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413 lines
6.2 KiB
Markdown
413 lines
6.2 KiB
Markdown
# Pump it Up PRO
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This document collects various information about the game itself.
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## Trivia
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* Release: August 2007
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* Cross-over gameplay elements from In The Groove: Mines and rolls
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* Save scores and load step-edits from USB thumb drive
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# Game modes
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* Normal: aka Arcade Mode/Station. Each song has 4 difficulty levels for single and two for double play.
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* Progressive: Play a course with a pre-defined set of songs. Some courses have additional scripted modifiers.
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## Modifiers
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Modifiers do not require codes to be enter using the pad. Instead, you just press the red button on the button board
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on the song select screen and a modifier menu appears.
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## Content Unlock codes
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All codes need to be entered on any song result screen using the pad.
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Note: Unlock codes that are split across lines require to hit arrows that are on the same line at
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the same time, e.g. jumps.
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### VVV
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Stand on the following arrows and keep them activated:
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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Then, press the following sequence (likely using your hands):
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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Code as text from game data:
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```text
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1+3+7 1+3+9 1+3+5 1+3+9 1+3+7 1+3+9 (stand on 13, press 795979)
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```
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### Solitary 2
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![](image/arrow/c.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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Code as text from game data:
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```text
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5 7+9 5 7+9 5 7+9 1+3
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```
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### Take Me Back (re-edit)
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![](image/arrow/dl.png)
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![](image/arrow/c.png)
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![](image/arrow/ur.png)
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![](image/arrow/dl.png)
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![](image/arrow/c.png)
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![](image/arrow/ur.png)
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![](image/arrow/dl.png)
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![](image/arrow/ur.png)
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![](image/arrow/dl.png)
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![](image/arrow/ur.png)
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![](image/arrow/dr.png)
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![](image/arrow/ul.png)
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![](image/arrow/dl.png)
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![](image/arrow/ur.png)
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Code as text from game data:
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```text
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159159 1+9 1+9 7+3 1+9
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```
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### Infection
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
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![](image/arrow/ur.png)
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
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![](image/arrow/dr.png)
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Code as text from game data:
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```text
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13591353
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```
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### Chimera
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![](image/arrow/c.png)
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
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Code as text from game data:
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```text
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513979535
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```
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### FAEP 2-2
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
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![](image/arrow/dl.png)
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![](image/arrow/ul.png)
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![](image/arrow/c.png)
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![](image/arrow/dr.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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Code as text from game data:
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```text
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7+9 5 1+3 5 1+7 5 3+9 5
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```
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### We Goin' Fly Remix
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![](image/arrow/ul.png)
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![](image/arrow/ul.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/dr.png)
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![](image/arrow/ul.png)
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![](image/arrow/c.png)
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![](image/arrow/ul.png)
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Code as text from game data:
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```text
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77 7+9 7+3 7+5 7
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```
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### Darkly We Wander
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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Code as text from game data:
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```text
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357951355
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```
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### Up & Down
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![](image/arrow/ul.png)
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![](image/arrow/dl.png)
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![](image/arrow/ul.png)
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![](image/arrow/dl.png)
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![](image/arrow/ul.png)
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![](image/arrow/dl.png)
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![](image/arrow/ul.png)
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![](image/arrow/dl.png)
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![](image/arrow/ur.png)
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![](image/arrow/dr.png)
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![](image/arrow/ur.png)
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![](image/arrow/dr.png)
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![](image/arrow/ur.png)
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![](image/arrow/dr.png)
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![](image/arrow/ur.png)
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![](image/arrow/dr.png)
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Code as text from game data:
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```text
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7171717193939393
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```
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### Victory
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/dl.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/dr.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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Code as text from game data:
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```text
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7+9 1+7 7+9 9+3 7+9 1+3 7+9
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```
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### Warp 8XM
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![](image/arrow/dl.png)
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![](image/arrow/c.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
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![](image/arrow/.png)
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![](image/arrow/.png)
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![](image/arrow/.png)
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Code as text from game data:
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```text
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15795135
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```
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### Understand
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
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![](image/arrow/dr.png)
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![](image/arrow/ul.png)
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Code as text from game data:
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```text
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795973537
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```
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## Easter Egg Codes
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All codes need to be entered on any song result screen using the pad.
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Note: Codes that are split across lines require to hit arrows that are on the same line at
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the same time, e.g. jumps.
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These codes play sounds on the result screen.
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### Toasty
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Code as text from game data:
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```text
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315797513
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```
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### Brb
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Code as text from game data:
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```text
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957957957
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```
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### Break It
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Code as text from game data:
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```text
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1+3+5+7+9
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```
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### Cry
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Code as text from game data:
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```text
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531795
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```
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### Evil Laugh
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Code as text from game data:
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```text
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1+7 1+5 1+3 5+3 9+3
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```
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### Ruler
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Code as text from game data:
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```text
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3557553
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```
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### Stop'n Go
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Code as text from game data:
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```text
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1133595
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```
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### Wierd Growl
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Code as text from game data:
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```text
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9575153
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```
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### Xuxa
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Code as text from game data:
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```text
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1151313
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```
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### Hey Get Up And Dance
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Code as text from game data:
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```text
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759535157
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```
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### Hit Me
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Code as text from game data:
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```text
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555555555
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```
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### Ignition
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Code as text from game data:
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```text
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7+9 9+7 7+9 9+7
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```
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### No Way
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Code as text from game data:
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```text
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791379137913
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```
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### Oh God
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Code as text from game data:
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```text
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9+3 9+3 9+3 9+3 9+3
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```
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### Yeah I Know You Can
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Code as text from game data:
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```text
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5315795
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``` |