vgmstream/src/meta/smv.c

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2023-06-24 15:52:32 +02:00
#include "meta.h"
#include "../coding/coding.h"
/* .SMV - from Cho Aniki Zero (PSP) */
VGMSTREAM* init_vgmstream_smv(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t start_offset, channel_size, loop_start;
int loop_flag, channels;
/* check extension */
if (!check_extensions(sf, "smv"))
goto fail;
channel_size = read_u32le(0x00,sf);
/* 0x08: number of full interleave blocks */
channels = read_u16le(0x0a,sf);
loop_start = read_u32le(0x18,sf);
loop_flag = (loop_start != -1);
start_offset = 0x800;
if (channel_size * channels + start_offset != get_streamfile_size(sf))
goto fail;
channel_size -= 0x10; /* last value has SPU end frame without flag 0x7 as it should */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_s32le(0x10, sf);
vgmstream->num_samples = ps_bytes_to_samples(channel_size, 1);
vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, 1);
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->meta_type = meta_SMV;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_u32le(0x04, sf);
vgmstream->interleave_last_block_size = read_u32le(0x0c, sf);
if (!vgmstream_open_stream(vgmstream,sf,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}