two-torial/games/iidx13/setup/index.html

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IIDX 9th style
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IIDX 9th style
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First Time Setup
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IIDX 10th style
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IIDX 10th style
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First Time Setup
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Troubleshooting
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IIDX 11 IIDX RED
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IIDX 11 IIDX RED
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<a href="../../iidx11/setup/" class="md-nav__link">
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First Time Setup
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<a href="../../iidx11/troubleshooting/" class="md-nav__link">
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Troubleshooting
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IIDX 12 HAPPY SKY
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IIDX 12 HAPPY SKY
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<a href="../../iidx12/setup/" class="md-nav__link">
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First Time Setup
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Troubleshooting
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First Time Setup
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Installing Bemanitools
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Using iidxhook-13.conf &amp; RtEffect.dll
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Installing CLVSD.ax
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CLOCK ERROR
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IIDX 26 Rootage
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IIDX 27 HEROIC VERSE
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IIDX 27 HEROIC VERSE
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Common Problems/Tips
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IIDX 30 RESIDENT
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Extra Information
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IIDX 31 EPOLIS
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IIDX 32 Pinky Crush
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IIDX 32 Pinky Crush
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Game Setup
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Extra Information
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SDVX
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</label>
<nav class="md-nav" data-md-level="3" aria-labelledby="__nav_2_1_2_label" aria-expanded="false">
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SDVX IV HEAVENLY HAVEN
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SDVX IV HEAVENLY HAVEN
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SDVX VIVID WAVE
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SDVX VIVID WAVE
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SDVX EXCEED GEAR
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SDVX EXCEED GEAR
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Game Setup
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HELLO Pop&apos;n
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HELLO Pop&apos;n
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DDR
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Jubeat Clan
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GITADORA
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GITADORA Matixx
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GITADORA Matixx
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GITADORA EXCHAIN
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GITADORA EXCHAIN
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First Time Setup
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Common Problems/Tips
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<span class="md-ellipsis">
Reflec Beat
</span>
<span class="md-nav__icon md-icon"></span>
</label>
<nav class="md-nav" data-md-level="3" aria-labelledby="__nav_2_1_7_label" aria-expanded="false">
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Reflec Beat
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Reflec Beat: Reflesia
</span>
<span class="md-nav__icon md-icon"></span>
</label>
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<span class="md-nav__icon md-icon"></span>
Reflec Beat: Reflesia
</label>
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<li class="md-nav__item">
<a href="../../reflesia/setup/" class="md-nav__link">
<span class="md-ellipsis">
First Time Setup
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</li>
<li class="md-nav__item">
<a href="../../reflesia/problems/" class="md-nav__link">
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Common Problems/Tips
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NOSTALGIA
</span>
<span class="md-nav__icon md-icon"></span>
</label>
<nav class="md-nav" data-md-level="3" aria-labelledby="__nav_2_1_8_label" aria-expanded="false">
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NOSTALGIA
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<span class="md-ellipsis">
Nostalgia FORTE
</span>
<span class="md-nav__icon md-icon"></span>
</label>
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Nostalgia FORTE
</label>
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<a href="../../nostforte/setup/" class="md-nav__link">
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First Time Setup
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<span class="md-ellipsis">
Nostalgia Op.2
</span>
<span class="md-nav__icon md-icon"></span>
</label>
<nav class="md-nav" data-md-level="4" aria-labelledby="__nav_2_1_8_2_label" aria-expanded="false">
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<span class="md-nav__icon md-icon"></span>
Nostalgia Op.2
</label>
<ul class="md-nav__list" data-md-scrollfix>
<li class="md-nav__item">
<a href="../../nostop2/setup/" class="md-nav__link">
<span class="md-ellipsis">
First Time Setup
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</li>
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Common Problems/Tips
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<span class="md-ellipsis">
BeatStream アニムトライヴ
</span>
<span class="md-nav__icon md-icon"></span>
</label>
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<span class="md-nav__icon md-icon"></span>
BeatStream アニムトライヴ
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<a href="../../beatstreamfinal/setup/" class="md-nav__link">
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First Time Setup
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</li>
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<a href="../../beatstreamfinal/problems/" class="md-nav__link">
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Common Problems/Tips
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<span class="md-ellipsis">
MÚSECA 1+1/2
</span>
<span class="md-nav__icon md-icon"></span>
</label>
<nav class="md-nav" data-md-level="3" aria-labelledby="__nav_2_1_10_label" aria-expanded="false">
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MÚSECA 1+1/2
</label>
<ul class="md-nav__list" data-md-scrollfix>
<li class="md-nav__item">
<a href="../../musecafinal/setup/" class="md-nav__link">
<span class="md-ellipsis">
First Time Setup
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</a>
</li>
<li class="md-nav__item">
<a href="../../musecafinal/problems/" class="md-nav__link">
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Common Problems/Tips
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</ul>
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</li>
</ul>
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</li>
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<label class="md-nav__link" for="__nav_2_2" id="__nav_2_2_label" tabindex="0">
<span class="md-ellipsis">
SEGA
</span>
<span class="md-nav__icon md-icon"></span>
</label>
<nav class="md-nav" data-md-level="2" aria-labelledby="__nav_2_2_label" aria-expanded="false">
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<span class="md-nav__icon md-icon"></span>
SEGA
</label>
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<li class="md-nav__item md-nav__item--nested">
<input class="md-nav__toggle md-toggle " type="checkbox" id="__nav_2_2_1" >
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<span class="md-ellipsis">
CHUNITHM
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<span class="md-nav__icon md-icon"></span>
</label>
<nav class="md-nav" data-md-level="3" aria-labelledby="__nav_2_2_1_label" aria-expanded="false">
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CHUNITHM
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<input class="md-nav__toggle md-toggle " type="checkbox" id="__nav_2_2_1_1" >
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<span class="md-ellipsis">
NEW
</span>
<span class="md-nav__icon md-icon"></span>
</label>
<nav class="md-nav" data-md-level="4" aria-labelledby="__nav_2_2_1_1_label" aria-expanded="false">
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<span class="md-nav__icon md-icon"></span>
NEW
</label>
<ul class="md-nav__list" data-md-scrollfix>
<li class="md-nav__item">
<a href="../../chunithmnew/setup/" class="md-nav__link">
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Game Setup
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</a>
</li>
<li class="md-nav__item">
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<a href="../../chunithmnew/c2c/" class="md-nav__link">
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Cabinet-to-Cabinet/Multiplayer Link
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<a href="../../chunithmnew/troubleshooting/" class="md-nav__link">
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<span class="md-ellipsis">
NEW PLUS
</span>
<span class="md-nav__icon md-icon"></span>
</label>
<nav class="md-nav" data-md-level="4" aria-labelledby="__nav_2_2_1_2_label" aria-expanded="false">
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<span class="md-nav__icon md-icon"></span>
NEW PLUS
</label>
<ul class="md-nav__list" data-md-scrollfix>
<li class="md-nav__item">
<a href="../../chunithmnewplus/setup/" class="md-nav__link">
<span class="md-ellipsis">
Game Setup
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</a>
</li>
<li class="md-nav__item">
<a href="../../chunithmnewplus/controllers/" class="md-nav__link">
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Controllers
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</a>
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<a href="../../chunithmnewplus/c2c/" class="md-nav__link">
<span class="md-ellipsis">
Cabinet-to-Cabinet/Multiplayer Link
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</a>
</li>
<li class="md-nav__item">
<a href="../../chunithmnewplus/troubleshooting/" class="md-nav__link">
<span class="md-ellipsis">
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<label class="md-nav__link" for="__nav_2_2_1_3" id="__nav_2_2_1_3_label" tabindex="0">
<span class="md-ellipsis">
SUN
</span>
<span class="md-nav__icon md-icon"></span>
</label>
<nav class="md-nav" data-md-level="4" aria-labelledby="__nav_2_2_1_3_label" aria-expanded="false">
<label class="md-nav__title" for="__nav_2_2_1_3">
<span class="md-nav__icon md-icon"></span>
SUN
</label>
<ul class="md-nav__list" data-md-scrollfix>
<li class="md-nav__item">
<a href="../../chunithmsun/setup/" class="md-nav__link">
<span class="md-ellipsis">
Game Setup
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</a>
</li>
<li class="md-nav__item">
<a href="../../chunithmsun/controllers/" class="md-nav__link">
<span class="md-ellipsis">
Controllers
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</li>
<li class="md-nav__item">
<a href="../../chunithmsun/c2c/" class="md-nav__link">
<span class="md-ellipsis">
Cabinet-to-Cabinet/Multiplayer Link
</span>
</a>
</li>
<li class="md-nav__item">
<a href="../../chunithmsun/troubleshooting/" class="md-nav__link">
<span class="md-ellipsis">
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</li>
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<label class="md-nav__link" for="__nav_2_2_1_4" id="__nav_2_2_1_4_label" tabindex="0">
<span class="md-ellipsis">
SUN PLUS
</span>
<span class="md-nav__icon md-icon"></span>
</label>
<nav class="md-nav" data-md-level="4" aria-labelledby="__nav_2_2_1_4_label" aria-expanded="false">
<label class="md-nav__title" for="__nav_2_2_1_4">
<span class="md-nav__icon md-icon"></span>
SUN PLUS
</label>
<ul class="md-nav__list" data-md-scrollfix>
<li class="md-nav__item">
<a href="../../chunithmsunplus/setup/" class="md-nav__link">
<span class="md-ellipsis">
Game Setup
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</a>
</li>
<li class="md-nav__item">
<a href="../../chunithmsunplus/controllers/" class="md-nav__link">
<span class="md-ellipsis">
Controllers
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<li class="md-nav__item">
<a href="../../chunithmsunplus/c2c/" class="md-nav__link">
<span class="md-ellipsis">
Cabinet-to-Cabinet/Multiplayer Link
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</a>
</li>
<li class="md-nav__item">
<a href="../../chunithmsunplus/troubleshooting/" class="md-nav__link">
<span class="md-ellipsis">
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<span class="md-ellipsis">
LUMINOUS
</span>
<span class="md-nav__icon md-icon"></span>
</label>
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LUMINOUS
</label>
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Cabinet-to-Cabinet/Multiplayer Link
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maimai DX
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maimai DX
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BUDDiES
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<span class="md-nav__icon md-icon"></span>
BUDDiES
</label>
<ul class="md-nav__list" data-md-scrollfix>
<li class="md-nav__item">
<a href="../../maimaidx/buddies/setup/" class="md-nav__link">
<span class="md-ellipsis">
Game Setup
</span>
</a>
</li>
<li class="md-nav__item">
<a href="../../maimaidx/buddies/controllers/" class="md-nav__link">
<span class="md-ellipsis">
Controllers
</span>
</a>
</li>
<li class="md-nav__item">
<a href="../../maimaidx/buddies/troubleshooting/" class="md-nav__link">
<span class="md-ellipsis">
Troubleshooting
</span>
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</ul>
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NAMCO
</span>
<span class="md-nav__icon md-icon"></span>
</label>
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<span class="md-nav__icon md-icon"></span>
NAMCO
</label>
<ul class="md-nav__list" data-md-scrollfix>
<li class="md-nav__item md-nav__item--nested">
<input class="md-nav__toggle md-toggle " type="checkbox" id="__nav_2_3_1" >
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Taiko no Tatsujin
</span>
<span class="md-nav__icon md-icon"></span>
</label>
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Taiko no Tatsujin
</label>
<ul class="md-nav__list" data-md-scrollfix>
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<input class="md-nav__toggle md-toggle " type="checkbox" id="__nav_2_3_1_1" >
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Nijiiro
</span>
<span class="md-nav__icon md-icon"></span>
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<span class="md-nav__icon md-icon"></span>
Nijiiro
</label>
<ul class="md-nav__list" data-md-scrollfix>
<li class="md-nav__item">
<a href="../../taikonijiiro/setup/" class="md-nav__link">
<span class="md-ellipsis">
Game Setup
</span>
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Troubleshooting
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Error Codes
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Error Codes
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<a href="../../../errorcodes/bemani/" class="md-nav__link">
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BEMANI
</span>
</a>
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SEGA
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Game Patching
</span>
<span class="md-nav__icon md-icon"></span>
</label>
<nav class="md-nav" data-md-level="1" aria-labelledby="__nav_4_label" aria-expanded="false">
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Game Patching
</label>
<ul class="md-nav__list" data-md-scrollfix>
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<a href="../../../extras/patchsp2x/" class="md-nav__link">
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Spice2x Patching
</span>
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<a href="../../../extras/patchweb/" class="md-nav__link">
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Web Patching
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Manual Hex Editing
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Data Mods and Omnimix
</span>
</a>
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<a href="../../../extras/asphyxia/" class="md-nav__link">
<span class="md-ellipsis">
How to setup Asphyxia CORE
</span>
</a>
</li>
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<a href="../../../extras/ascs/" class="md-nav__link">
<span class="md-ellipsis">
Notes on the Most Common ASCs and Vendors
</span>
</a>
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<a href="../../../extras/parts/" class="md-nav__link">
<span class="md-ellipsis">
Arcade Parts List and Documentation
</span>
</a>
</li>
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<a href="../../../extras/pollingrates/" class="md-nav__link">
<span class="md-ellipsis">
List of Touchscreen Monitors and their Polling Rates
</span>
</a>
</li>
<li class="md-nav__item">
<a href="../../../extras/audio/" class="md-nav__link">
<span class="md-ellipsis">
What is WASAPI & ASIO?
</span>
</a>
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<a href="../../../extras/streamaudio/" class="md-nav__link">
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Exclusive Audio Workarounds
</span>
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<a href="../../../extras/softether/" class="md-nav__link">
<span class="md-ellipsis">
Setting Up SoftEther VPN for Cabinet-to-Cabinet Play
</span>
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Other Resources
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Table of contents
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<li class="md-nav__item">
<a href="#preparing-data" class="md-nav__link">
<span class="md-ellipsis">
Preparing data
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#installing-bemanitools" class="md-nav__link">
<span class="md-ellipsis">
Installing Bemanitools
</span>
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<ul class="md-nav__list">
<li class="md-nav__item">
<a href="#using-iidxhook-13conf-rteffectdll" class="md-nav__link">
<span class="md-ellipsis">
Using iidxhook-13.conf &amp; RtEffect.dll
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#installing-clvsdax" class="md-nav__link">
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Installing CLVSD.ax
</span>
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Configuring Bemanitools
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<ul class="md-nav__list">
<li class="md-nav__item">
<a href="#buttons" class="md-nav__link">
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Buttons
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<a href="#analogs-controllercab-only" class="md-nav__link">
<span class="md-ellipsis">
Analogs (controller/cab only)
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#lights-controllercab-only" class="md-nav__link">
<span class="md-ellipsis">
Lights (controller/cab only)
</span>
</a>
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<li class="md-nav__item">
<a href="#configuring-bemanitools-for-a-network" class="md-nav__link">
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Configuring Bemanitools for a network
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<a href="#connecting-to-a-network" class="md-nav__link">
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Connecting to a network
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#game-resolution-and-locking-fps" class="md-nav__link">
<span class="md-ellipsis">
Game resolution and locking FPS
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#final-steps-and-setting-up-the-game" class="md-nav__link">
<span class="md-ellipsis">
Final Steps and Setting up the Game
</span>
</a>
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<a href="#first-launch" class="md-nav__link">
<span class="md-ellipsis">
First launch
</span>
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<li class="md-nav__item">
<a href="#backup-data" class="md-nav__link">
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BACKUP DATA
</span>
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<li class="md-nav__item">
<a href="#clock-error" class="md-nav__link">
<span class="md-ellipsis">
CLOCK ERROR
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#enabling-e-amusement-for-online-play" class="md-nav__link">
<span class="md-ellipsis">
Enabling e-AMUSEMENT for Online Play
</span>
</a>
</li>
</ul>
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<li class="md-nav__item">
<a href="#final-notes" class="md-nav__link">
<span class="md-ellipsis">
Final Notes
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</ul>
</nav>
</div>
</div>
</div>
<div class="md-content" data-md-component="content">
<article class="md-content__inner md-typeset">
<h1 id="beatmania-iidx-13-distorted">beatmania IIDX 13 DistorteD</h1>
<p><img src="/img/iidx13/distorted_logo.png"></p>
<div class="admonition danger">
<p class="admonition-title">Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data.</p>
</div>
<hr />
<h3 id="preparing-data">Preparing data</h3>
<div class="admonition tip">
<p>After downloading and extracting your data, we need to make sure your files aren't set to <code>Read-only</code>.</p>
<ul>
<li>Right click the folder containing your data, then click on <code>Properties</code>.</li>
<li>In the <code>General</code> tab go down to <code>Attributes</code>, untick <code>Read-only</code> and click <code>Apply</code>.</li>
<li>A popup will appear, select <code>Apply changes to this folder, subfolder and files</code> and press <code>OK</code>.</li>
<li>Finally, click <code>OK</code> again to exit out of properties.</li>
</ul>
</div>
<hr />
<h3 id="installing-bemanitools">Installing Bemanitools</h3>
<div class="admonition tip">
<ul>
<li>
<p>Download <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="m5.12 5 .81-1h12l.94 1M12 17.5 6.5 12H10v-2h4v2h3.5zm8.54-12.27-1.39-1.68C18.88 3.21 18.47 3 18 3H6c-.47 0-.88.21-1.16.55L3.46 5.23C3.17 5.57 3 6 3 6.5V19a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2V6.5c0-.5-.17-.93-.46-1.27"/></svg></span><a href="https://github.com/djhackersdev/bemanitools/releases/download/5.48/bemanitools-5.48.zip">Bemanitools</a>.</p>
</li>
<li>
<p>Inside <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M14 17h-2v-2h-2v-2h2v2h2m0-6h-2v2h2v2h-2v-2h-2V9h2V7h-2V5h2v2h2m5-4H5c-1.11 0-2 .89-2 2v14a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2V5a2 2 0 0 0-2-2"/></svg></span><code>bemanitools-5.48.zip</code> locate <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M14 17h-2v-2h-2v-2h2v2h2m0-6h-2v2h2v2h-2v-2h-2V9h2V7h-2V5h2v2h2m5-4H5c-1.11 0-2 .89-2 2v14a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2V5a2 2 0 0 0-2-2"/></svg></span><code>iidx-13.zip</code>.</p>
</li>
<li>
<p>Extract everything inside the folder that contains the <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M13 9V3.5L18.5 9M6 2c-1.11 0-2 .89-2 2v16a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V8l-6-6z"/></svg></span><code>bm2dx.exe</code> which is located in <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M10 4H4c-1.11 0-2 .89-2 2v12a2 2 0 0 0 2 2h16a2 2 0 0 0 2-2V8a2 2 0 0 0-2-2h-8z"/></svg></span><code>\FDD\JAG</code>.</p>
</li>
</ul>
<p>Pictured below is what your folder should look like. We've removed any files not necessary for <strong>DistorteD</strong>.</p>
</div>
<p><img src="/img/iidx13/setup/1.png"></p>
<h4 id="using-iidxhook-13conf-rteffectdll">Using iidxhook-13.conf &amp; RtEffect.dll</h4>
<div class="admonition tip">
<ul>
<li>
<p>Download the <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="m5.12 5 .81-1h12l.94 1M12 17.5 6.5 12H10v-2h4v2h3.5zm8.54-12.27-1.39-1.68C18.88 3.21 18.47 3 18 3H6c-.47 0-.88.21-1.16.55L3.46 5.23C3.17 5.57 3 6 3 6.5V19a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2V6.5c0-.5-.17-.93-.46-1.27"/></svg></span><a href="https://github.com/djhackersdev/bemanitools-supplement/releases/download/1.6/bemanitools-supplement-1.6.zip">Bemanitools supplements</a></p>
</li>
<li>
<p>Open <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M14 17h-2v-2h-2v-2h2v2h2m0-6h-2v2h2v2h-2v-2h-2V9h2V7h-2V5h2v2h2m5-4H5c-1.11 0-2 .89-2 2v14a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2V5a2 2 0 0 0-2-2"/></svg></span><code>bemanitools-supplement-v1.6.zip</code> and navigate inside <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M14 17h-2v-2h-2v-2h2v2h2m0-6h-2v2h2v2h-2v-2h-2V9h2V7h-2V5h2v2h2m5-4H5c-1.11 0-2 .89-2 2v14a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2V5a2 2 0 0 0-2-2"/></svg></span><code>misc.zip</code></p>
</li>
<li>
<p>Inside <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M10 4H4c-1.11 0-2 .89-2 2v12a2 2 0 0 0 2 2h16a2 2 0 0 0 2-2V8a2 2 0 0 0-2-2h-8z"/></svg></span><code>misc\d3d8to9</code>, extract <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M6 2a2 2 0 0 0-2 2v16c0 1.11.89 2 2 2h6v-2H6V4h7v5h5v3h2V8l-6-6m4 12a.26.26 0 0 0-.26.21l-.19 1.32c-.3.13-.59.29-.85.47l-1.24-.5c-.11 0-.24 0-.31.13l-1 1.73c-.06.11-.04.24.06.32l1.06.82a4.2 4.2 0 0 0 0 1l-1.06.82a.26.26 0 0 0-.06.32l1 1.73c.06.13.19.13.31.13l1.24-.5c.26.18.54.35.85.47l.19 1.32c.02.12.12.21.26.21h2c.11 0 .22-.09.24-.21l.19-1.32c.3-.13.57-.29.84-.47l1.23.5c.13 0 .26 0 .33-.13l1-1.73a.26.26 0 0 0-.06-.32l-1.07-.82c.02-.17.04-.33.04-.5s-.01-.33-.04-.5l1.06-.82a.26.26 0 0 0 .06-.32l-1-1.73c-.06-.13-.19-.13-.32-.13l-1.23.5c-.27-.18-.54-.35-.85-.47l-.19-1.32A.236.236 0 0 0 20 14m-1 3.5c.83 0 1.5.67 1.5 1.5s-.67 1.5-1.5 1.5c-.84 0-1.5-.67-1.5-1.5s.67-1.5 1.5-1.5"/></svg></span><code>d3d8.dll</code> to <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M10 4H4c-1.11 0-2 .89-2 2v12a2 2 0 0 0 2 2h16a2 2 0 0 0 2-2V8a2 2 0 0 0-2-2h-8z"/></svg></span><code>\FDD\JAG</code>.</p>
</li>
</ul>
<p>This enables us to use the graphic options inside <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M13 9h5.5L13 3.5zM6 2h8l6 6v12a2 2 0 0 1-2 2H6a2 2 0 0 1-2-2V4c0-1.11.89-2 2-2m.12 13.5 3.74 3.74 1.42-1.41-2.33-2.33 2.33-2.33-1.42-1.41zm11.16 0-3.74-3.74-1.42 1.41 2.33 2.33-2.33 2.33 1.42 1.41z"/></svg></span><code>iidxhook-13.conf</code> which we will take advantage of.</p>
<ul>
<li>
<p>Open <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M14 17h-2v-2h-2v-2h2v2h2m0-6h-2v2h2v2h-2v-2h-2V9h2V7h-2V5h2v2h2m5-4H5c-1.11 0-2 .89-2 2v14a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2V5a2 2 0 0 0-2-2"/></svg></span><code>bemanitools-supplement-v1.6.zip</code> and navigate inside <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M14 17h-2v-2h-2v-2h2v2h2m0-6h-2v2h2v2h-2v-2h-2V9h2V7h-2V5h2v2h2m5-4H5c-1.11 0-2 .89-2 2v14a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2V5a2 2 0 0 0-2-2"/></svg></span><code>iidx.zip</code></p>
</li>
<li>
<p>Inside <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M10 4H4c-1.11 0-2 .89-2 2v12a2 2 0 0 0 2 2h16a2 2 0 0 0 2-2V8a2 2 0 0 0-2-2h-8z"/></svg></span><code>iidx/misc</code>, extract <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M6 2a2 2 0 0 0-2 2v16c0 1.11.89 2 2 2h6v-2H6V4h7v5h5v3h2V8l-6-6m4 12a.26.26 0 0 0-.26.21l-.19 1.32c-.3.13-.59.29-.85.47l-1.24-.5c-.11 0-.24 0-.31.13l-1 1.73c-.06.11-.04.24.06.32l1.06.82a4.2 4.2 0 0 0 0 1l-1.06.82a.26.26 0 0 0-.06.32l1 1.73c.06.13.19.13.31.13l1.24-.5c.26.18.54.35.85.47l.19 1.32c.02.12.12.21.26.21h2c.11 0 .22-.09.24-.21l.19-1.32c.3-.13.57-.29.84-.47l1.23.5c.13 0 .26 0 .33-.13l1-1.73a.26.26 0 0 0-.06-.32l-1.07-.82c.02-.17.04-.33.04-.5s-.01-.33-.04-.5l1.06-.82a.26.26 0 0 0 .06-.32l-1-1.73c-.06-.13-.19-.13-.32-.13l-1.23.5c-.27-.18-.54-.35-.85-.47l-.19-1.32A.236.236 0 0 0 20 14m-1 3.5c.83 0 1.5.67 1.5 1.5s-.67 1.5-1.5 1.5c-.84 0-1.5-.67-1.5-1.5s.67-1.5 1.5-1.5"/></svg></span><code>RtEffect_stub.dll</code> to <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M10 4H4c-1.11 0-2 .89-2 2v12a2 2 0 0 0 2 2h16a2 2 0 0 0 2-2V8a2 2 0 0 0-2-2h-8z"/></svg></span><code>\FDD\JAG</code>.</p>
</li>
<li>
<p>Delete the already existing <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M13.81 22H6c-1.11 0-2-.89-2-2V4a2 2 0 0 1 2-2h8l6 6v5.09c-.33-.05-.66-.09-1-.09s-.67.04-1 .09V9h-5V4H6v16h7.09c.12.72.37 1.39.72 2m8.73-.88L20.41 19l2.13-2.12-1.42-1.41L19 17.59l-2.12-2.12-1.41 1.41L17.59 19l-2.12 2.12 1.41 1.42L19 20.41l2.12 2.13z"/></svg></span><code>RtEffect.dll</code> and rename <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M10 20H6V4h7v5h5v3.1l2-2V8l-6-6H6c-1.1 0-2 .9-2 2v16c0 1.1.9 2 2 2h4zm10.2-7c.1 0 .3.1.4.2l1.3 1.3c.2.2.2.6 0 .8l-1 1-2.1-2.1 1-1c.1-.1.2-.2.4-.2m0 3.9L14.1 23H12v-2.1l6.1-6.1z"/></svg></span><code>RtEffect_stub.dll</code> to <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M6 2a2 2 0 0 0-2 2v16c0 1.11.89 2 2 2h6v-2H6V4h7v5h5v3h2V8l-6-6m4 12a.26.26 0 0 0-.26.21l-.19 1.32c-.3.13-.59.29-.85.47l-1.24-.5c-.11 0-.24 0-.31.13l-1 1.73c-.06.11-.04.24.06.32l1.06.82a4.2 4.2 0 0 0 0 1l-1.06.82a.26.26 0 0 0-.06.32l1 1.73c.06.13.19.13.31.13l1.24-.5c.26.18.54.35.85.47l.19 1.32c.02.12.12.21.26.21h2c.11 0 .22-.09.24-.21l.19-1.32c.3-.13.57-.29.84-.47l1.23.5c.13 0 .26 0 .33-.13l1-1.73a.26.26 0 0 0-.06-.32l-1.07-.82c.02-.17.04-.33.04-.5s-.01-.33-.04-.5l1.06-.82a.26.26 0 0 0 .06-.32l-1-1.73c-.06-.13-.19-.13-.32-.13l-1.23.5c-.27-.18-.54-.35-.85-.47l-.19-1.32A.236.236 0 0 0 20 14m-1 3.5c.83 0 1.5.67 1.5 1.5s-.67 1.5-1.5 1.5c-.84 0-1.5-.67-1.5-1.5s.67-1.5 1.5-1.5"/></svg></span><code>RtEffect.dll</code>.</p>
</li>
</ul>
<p>This will eliminate any immediate crashes relating to needing specific old hardware.</p>
</div>
<h4 id="installing-clvsdax">Installing CLVSD.ax</h4>
<div class="admonition tip">
<p>We need to install a codec so that background videos will work and won't cause an error.</p>
<ul>
<li>
<p>Open <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M14 17h-2v-2h-2v-2h2v2h2m0-6h-2v2h2v2h-2v-2h-2V9h2V7h-2V5h2v2h2m5-4H5c-1.11 0-2 .89-2 2v14a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2V5a2 2 0 0 0-2-2"/></svg></span><code>bemanitools-supplement-v1.6.zip</code> and navigate to <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M10 4H4c-1.11 0-2 .89-2 2v12a2 2 0 0 0 2 2h16a2 2 0 0 0 2-2V8a2 2 0 0 0-2-2h-8z"/></svg></span><code>\iidx.zip\iidx\misc\</code> where <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M13 9V3.5L18.5 9M6 2c-1.11 0-2 .89-2 2v16a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V8l-6-6z"/></svg></span><code>CLVSD.ax</code> is located.</p>
</li>
<li>
<p>Extract <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M13 9V3.5L18.5 9M6 2c-1.11 0-2 .89-2 2v16a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V8l-6-6z"/></svg></span><code>CLVSD.ax</code> inside a <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M10 4H4c-1.11 0-2 .89-2 2v12a2 2 0 0 0 2 2h16a2 2 0 0 0 2-2V8a2 2 0 0 0-2-2h-8z"/></svg></span> folder that you know won't be moved or renamed.</p>
</li>
<li>
<p>Open the <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M20 19V7H4v12zm0-16a2 2 0 0 1 2 2v14a2 2 0 0 1-2 2H4a2 2 0 0 1-2-2V5a2 2 0 0 1 2-2zm-7 14v-2h5v2zm-3.42-4L5.57 9H8.4l3.3 3.3c.39.39.39 1.03 0 1.42L8.42 17H5.59z"/></svg></span>command prompt as <strong><em>administrator</em></strong>. Now type <code>regsvr32 "&lt;location of the file&gt;\CLVSD.ax"</code> into the command prompt.</p>
</li>
</ul>
<p>As an example, it could look like this: <code>regsvr32 "D:\BEMANI\IIDX\CLVSD.ax"</code></p>
<p>A prompt should appear telling you that it has been installed successfully.
This applies for all styles that require this codec, not just <strong>DistorteD</strong>.</p>
<p>If an error occurs, you didn't run the command prompt as administrator or you messed up the location of the file.</p>
</div>
<div class="admonition danger">
<p class="admonition-title">You <strong>can not</strong> move or delete <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M13 9V3.5L18.5 9M6 2c-1.11 0-2 .89-2 2v16a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V8l-6-6z"/></svg></span><code>CLVSD.ax</code> <strong>at all</strong>, otherwise it will revert the changes and you have to install it again.</p>
</div>
<hr />
<h3 id="configuring-bemanitools">Configuring Bemanitools</h3>
<div class="admonition info">
<p class="admonition-title">To configure your keybinds, open your <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M13 9V3.5L18.5 9M6 2c-1.11 0-2 .89-2 2v16a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V8l-6-6z"/></svg></span><code>config.bat</code> file.</p>
</div>
<h4 id="buttons">Buttons</h4>
<div class="admonition tip">
<p>Double click on the right on a button that you wish to bind, then press the key you want associated with the action.</p>
<p>With your controller and/or keyboard plugged in, configure your keys for: </p>
<ul>
<li><strong>Maintenance</strong>: <code>Service, Test</code></li>
<li><strong>P1 Game buttons</strong>: <code>1 to 7, Start, EFFECT, VEFX</code> </li>
<li><strong>P1 Keypad</strong>: <code>Keypad Insert Card</code> </li>
</ul>
<p><strong>Only if</strong> you're playing using a keyboard:</p>
<ul>
<li><strong>Turntable</strong>: <code>TT+, TT-</code> <strong>and optionally</strong> <code>TT+/-</code> which alternates between <code>TT+</code> and <code>TT-</code> on each press.</li>
</ul>
</div>
<h4 id="analogs-controllercab-only">Analogs (controller/cab only)</h4>
<div class="admonition tip">
<p>With a controller rather than binding buttons to <code>TT+</code> and <code>TT-</code>, you need to:</p>
<ul>
<li>Head to the <code>Analogs</code> tab at the top.</li>
<li>In <code>Device</code>, pick your controller.</li>
<li>In <code>Control</code>, pick whichever one corresponds to the turntable.</li>
<li>Turn your turntable ensuring that the preview turns along with it.</li>
<li>Click <code>OK</code>, leaving the rest of the settings alone.</li>
</ul>
</div>
<h4 id="lights-controllercab-only">Lights (controller/cab only)</h4>
<div class="admonition tip">
<p>Your controller might support having its lights controlled by the game through bemanitools.</p>
<p>If it does, here's how you may link different actions to your lights:</p>
<ul>
<li>In <code>Device</code>, pick your controller.</li>
<li>In <code>Game Light</code>, select the corresponding button that will be used for that light.</li>
<li>Repeat for your other lights.</li>
</ul>
</div>
<div class="admonition info">
<p class="admonition-title">If you'd like to play offline, you can head straight to <a href="#game-resolution-and-locking-fps">Game resolution and locking FPS</a></p>
</div>
<h4 id="configuring-bemanitools-for-a-network">Configuring Bemanitools for a network</h4>
<div class="admonition tip">
<p class="admonition-title">Head over to the <code>Network</code> tab.</p>
</div>
<div class="admonition tip">
<p>Now we will set up our PIN pad and card.</p>
<ul>
<li>Click on <code>Keyboard device</code></li>
<li>You may or may not have more than one option. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad.</li>
<li>Once you have found your correct device, the <code>Keyboard status</code> will change <strong>(the number and location of the number does not matter, it only matters that it changed)</strong>.</li>
<li>Grab your card, create a <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M6 2c-1.11 0-2 .89-2 2v16a2 2 0 0 0 2 2h4v-1.91L12.09 18H6v-2h8.09l2-2H6v-2h12.09L20 10.09V8l-6-6zm7 1.5L18.5 9H13zm7.15 9.5a.55.55 0 0 0-.4.16l-1.02 1.02 2.09 2.08 1.02-1.01c.21-.22.21-.58 0-.79l-1.3-1.3a.54.54 0 0 0-.39-.16m-2.01 1.77L12 20.92V23h2.08l6.15-6.15z"/></svg></span><code>.txt</code> and name it however you like. In this example it's called <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M6 2c-1.11 0-2 .89-2 2v16a2 2 0 0 0 2 2h4v-1.91L12.09 18H6v-2h8.09l2-2H6v-2h12.09L20 10.09V8l-6-6zm7 1.5L18.5 9H13zm7.15 9.5a.55.55 0 0 0-.4.16l-1.02 1.02 2.09 2.08 1.02-1.01c.21-.22.21-.58 0-.79l-1.3-1.3a.54.54 0 0 0-.39-.16m-2.01 1.77L12 20.92V23h2.08l6.15-6.15z"/></svg></span><code>card.txt</code></li>
<li>Place the file in a location that is easily accessible and you won't forget. In this case it's in a seperate folder.</li>
</ul>
</div>
<div class="admonition info">
<p class="admonition-title">If you don't have a numpad, make sure to tick <code>Use top keyboard row for PIN pad input</code>. This will also change the <code>Card In</code> button to <code>Backspace</code>.</p>
</div>
<p><img src="/img/iidx13/setup/2.png"></p>
<hr />
<h3 id="connecting-to-a-network">Connecting to a network</h3>
<div class="admonition tip">
<ul>
<li>
<p>Locate your <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M13 9h5.5L13 3.5zM6 2h8l6 6v12a2 2 0 0 1-2 2H6a2 2 0 0 1-2-2V4c0-1.11.89-2 2-2m.12 13.5 3.74 3.74 1.42-1.41-2.33-2.33 2.33-2.33-1.42-1.41zm11.16 0-3.74-3.74-1.42 1.41 2.33 2.33-2.33 2.33 1.42 1.41z"/></svg></span><code>iidxhook-13.conf</code></p>
</li>
<li>
<p>Open it with your desired text editor (we're using <a href="https://notepad-plus-plus.org/">Notepad++</a>)</p>
</li>
<li>
<p>Replace the <code>eamuse.server=localhost:80</code> with your desired network URL</p>
</li>
<li>
<p>Replace <code>eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX</code> <strong>and</strong> <code>eamuse.eamid=XXXXXXXXXXXXXXXXXXXX</code> with your PCBID of your network of choice.</p>
</li>
</ul>
<div class="language-text highlight"><pre><span></span><code><span id="__span-0-1"><a id="__codelineno-0-1" name="__codelineno-0-1" href="#__codelineno-0-1"></a># URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
</span><span id="__span-0-2"><a id="__codelineno-0-2" name="__codelineno-0-2" href="#__codelineno-0-2"></a>eamuse.server=localhost:80
</span><span id="__span-0-3"><a id="__codelineno-0-3" name="__codelineno-0-3" href="#__codelineno-0-3"></a>
</span><span id="__span-0-4"><a id="__codelineno-0-4" name="__codelineno-0-4" href="#__codelineno-0-4"></a># PCBID
</span><span id="__span-0-5"><a id="__codelineno-0-5" name="__codelineno-0-5" href="#__codelineno-0-5"></a>eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX
</span><span id="__span-0-6"><a id="__codelineno-0-6" name="__codelineno-0-6" href="#__codelineno-0-6"></a>
</span><span id="__span-0-7"><a id="__codelineno-0-7" name="__codelineno-0-7" href="#__codelineno-0-7"></a># EAMID
</span><span id="__span-0-8"><a id="__codelineno-0-8" name="__codelineno-0-8" href="#__codelineno-0-8"></a>eamuse.eamid=XXXXXXXXXXXXXXXXXXXX
</span></code></pre></div>
</div>
<hr />
<h3 id="game-resolution-and-locking-fps">Game resolution and locking FPS</h3>
<div class="admonition tip">
<p>We'd like to mention that there are two options when it comes to how the game renders. You can choose between <code>Linear</code> and <code>Point</code>.</p>
<p>Below is an example of how both look like.</p>
<details class="info">
<summary>Linear</summary>
<p><img src="/img/iidx13/iidx13_linear.png"></p>
</details>
<details class="info">
<summary>Point</summary>
<p><img src="/img/iidx13/iidx13_point.png"></p>
</details>
<p>It comes down to your own prefrence what you decide on, <code>Linear</code> is less sharp but doesn't have pixel perfect edges. <code>Point</code> is sharp and is pixel perfect.</p>
</div>
<div class="admonition tip">
<p>Next up, we'll setup borderless window and configure the proper resolution. We're using a <code>1920x1080</code> monitor so we will use that.</p>
<p>Repeat the previous step and open your <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M13 9h5.5L13 3.5zM6 2h8l6 6v12a2 2 0 0 1-2 2H6a2 2 0 0 1-2-2V4c0-1.11.89-2 2-2m.12 13.5 3.74 3.74 1.42-1.41-2.33-2.33 2.33-2.33-1.42-1.41zm11.16 0-3.74-3.74-1.42 1.41 2.33 2.33-2.33 2.33 1.42 1.41z"/></svg></span><code>iidxhook-12.conf</code>. We want to find these lines:</p>
<div class="language-text highlight"><pre><span></span><code><span id="__span-1-1"><a id="__codelineno-1-1" name="__codelineno-1-1" href="#__codelineno-1-1"></a># Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
</span><span id="__span-1-2"><a id="__codelineno-1-2" name="__codelineno-1-2" href="#__codelineno-1-2"></a>gfx.frame_rate_limit=0.0
</span><span id="__span-1-3"><a id="__codelineno-1-3" name="__codelineno-1-3" href="#__codelineno-1-3"></a>
</span><span id="__span-1-4"><a id="__codelineno-1-4" name="__codelineno-1-4" href="#__codelineno-1-4"></a># Run the game windowed
</span><span id="__span-1-5"><a id="__codelineno-1-5" name="__codelineno-1-5" href="#__codelineno-1-5"></a>gfx.windowed=false
</span><span id="__span-1-6"><a id="__codelineno-1-6" name="__codelineno-1-6" href="#__codelineno-1-6"></a>
</span><span id="__span-1-7"><a id="__codelineno-1-7" name="__codelineno-1-7" href="#__codelineno-1-7"></a># Windowed width, 0 for default size
</span><span id="__span-1-8"><a id="__codelineno-1-8" name="__codelineno-1-8" href="#__codelineno-1-8"></a>gfx.window_width=0
</span><span id="__span-1-9"><a id="__codelineno-1-9" name="__codelineno-1-9" href="#__codelineno-1-9"></a>
</span><span id="__span-1-10"><a id="__codelineno-1-10" name="__codelineno-1-10" href="#__codelineno-1-10"></a># Windowed height, 0 for default size
</span><span id="__span-1-11"><a id="__codelineno-1-11" name="__codelineno-1-11" href="#__codelineno-1-11"></a>gfx.window_height=0
</span><span id="__span-1-12"><a id="__codelineno-1-12" name="__codelineno-1-12" href="#__codelineno-1-12"></a>
</span><span id="__span-1-13"><a id="__codelineno-1-13" name="__codelineno-1-13" href="#__codelineno-1-13"></a># Up-/downscale the back buffer&#39;s width. This does not change the game&#39;s rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
</span><span id="__span-1-14"><a id="__codelineno-1-14" name="__codelineno-1-14" href="#__codelineno-1-14"></a>gfx.scale_back_buffer_width=0
</span><span id="__span-1-15"><a id="__codelineno-1-15" name="__codelineno-1-15" href="#__codelineno-1-15"></a>
</span><span id="__span-1-16"><a id="__codelineno-1-16" name="__codelineno-1-16" href="#__codelineno-1-16"></a># Up-/downscale the back buffer&#39;s height. This does not change the game&#39;s rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
</span><span id="__span-1-17"><a id="__codelineno-1-17" name="__codelineno-1-17" href="#__codelineno-1-17"></a>gfx.scale_back_buffer_height=0
</span><span id="__span-1-18"><a id="__codelineno-1-18" name="__codelineno-1-18" href="#__codelineno-1-18"></a>
</span><span id="__span-1-19"><a id="__codelineno-1-19" name="__codelineno-1-19" href="#__codelineno-1-19"></a># Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
</span><span id="__span-1-20"><a id="__codelineno-1-20" name="__codelineno-1-20" href="#__codelineno-1-20"></a>gfx.scale_back_buffer_filter=none
</span></code></pre></div>
<p>If you can't seem to find them, press <code>CTRL</code> + <code>F</code> and search for <code>gfx.frame_rate_limit=0.0</code>. This will bring you to the first line we want to edit.</p>
</div>
<div class="admonition tip">
<p>Listed below are the values we want to change them to.</p>
<p><div class="language-text highlight"><pre><span></span><code><span id="__span-2-1"><a id="__codelineno-2-1" name="__codelineno-2-1" href="#__codelineno-2-1"></a>gfx.frame_rate_limit=59.95
</span><span id="__span-2-2"><a id="__codelineno-2-2" name="__codelineno-2-2" href="#__codelineno-2-2"></a>gfx.windowed=true
</span><span id="__span-2-3"><a id="__codelineno-2-3" name="__codelineno-2-3" href="#__codelineno-2-3"></a>gfx.window_width=1920
</span><span id="__span-2-4"><a id="__codelineno-2-4" name="__codelineno-2-4" href="#__codelineno-2-4"></a>gfx.window_height=1080
</span><span id="__span-2-5"><a id="__codelineno-2-5" name="__codelineno-2-5" href="#__codelineno-2-5"></a>gfx.scale_back_buffer_width=1920
</span><span id="__span-2-6"><a id="__codelineno-2-6" name="__codelineno-2-6" href="#__codelineno-2-6"></a>gfx.scale_back_buffer_height=1080
</span><span id="__span-2-7"><a id="__codelineno-2-7" name="__codelineno-2-7" href="#__codelineno-2-7"></a>gfx.scale_back_buffer_filter=linear
</span></code></pre></div>
Unless you'd like to have the game properly windowed you can safely ignore <code>gfx.framed=false</code>.</p>
<p>Make sure to decide on whether you want <code>Linear</code> or <code>Point</code> rendering.</p>
<div class="language-text highlight"><pre><span></span><code><span id="__span-3-1"><a id="__codelineno-3-1" name="__codelineno-3-1" href="#__codelineno-3-1"></a>gfx.scale_back_buffer_filter=linear
</span><span id="__span-3-2"><a id="__codelineno-3-2" name="__codelineno-3-2" href="#__codelineno-3-2"></a>gfx.scale_back_buffer_filter=point
</span></code></pre></div>
</div>
<h3 id="final-steps-and-setting-up-the-game">Final Steps and Setting up the Game</h3>
<div class="admonition tip">
<p>We can now focus on starting the game and getting it running. Open <code>gamestart.bat</code> (if you kept the name as is)</p>
<p>You will be greeted by the initialization screen and shortly after this screen:</p>
</div>
<hr />
<h3 id="first-launch">First launch</h3>
<div class="admonition danger">
<p class="admonition-title">If you have any issues running the game, refer to the <a href="../troubleshooting/">Troubleshooting</a> page.</p>
</div>
<h4 id="backup-data">BACKUP DATA</h4>
<div class="admonition tip">
<p>If you've followed all instructions correctly, you're now finally ready to launch the game!</p>
<p><strong>First plug your controller if you have one</strong> and run <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M13 9V3.5L18.5 9M6 2c-1.11 0-2 .89-2 2v16a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V8l-6-6z"/></svg></span><code>gamestart.bat</code>.</p>
<p>If it's your first time running the game, you'll immediately be greeted with this screen.</p>
</div>
<p><img src="/img/iidx13/firstlaunch/1.png"></p>
<p><img src="/img/iidx13/firstlaunch/2.png"></p>
<div class="admonition tip">
<p>Press your <code>Test</code> key to confirm to get to the next error message.</p>
</div>
<h4 id="clock-error">CLOCK ERROR</h4>
<p><img src="/img/iidx13/firstlaunch/3.png"></p>
<div class="admonition tip">
<p>Press your <code>Start</code> key to confirm. This will bring you into it's service menu.</p>
</div>
<p><img src="/img/iidx13/firstlaunch/4.png"></p>
<div class="admonition tip">
<p>Instructions on how to navigate the menu are shown at the bottom of the screen.</p>
<ul>
<li>Press <code>1</code> and <code>2</code> to go up and down.</li>
<li>Press <code>6</code> to select/execute.</li>
</ul>
<p>Navigate to <code>CLOCK</code>. You do not need to manually change it. Navigate to <code>SAVE AND EXIT</code>.</p>
</div>
<p><img src="/img/iidx13/firstlaunch/5.png"></p>
<div class="admonition info">
<p class="admonition-title">If you'd like to play offline, you can head straight to <a href="#final-notes">Final Notes</a></p>
</div>
<h4 id="enabling-e-amusement-for-online-play">Enabling e-AMUSEMENT for Online Play</h4>
<div class="admonition tip">
<p>From the service menu, go to <code>NETWORK OPTIONS</code> then <code>e-AMUSEMENT SETTINGS</code>.</p>
</div>
<p><img src="/img/iidx13/firstlaunch/6.png"></p>
<p><img src="/img/iidx13/firstlaunch/7.png"></p>
<div class="admonition tip">
<p>It'll bring you to this screen, change it so that <code>e-AMUSEMENT</code> switches to <code>ON</code> and it will look like this:</p>
</div>
<p><img src="/img/iidx13/firstlaunch/8.png"></p>
<p><img src="/img/iidx13/firstlaunch/9.png"></p>
<div class="admonition tip">
<p>We will need to set a <code>SHOP NAME SETTING</code> and change our <code>PREFECTURE</code> otherwise the game will throw errors at us.</p>
</div>
<p><img src="/img/iidx13/firstlaunch/10.png"></p>
<div class="admonition tip">
<ul>
<li>Name your shop to whatever you'd like. Instructions on how to navigate are at the bottom of the screen.</li>
<li>Navigate to <code>EXIT</code> and select it.</li>
<li>Change your prefecture once or how many times you'd like, it doesn't matter as long as it's not the default one.</li>
</ul>
</div>
<p><img src="/img/iidx13/firstlaunch/11.png"></p>
<div class="admonition tip">
<p>Select <code>SAVE AND EXIT</code>. The game will now give you a message, which translated means: </p>
<p><code>e-AMUSEMENT settings have been changed. Please turn the power off and on again.</code></p>
<p>So, close the game and open it again.</p>
</div>
<p><img src="/img/iidx13/firstlaunch/12.png"></p>
<hr />
<h3 id="final-notes">Final Notes</h3>
<div class="admonition success">
<p class="admonition-title">You're all done! From the service menu select <code>GAMEMODE</code> and the game should load ready to be played. Make sure to insert two credits by pressing your <code>SERVICE</code> key. Have fun!</p>
</div>
<div class="admonition warning">
<p class="admonition-title">Have any other errors?</p>
<p>Check out the <a href="../troubleshooting/">Troubleshooting</a> section.</p>
</div>
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<span class="md-icon" title="Last update">
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<span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-date">October 31, 2024</span>
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