mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-28 10:00:50 +01:00
2372c194f1
* ava: Cleanup Input classes This PR just cleanup all Input classes for consistencies. * Addresses TSRBerry's feedback
107 lines
2.8 KiB
C#
107 lines
2.8 KiB
C#
using Avalonia.Controls;
|
|
using Avalonia.Input;
|
|
using Ryujinx.Ava.Common.Locale;
|
|
using Ryujinx.Input;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using AvaKey = Avalonia.Input.Key;
|
|
using Key = Ryujinx.Input.Key;
|
|
|
|
namespace Ryujinx.Ava.Input
|
|
{
|
|
internal class AvaloniaKeyboardDriver : IGamepadDriver
|
|
{
|
|
private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
|
|
private readonly Control _control;
|
|
private readonly HashSet<AvaKey> _pressedKeys;
|
|
|
|
public event EventHandler<KeyEventArgs> KeyPressed;
|
|
public event EventHandler<KeyEventArgs> KeyRelease;
|
|
public event EventHandler<string> TextInput;
|
|
|
|
public string DriverName => "AvaloniaKeyboardDriver";
|
|
public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
|
|
|
|
public AvaloniaKeyboardDriver(Control control)
|
|
{
|
|
_control = control;
|
|
_pressedKeys = new HashSet<AvaKey>();
|
|
|
|
_control.KeyDown += OnKeyPress;
|
|
_control.KeyUp += OnKeyRelease;
|
|
_control.TextInput += Control_TextInput;
|
|
}
|
|
|
|
private void Control_TextInput(object sender, TextInputEventArgs e)
|
|
{
|
|
TextInput?.Invoke(this, e.Text);
|
|
}
|
|
|
|
public event Action<string> OnGamepadConnected
|
|
{
|
|
add { }
|
|
remove { }
|
|
}
|
|
|
|
public event Action<string> OnGamepadDisconnected
|
|
{
|
|
add { }
|
|
remove { }
|
|
}
|
|
|
|
public IGamepad GetGamepad(string id)
|
|
{
|
|
if (!_keyboardIdentifers[0].Equals(id))
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return new AvaloniaKeyboard(this, _keyboardIdentifers[0], LocaleManager.Instance["AllKeyboards"]);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
_control.KeyUp -= OnKeyPress;
|
|
_control.KeyDown -= OnKeyRelease;
|
|
}
|
|
}
|
|
|
|
protected void OnKeyPress(object sender, KeyEventArgs args)
|
|
{
|
|
_pressedKeys.Add(args.Key);
|
|
|
|
KeyPressed?.Invoke(this, args);
|
|
}
|
|
|
|
protected void OnKeyRelease(object sender, KeyEventArgs args)
|
|
{
|
|
_pressedKeys.Remove(args.Key);
|
|
|
|
KeyRelease?.Invoke(this, args);
|
|
}
|
|
|
|
internal bool IsPressed(Key key)
|
|
{
|
|
if (key == Key.Unbound || key == Key.Unknown)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
AvaloniaKeyboardMappingHelper.TryGetAvaKey(key, out var nativeKey);
|
|
|
|
return _pressedKeys.Contains(nativeKey);
|
|
}
|
|
|
|
public void ResetKeys()
|
|
{
|
|
_pressedKeys.Clear();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
}
|
|
} |