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154 lines
7.8 KiB
Markdown
154 lines
7.8 KiB
Markdown
# nx2hook: NX2
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This readme covers any matters that are relevant for this hook, only. Anything that applies to **all** hooks is covered
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in a [main hook readme file](../hook.md) including general data setup and a quick start guide.
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## Additional notable features
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* Removed USB flash drive vendor lock, i.e. use _ANY_ USB flash drive to store game profiles
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* Auto generate new profiles if no profile is found on the connected USB flash drive
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## Versions supported
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All known versions supported.
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## Dependencies
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Make sure to read the different methods of dependency resolution available in the [main hook readme file](../hook.md),
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first.
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The following **direct** dependencies (cmd: `readelf -d piu`) are required:
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* libfreetype.so.6
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* librt.so.1
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* libGL.so.1
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* libGLU.so.1
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* libusb-0.1.so.4
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* libpthread.so.0
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* libXxf86vm.so.1
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* libpng12.so.0
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* libasound.so.2
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* libmad.so.0
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* libgcc_s.so.1
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* libc.so.6
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* libm.so.6
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* libX11.so.6
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* libstdc++.so.6
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* libz.so.1
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As for method 1, when using Ubuntu, the dependencies can be found in the following packages:
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* libc-bin (or gcc-multilib on a 64-bit platform)
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* libx11-6
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* zlib1g
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* libusb-0.1-4
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* libasound2
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## Data setup
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In additional to the [general information applying to **all** hooks](../hook.md#data-setup), this game requires all
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files and folders from the original `game` folder to be in **UPPERCASE** on a case-sensitive file system with the
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exception of `*.txt` and `*.ttf` files in the root of game. Further game asset files and folders from cramfs need to be
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copied to the `game` directory. `nx.ttf`, `nxcn.ttf`, `nxpt.ttf`, `nxtw.ttf` and `mission.txt` must be **lowercase** but
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`SCRIPT` and its contents must be **UPPERCASE**.
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## Pumpnet setup
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Instead of using plain usb profiles like on the vanilla version without pumptools (which is still possible with
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pumptools), pumptools provides a patch module to upload/download usb profiles to/from a remote server over TCP IP
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networks.
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This feature can be enabled by setting the following configuration properties in the `hook.conf` file:
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```text
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patch.net_profile.server=<put the server address of the pumpnet server here>
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patch.net_profile.machine_id=<put your machine id that's registered with the server here>
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```
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If the network offers or even requires secure communication using https, you should have received a package with a
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client certificate, a client key and a certificate authority bundle. Place the files named `ca-bundle-crt.pem`,
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`client-crt.pem` and `client-key.pem` in a folder, e.g. `cert` next to the `piu` executable and configure the hook
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to use these for the encrypted communication by setting the property key `patch.net_profile.cert_dir_path`
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accordingly, e.g. `patch.net_profile.cert_dir_path=./cert`. Note: The server URL that you set for the properties key
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`patch.net_profile.server` has to be a https based URL in order to work correctly, e.g. `https://localhost`. Your
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network provided of your choice should provide you the URL you have to use.
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When everything's configured correctly, the log tells you so:
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```text
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Initialized pumpnet for game 20, serveraddr localhost:8080, main endpoint version /usbprofile/v1
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Initialized: game 20, server XXXXXXX, machine id XXXXXXX
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```
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How you acquire an address to a remote server and a machine ID is out of this document's scope.
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Once these parameters are present, pumptools is looking for a file called `pumpnet.bin` on connected usb sticks. As
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long as this file is in the root directory of your usb drive, the game will ignore the the regular `nx2save.bin` and
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`nx2rank.bin` files and always try to connect to the remote server. When you remove `pumpnet.bin`, it will pick up the
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local profiles and not connect to the server, even if enabled.
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`pumpnet.bin` contains an identifier for the player to login. This file needs to be provided by the network service
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somehow. The how is out of the scope of this document.
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Ensure you have mapped the usb ports in the game correctly. Go to the operator menu and the "usb drive" item. Plug
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**exactly one** usb thumb drive into the usb port you want to assign as P1 and hit the test button. The menu item
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should change from `---` to a numerical value, e.g. `03:00` which describes the bus and port the drive got detected on.
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Repeat this for P2.
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When you start the game, have your usb stick plugged in and it is recognized correctly by the game, the log output
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tells you if it found the `pumpnet.bin` file and connected to the server correctly for downloading your profile data:
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```text
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Found pumpnet profile file /mnt/0/pumpnet.bin
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Profile file player 0, file_type 0, refId XXXXXXXXXXXXXX downloading from server...
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Downloading file player 0, file_type 0, refId XXXXXXXXXXXXXX successful
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```
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If it cannot connect to the server, the log tells you that as well and retries to connect to it a few times before
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giving up:
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```text
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Performing curl request failed: Couldn't connect to server
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Failed, http code 0, retrying (0)...
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...
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```
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## Troubleshooting and FAQ
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Make sure to also check the
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[troubleshooting and FAQ section of the main hook readme](../hook.md#troubleshooting-and-faq). This covers various
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things that apply to **all** hooks. The following sub-sections apply mainly to this hook.
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### How do I unlock 'Tell Me' on the non korean version?
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Put an empty file called `KEY.LUA` into the `game/SCRIPT` folder and change the language to korean in the operator menu.
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This loads the korean version of the game (yes, that's how it actually worked originally) and 'Tell Me' will be
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available.
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Note: You can't switch back to English unless you delete the file `game/SCRIPT/KEY.LUA`.
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### When using pumpnet, the game does not detect any usb sticks
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Make sure that you have configured the usb ports in the game's operator menu `USB DRIVE` menu item. For instructions,
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refer to the [above section](#pumpnet-setup).
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### When using pumpnet, the game tells me to register my usb drive on login
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If you see the message "Please REGISTER your USB drive at www.piugame.com prior to using the product." when logging in
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with pumpnet enable, your login got rejected for one of the following reasons:
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* Your machine ID is invalid or not whitelisted on the server
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* Your player ID is invalid or no such player exists on the server
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* No NX2 profile was created for the player ID on the server
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On any of the above cases, verify that you ensured you have configured everything correctly on the user web interface
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of pumpnet. Otherwise, contact the server administrator.
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### When using pumpnet, the game apparently gets stuck on the usb drive login screen
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This can happen if the game cannot reach the server or on some other errors that might be temporarily. Therefore, the
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game retries for up to ten times currently to reach the server or complete an outstanding operation. This is also
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reflected in the logs with warning messages telling you the game is retrying.
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### Curl requests fail: Problem with the SSL CA cert
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When you get the following error message:
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```text
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Performing curl request failed: Problem with the SSL CA cert (path? access rights?)
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```
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Make sure the path you configured for the property key `patch.net_profile.cert_dir_path` is pointing to an existing
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directory containing the files `ca-bundle-crt.pem`, `client-crt.pem` and `client-key.pem` that you received from the
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the network you are trying to connect to.
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### Curl requests fail: SSL peer certificate or SSH remote key was not OK
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When you get the following error message:
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```text
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Performing curl request failed: SSL peer certificate or SSH remote key was not OK
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```
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Make sure that you have the files `ca-bundle-crt.pem`, `client-crt.pem` and `client-key.pem` that you have received
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from the network you are trying to connect to placed in a directory. The path to the **directory** needs to be set in
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the hook configuration file by setting the key `patch.net_profile.cert_dir_path`, e.g.
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`patch.net_profile.cert_dir_path=./cert` if the files are placed next to the `piu` exec in the folder `cert`. |