menu.
This loads the korean version of the game (yes, that's how it actually worked originally) and 'Tell Me' will be
available.
Note: You can't switch back to English unless you delete the file game/SCRIPT/KEY.LUA
.
When using pumpnet, the game does not detect any usb sticks
Make sure that you have configured the usb ports in the game's operator menu USB DRIVE
menu item. For instructions,
refer to the above section.
When using pumpnet, the game tells me to register my usb drive on login
If you see the message "Please REGISTER your USB drive at www.piugame.com prior to using the product." when logging in with pumpnet enable, your login got rejected for one of the following reasons:
- Your machine ID is invalid or not whitelisted on the server
- Your player ID is invalid or no such player exists on the server
- No NX2 profile was created for the player ID on the server
On any of the above cases, verify that you ensured you have configured everything correctly on the user web interface of pumpnet. Otherwise, contact the server administrator.
When using pumpnet, the game apparently gets stuck on the usb drive login screen
This can happen if the game cannot reach the server or on some other errors that might be temporarily. Therefore, the game retries for up to ten times currently to reach the server or complete an outstanding operation. This is also reflected in the logs with warning messages telling you the game is retrying.
Curl requests fail: Problem with the SSL CA cert
When you get the following error message:
Performing curl request failed: Problem with the SSL CA cert (path? access rights?)
Make sure the path you configured for the property key patch.net_profile.cert_dir_path
is pointing to an existing
directory containing the files ca-bundle-crt.pem
, client-crt.pem
and client-key.pem
that you received from the
the network you are trying to connect to.
Curl requests fail: SSL peer certificate or SSH remote key was not OK
When you get the following error message:
Performing curl request failed: SSL peer certificate or SSH remote key was not OK
Make sure that you have the files ca-bundle-crt.pem
, client-crt.pem
and client-key.pem
that you have received
from the network you are trying to connect to placed in a directory. The path to the directory needs to be set in
the hook configuration file by setting the key patch.net_profile.cert_dir_path
, e.g.
patch.net_profile.cert_dir_path=./cert
if the files are placed next to the piu
exec in the folder cert
.