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pumptools/doc/game/17-zero.md

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# Pump it Up Zero: International 7th Dance Floor
This document collects various information about the game itself.
## Trivia
* Release: February 2006
* Entirely new interface. First mix to feature BG video preview playback on the song select screen. Furthermore, when
playing with a second player, each player can select a different difficulty level.
* 130 songs total
# Game modes
* Arcade Station: Separated into 4 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy, Freestyle,
Nightmare
* Banya
* K-Pop
* Pop
* Another: Many songs/charts of this channel must be unlocked, first.
* Easy Station
* Remix Station
* Mission Station: Clear missions to unlock content
## Game play unlocks
The game has an internal point system. Points are earned by simply playing the game, passing songs etc. A lot of
content can be unlocked using this point system. However, certain content is bound to specific missions and cannot be
unlocked by earning points.
### Point unlocks
These are either unlocked by just playing the game or once a certain mission becomes available.
* Eres Para Mi - Another Freestyle - unlocked upon unlock of Another station
* Final Audition 2 - Another Crazy - unlocked upon unlock of Another station
* Final Audition 3 U.F - Another Nightmare - unlocked upon unlock of Another station
* Mexi Mexi - Another Nightmare - unlocked upon unlock of Another station
* My Friend - Another Freestyle - unlocked upon unlock of Another station
* Solitary 2 - Another Crazy - unlocked upon unlock of Another station
* Extravaganza - Another Crazy - time/point-release unlock - after opening of mission 7
* Final Audition 2 - Another Nightmare - time/point-release unlock - after opening of mission 11
* Love is a Danger Zone 2 - Another Hard - time/point-release unlock - after opening of mission 13
* Love is a Danger Zone 2 - Another Crazy - time/point-release unlock - after opening of mission 13
* Love is a Danger Zone 2 - Another Nightmare - time/point-release unlock - after opening of mission 13
* Naissance 2 - Another Nightmare - time/point-release unlock - after opening of mission 15
* Final Audition - Another Nightmare - time/point-release unlock - after opening of mission 17
* Do it Yourself - Another Nightmare - time/point-release unlock - after opening of mission 19
* Solitary 2 - Another Nightmare - time/point-release unlock - after opening of mission 21
* Mr. Larpus - Another Nightmare - time/point-release unlock - after opening of mission 23
* Extravaganza - Another Nightmare - time/point-release unlock - after opening of mission 25
* Another Truth - Another Nightmare - time/point-release unlock - after opening of mission 27
* Witch Doctor - Another Nightmare - time/point-release unlock - after opening of mission 29
### Mission station unlocks
The following songs/step charts can only be unlocked by unlocking specific missions.
* [New arrow skin](#new-arrow-skin) - clear mission 9
* [Music note skin](#musical-note-skin) - clear mission 10
* [Extra mix skin](#extra-mix-skin) - clear mission 11
* [Grade reverse modifier](#grade-reverse) - clear mission 12
* Love is a Danger Zone - Another Freestyle - mission unlock (mission 16)
* Love is a Danger Zone - Another Nightmare - mission unlock (mission 16)
* Witch Doctor - Another Crazy - mission unlock (mission 17)
* [Canon-D eye skin](#canon-d-eye-skin) - clear mission 18
* Final Audition - Another Crazy - mission unlock (mission 19)
* Join The Party - Another Nightmare - mission unlock (mission 20)
* [Flower card skin](#flower-card-skin) - clear mission 24
* Circus Magic - Another Nightmare - mission unlock (mission 26), note: only mode playable for this song in the entire
game
* Vook - Another Freestyle - mission unlock (mission 27)
* Vook - Another Nightmare - mission unlock (mission 27)
* I'll Give You All My Love - Another Nightmare - mission unlock (mission 28)
## Unlock and modifier codes
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An
icon on the left/right side of the screen indicates if the modifier is active for player 1/2.
### Cancel
Clear all modifiers previously enabled.
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
### Velocity 2x, 3x, 4x, 8x
Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
three times for 4x and four times for 8x.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Vanish
The arrows vanish before reaching the target at the top.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Nonstep
Hide all steps.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Mirror
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Random Step
Randomizes the step chart.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Random Velocity
The arrow scroll speed changes randomly during the song.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Earthworm
Makes the arrows wave back and fourth as they scroll to the top.
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Exceed Mode
Arrows travel diagonally towards the top.
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Freedom
Stationary arrows at the top are invisible.
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
### Acceleration
Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary
arrows.
![](image/arrow/dl.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Deceleration
Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary
arrows.
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Battle mode
In arcade station, player 2 must have joined that the game shows "1P + 2P mode" at the top left. Entering the code
below actives battle mode and shows "1P VS. 2P mode" at the top left.
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Grade reverse
Shows inverse judgements during game play, i.e. perfect = miss, great = bad
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### New arrow skin
Requirement: Clear mission 9
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
### Musical note skin
Requirement: Clear mission 10
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
### Extra mix skin
Requirement: Clear mission 11
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Canon-D eye skin
Requirement: Clear mission 18
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
### Flower card skin
Requirement: Clear mission 24
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)