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255 lines
15 KiB
Markdown
# Post mortem: Fiesta 2 crashing on modern linux
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Date of writing: 17th November 2019
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This is a port mortem about an issue that was puzzling me for months. In the following sections, I am documenting the
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whole story as detailed as possible hoping this is going to be useful for anyone else (or even myself) in the future.
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## What happened?
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I have been running a multidisk setup with all pump games on it for a few years now and have been maintaining and
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improving pumptools in the process. I always kept things quite up to date because once you need some more tooling
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even on something like a dedicated machine, updating the system after it has not been updated for months or years
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becomes very difficult. Furthermore, things might stop working that have worked before because of one or even multiple
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issues that got introduced with the update.
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Anyway, my cabinet with the multidisk setup yields the following on `uname -a`:
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`Linux piumd 4.15.11-1-ARCH #1 SMP PREEMPT Mon Mar 19 18:21:03 UTC 2018 x86_64 GNU/Linux`
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My workstation is a bit more up-to-date with (though, I am behind a few months...):
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`Linux ambient 5.2.3-arch1-1-ARCH #1 SMP PREEMPT Fri Jul 26 08:13:47 UTC 2019 x86_64 GNU/Linux`
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In the past, like more than a year ago, my workstation was also running a newer kernel, version of runtime libraries
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etc. but running Fiesta 2 and newer with pumptools wasn't an issue. However, Fiesta 2 and newer stopped working when
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I was continuing with my development efforts and just crashed with a segmentation fault. All old versions prior
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Fiesta 2 were still working perfectly fine.
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## Error analysis: first information and debugging steps
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First, I enabled f2hooks built in logging to yield more output `util.log.level=4` and enabled halting on crashes to
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be able to attach a debugger `patch.sigsegv.halt_on_segv=1`. This is the output I got:
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```
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[I][f2hook][main.c:155]: Hooking finished
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[M][f2hook][main.c:168]: Calling orig_init
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[E][patch-sigsegv][sigsegv.c:18]: ===================
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[E][patch-sigsegv][sigsegv.c:19]: !!!!! SIGSEGV !!!!!
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[E][patch-sigsegv][sigsegv.c:28]: Backtrace (3 frames):
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[E][patch-sigsegv][sigsegv.c:31]: ./f2hook.so(+0x6a02) [0xf7e20a02]
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[E][patch-sigsegv][sigsegv.c:31]: ./f2hook.so(+0xf827) [0xf7e29827]
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[E][patch-sigsegv][sigsegv.c:31]: linux-gate.so.1(__kernel_sigreturn+0) [0xf7f07940]
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[E][patch-sigsegv][sigsegv.c:37]: Halting for debugger...
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```
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Ok, so it seems like something crashed in f2hook.so. However, hooking up the debugger did not yield anything useful
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and this was just pointing to the sigsegv handler (thought it worked with debugging other issues and actually pointed
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to the location where it crashed...strange).
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Next, I started removing stuff from f2hook to get a minimal version which still boots up to that point, no changes.
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Then, I hooked up gdb, set a breakpoint before the crash happened and stepped my way through the whole libc
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runtime setup. I figured out, that the crash happens when the libc runtime is calling handler functions of the
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target application which setup various parts of the runtime environment, like static initialization.
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And this is the place where the crash happened. There is one function in the piu executable which setups up all static
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variables, for example constructing static strings or other objects. Once it tried to construct the first static string
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of that static setup function, it crashed. To be more precise, it crashed in the string constructor when allocating
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memory for the string.
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Great, we found the root cause for that. Let's figure out why that happens and what's different now that it crashes
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there.
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## Tracing the bug down to libstdc++ and being totally mislead by various things
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Because there have been issues with incompatible libc/libcstd++ versions previously, I quickly came to the idea of
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comparing the version that worked on my cabinet and the version that did not work on my workstation. Indeed, these
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were different versions (considering the age gap of the two OSes, that wasn't very surprising).
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I started digging into the libstdc++ source code, especially looking at what is going on when strings are allocated.
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Navigating the libstdc++ source is not a nice task. The naming is very confusing and, imo, non intuitive. With
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templating all over the place, this makes it even worse.
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Finally, I found something that sounded very related to what I have discovered so far:
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In the file include/bits/basic_string.h, search for
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```
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_GLIBCXX_RESOLVE_LIB_DEFECTS
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3076. basic_string CTAD ambiguity
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```
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and you will end up at a string constructor call. From that, I concluded that something was fixed related to
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constructor calls. I compared the string allocation call of both versions, the non working and working ones. The
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allocation for strings has changed.
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Going back to the location of the crash in the piu executable, I saw that the string allocation was even inlined and
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not going to a library call of...boost filesystem. The first static object created is the path "../" which is used by
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a path object by boost filesystem. Because boost filesystem is a header only library, I assume that's why this got
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inlined.
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However, I was using the libstdc++ version of my local machine where the string allocation scheme was different. This
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still did not truly explain why it crashed there with a jump to address 0, but things aligned pretty well so far.
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So, the first idea for a solution was to use the old libstdc++ version from the machine where everything was fine
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and working. However, using it did not change anything. I went on and grabbed more libraries from the machine until
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I had all of them on my workstation and hooked them up with a `LD_LIBRARY_PATH`. But now, the application did crash
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very early and did not even get to setting up the runtime at all. I did some poking but could not figure out what
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was happening there. It just crashed with another jump to 0 very early in launching the elf.
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Debugging continued for a bunch of weeks, on and off. I got more focused on digging deeper into the string allocation
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thing as this was giving me a direction and was aligning with my findings so far. I came up with a "solution" to hook
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and overwrite the string constructor calls of the newer libstdc++ version.
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I started replacing them one by one to re-implement the old allocation scheme. However, this was not enough as many
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function calls that are working with string objects rely on the used allocation scheme, too. Therefore, I also started
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patching these until I realized that I have to re-implement, at least, everything basic_string related.
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At that point, I was quite sure that this is the wrong way to go and stopped with this approach.
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A few more months passed, I got back at this multiple times but couldn't come up with another solution or even
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direction.
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## AppImage
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In a talk with a buddy, I had the idea of using some sort of sandboxing or environment boxing to pack things up nicely
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into a single blob to make it easier to handle, even distributable and maybe even more platform independent.
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After some internet research, I found a solution that looked like it fits the pump game use-case very well which was
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AppImage. AppImage packs all your stuff into a single binary blob which is basically just a sqash fs image with a
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special runtime bootstrapping the whole image and running a bash script once the image is mounted. The provided features
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are very minimalistic but solve all our needs for packing pump games nicely.
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The reference documentation also pointed out a few things about packing runtime libraries and how to set them up using
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`LD_LIBRARY_PATH` which I was already doing but just using a naked bash script. However, this reading was starting to
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point me into the right direction.
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## Providing a platform/distro independent environment for your application down to the linker
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I started playing around with the libraries I used for Fiesta 2. First, I grabbed _all_ libraries from my cabinet which
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are required to run the game (using `ldd`). Then I started trying different combinations of including them using
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`LD_LIBRARY_PATH` and some used by my native system. Nope, either I was running into the static init crashing issue
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or things crashed even earlier on.
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Wait, have I ever looked into why the application crashed so early, even before spinning up the runtime environment?
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After working on this on and off for months and totally losing track by getting to deep into this libstdc++ thing, I
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realized I didn't.
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I set up the application to use all libraries from my cabinet and started debugging. First, I tried my luck with `gdb`
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but didn't get very far as it just showed me a jump to 0, again. Next, I got pointed out to using `valgrind`. This was
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a great hint as valgrind hooks into the bootstrapping process of the application and even displays a lot of information
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about library loading and setting up the environment even way before the runtime is set up. Recommendation: Use
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`valgrind -v -v -v` to get a lot of output.
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However, in the end, valgrind also just pointed out the jump to 0 being the reason for the crash but not why this
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happened. The additional information was good to figure out the steps happening in the application setup process but
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did not yield any additional insights.
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After giving this some more thought and making sure I used all runtime libraries from the cabinet, I did some
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internet research again and tried go get more information on how ELFs are bootstrapped and what happens. It turned out
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that information on that topic very sparse and difficult to find. However, this brought me to the following thread
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from the gnu mailing list:
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```
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Hi all;
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I have a need to use a different runtime linker (ld-linux.so) for some
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of my applications. I _don't_ want to change the executables themselves
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(changing the path to the runtime linker in the ELF image for example).
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I know that I can just run my application as an argument to ld-linux.so,
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and that actually does work very well. But, I am left with two
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problems:
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* Some of my applications fork/exec other programs, and those other
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programs also need to use the other runtime linker. Just as I don't
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want to change the ELF image, I certainly don't want to have to
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recompile the programs to exec the runtime linker!
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* Debugging: I can't debug because I can't find a way to convince GDB
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to invoke the program-to-be-debugged using an alternative runtime
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linker.
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I was wondering if anyone has any ideas about how to do this? I checked
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the man pages and didn't see anything (I was looking for something like
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an environment variable that ld-linux.so might obey to re-exec a
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different version, or some such thing--not likely, I know).
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If there's nothing like that available another idea is to use LD_PRELOAD
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to install a private version of the execve() system call, which would
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set the alternative ld-linux.so as the first argument. Any thoughts on
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this approach? Do you think it would solve the GDB problem as well?
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I'm going to proceed to work on this idea but I wanted to see if anyone
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had other thoughts about it.
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PS. In case anyone's curious, I'm trying to run some programs natively
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on my desktop system which were actually compiled for a different
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system, and the native and target systems have different versions of
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glibc installed. I can't change either of the versions of glibc,
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but I do have the complete root filesystem of the target box in a
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subdirectory of my native box and I can use LD_LIBRARY_PATH, etc. to
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use them... I just need a way to get the runtime environment to
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initialize properly.
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--
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-------------------------------------------------------------------------------
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Paul D. Smith <address@hidden> HASMAT--HA Software Mthds & Tools
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"Please remain calm...I may be mad, but I am a professional." --Mad Scientist
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-------------------------------------------------------------------------------
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These are my opinions---Nortel Networks takes no responsibility for them.
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```
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Source: https://lists.gnu.org/archive/html/help-gnu-utils/2004-06/msg00020.html
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Oh, wow. I was amazed that someone else was having a very similar use-case of running applications from legacy systems
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on a newer machine with different library versions and conflicts.
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Reading on, this answer was finally revealing the last piece of the puzzle to understand the issue I was facing with
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Fiesta 2:
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```
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If you have an old a.elf main executable program that was linked
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to run with libc.so.6, and you want to run that a.elf on a machine
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whose libc.so.6 differs from the one which a.elf was linked against,
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and you want a reasonable guarantee that it will work, then it may
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be necessary to use something like rtldi to choose the matching
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ld-linux.so.2 and libc.so.6 and other libraries as of the time of
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static binding of a.elf. In theory, libc.so.6 is backwards compatibile
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(a given a.elf should run the same under any subsequent libc.so.6),
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but in practice there have been too many bugs in {ld-linux.so.2,
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libc.so.6, ...}. For example, many programs linked for libc.so.6
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under RedHat Linux 7.2 and earlier won't run under glibc-2.3.2.
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The most effective way to run such a program may be to install the
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old glibc-x.y.z[.rpm] in a different location, binary edit the PT_INTERP
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string of the a.elf, and use rtldi. This makes the old [edited] a.elf
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simultaneously interoperable with other programs from different
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libc.so.6 generations, and only the "oddball" program has to know.
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...
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ld-linux.so.2, libc.so.6, libdl.so, libnss*.so, and _many_ other shared
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libraries of a given released version, are a matched set. They must be
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used together, all from the same release, or not at all. Mixing and
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matching pieces from different glibc-x.y.z need not work. In order to
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use a consistent set that differs from the default set, you must invoke
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the ld-linux.so.2 using "--library-path PATH" to specify the location
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of the rest of the set. Using --library-path supersedes LD_LIBRARY_PATH
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for one execve() only, and does not interfere with chilren, execve()
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with no fork(), or other processes.
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```
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Oh, I was not aware about ld-linux.so being THAT important to this set of libc.sp, libdl.so etc. Therefore, I grabbed
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the ld-linux.so file from my cabinet and ran the application with all libraries (except the GPU driver specific ones)
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on my workstation like this:
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```
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LD_PRELOAD="./f2hook.so" ./ld-linux.so.2 --library-path ./lib ./piu ./game/ --options ./hook.conf
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```
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And the application starts up, passes runtime initializing, hits main and the game works.
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I don't think there is anything else to add to the copy-pasted explanations above. Make sure to read them carefully to
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understand the whole issue. Once you know what is going on, the whole thing is not even super complex.
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## Conclusions
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I would consider this being one of the major issues I have resolved so far for pumptools as this was so misleading,
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difficult to debug and find any general information on. The reason behind that and the solution are super simple, once
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you know them.
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As we have already discussed various times in the past, this issue further points out how important proper solutions
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for sandboxing, containerizing or how you want to call it for legacy applications like pump games are. The naked
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bash script setting up everything is already quite good and doing the job. AppImage further enhances this by making
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the whole application more portable.
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However, understanding the whole process behind ELF loading, library linking, setting up the process environment and
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setting up the runtime environment is very important. Otherwise, rather simple incompatibilities are the result which
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have a major impact on running the application. |