mirror of
https://github.com/two-torial/webpatcher.git
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Added timing offsets for all DDR A & A20 mixes
This commit is contained in:
parent
a6c46e3ae5
commit
0181b2e1f8
135
ddra.html
135
ddra.html
@ -137,6 +137,51 @@
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patch : [0x05],
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},
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]
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},
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{
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type: "number",
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name: "SSQ Offset",
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tooltip: "Bigger numbers make arrows later",
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offset: 0x1CCCA,
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size: 4,
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min: -1000,
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max: 1000,
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},
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{
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type: "number",
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name: "Sound Offset",
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tooltip: "Bigger numbers make audio later",
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offset: 0x1CCC5,
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size: 4,
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min: 0,
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max: 1000,
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},
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{
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type: "number",
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name: "Input Offset",
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tooltip: "Bigger numbers make judgement earlier",
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offset: 0x1CCE5,
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size: 4,
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min: 0,
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max: 1000,
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},
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{
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type: "number",
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name: "Render Offset",
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tooltip: "Bigger numbers make arrows later visually",
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offset: 0x1CD0A,
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size: 4,
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min: 0,
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max: 1000,
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},
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{
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type: "number",
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name: "Bomb Frame Offset",
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tooltip: "Bigger numbers delay explosion animation",
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offset: 0x1CCC0,
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size: 4,
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min: 0,
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max: 10,
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}
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]),
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new Patcher("gamemdx.dll", "2018-10-22", [
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@ -194,6 +239,51 @@
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tooltip: "Song clears/scores only. Profile progress and custom settings do not save. Reboot game to re-query for scores.",
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patches: [{offset: 0x1C9DF, off: [0x01], on: [0x00]}]
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},
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{
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type: "number",
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name: "SSQ Offset",
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tooltip: "Bigger numbers make arrows later",
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offset: 0x1A80A,
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size: 4,
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min: -1000,
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max: 1000,
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},
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{
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type: "number",
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name: "Sound Offset",
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tooltip: "Bigger numbers make audio later",
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offset: 0x1A805,
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size: 4,
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min: 0,
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max: 1000,
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},
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{
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type: "number",
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name: "Input Offset",
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tooltip: "Bigger numbers make judgement earlier",
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offset: 0x1A822,
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size: 4,
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min: 0,
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max: 1000,
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},
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{
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type: "number",
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name: "Render Offset",
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tooltip: "Bigger numbers make arrows later visually",
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offset: 0x1A847,
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size: 4,
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min: 0,
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max: 1000,
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},
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{
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type: "number",
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name: "Bomb Frame Offset",
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tooltip: "Bigger numbers delay explosion animation",
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offset: 0x1A800,
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size: 4,
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min: 0,
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max: 10,
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}
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]),
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new Patcher("gamemdx.dll", "2018-04-23", [
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{
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@ -259,6 +349,51 @@
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{offset: 0x8C29, off: [0x74, 0x2E], on: [0xEB, 0x2C]},
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]
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},
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{
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type: "number",
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name: "SSQ Offset",
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tooltip: "Bigger numbers make arrows later",
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offset: 0x1A76A,
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size: 4,
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min: -1000,
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max: 1000,
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},
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{
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type: "number",
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name: "Sound Offset",
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tooltip: "Bigger numbers make audio later",
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offset: 0x1A765,
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size: 4,
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min: 0,
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max: 1000,
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},
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{
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type: "number",
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name: "Input Offset",
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tooltip: "Bigger numbers make judgement earlier",
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offset: 0x1A782,
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size: 4,
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min: 0,
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max: 1000,
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},
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{
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type: "number",
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name: "Render Offset",
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tooltip: "Bigger numbers make arrows later visually",
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offset: 0x1A7A7,
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size: 4,
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min: 0,
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max: 1000,
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},
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{
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type: "number",
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name: "Bomb Frame Offset",
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tooltip: "Bigger numbers delay explosion animation",
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offset: 0x1A760,
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size: 4,
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min: 0,
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max: 10,
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}
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]),
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]);
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});
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45
ddra20.html
45
ddra20.html
@ -102,6 +102,51 @@
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patch : [0x05],
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},
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]
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},
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{
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type: "number",
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name: "SSQ Offset",
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tooltip: "Bigger numbers make arrows later",
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offset: 0x1D28A,
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size: 4,
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min: -1000,
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max: 1000,
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},
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{
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type: "number",
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name: "Sound Offset",
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tooltip: "Bigger numbers make audio later",
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offset: 0x1D285,
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size: 4,
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min: 0,
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max: 1000,
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},
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{
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type: "number",
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name: "Input Offset",
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tooltip: "Bigger numbers make judgement earlier",
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offset: 0x1D2A5,
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size: 4,
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min: 0,
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max: 1000,
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},
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{
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type: "number",
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name: "Render Offset",
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tooltip: "Bigger numbers make arrows later visually",
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offset: 0x1D2CA,
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size: 4,
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min: 0,
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max: 1000,
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},
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{
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type: "number",
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name: "Bomb Frame Offset",
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tooltip: "Bigger numbers delay explosion animation",
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offset: 0x1D280,
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size: 4,
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min: 0,
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max: 10,
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}
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]),
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]);
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