vgmstream/src/meta/ps2_joe.c

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#include "meta.h"
#include "../util.h"
/* JOE (found in Wall-E and some more Pixar games) */
VGMSTREAM * init_vgmstream_ps2_joe(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
uint8_t testBuffer[0x10];
off_t loopStart = 0;
off_t loopEnd = 0;
off_t readOffset = 0;
off_t blockOffset = 0;
off_t sampleOffset = 0;
size_t fileLength;
size_t dataLength;
size_t dataInterleave;
int loop_flag;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("joe",filename_extension(filename))) goto fail;
/* check header */
// if (read_32bitBE(0x0C,streamFile) != 0xCCCCCCCC)
// goto fail;
loop_flag = 1;
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
fileLength = get_streamfile_size(streamFile);
dataLength = read_32bitLE(0x4,streamFile);
dataInterleave = read_32bitLE(0x8,streamFile);
if (!dataInterleave)
dataInterleave = 16; /* XXX */
/* fill in the vital statistics */
start_offset = fileLength - dataLength;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x0,streamFile);
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = dataLength*28/16/channel_count;
readOffset = start_offset;
do {
off_t blockRead = (off_t)read_streamfile(testBuffer,readOffset,0x10,streamFile);
readOffset += blockRead;
blockOffset += blockRead;
if (blockOffset >= dataInterleave) {
readOffset += dataInterleave;
blockOffset -= dataInterleave;
}
/* Loop Start */
if(testBuffer[0x01]==0x06) {
if(loopStart == 0) loopStart = sampleOffset;
/* break; */
}
sampleOffset += 28;
/* Loop End */
if(testBuffer[0x01]==0x03) {
if(loopEnd == 0) loopEnd = sampleOffset;
/* break; */
}
} while (streamFile->get_offset(streamFile)<(int32_t)fileLength);
if(loopStart == 0 && loopEnd == 0) {
loop_flag = 0;
vgmstream->num_samples = dataLength*28/16/channel_count;
} else {
loop_flag = 1;
vgmstream->loop_start_sample = loopStart;
vgmstream->loop_end_sample = loopEnd;
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = dataInterleave;
vgmstream->meta_type = meta_PS2_JOE;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}