vgmstream/src/meta/ps2_mss.c

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#include "meta.h"
#include "../util.h"
/**
* Guerrilla's MSS
*
* Found in ShellShock Nam '67, Killzone (PS2)
*/
VGMSTREAM * init_vgmstream_ps2_mss(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset, datasize, num_samples;
int loop_flag = 0;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("mss",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x4D435353) /* "MCSS" */
goto fail;
loop_flag = 0;
channel_count = read_16bitLE(0x16,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = read_32bitLE(0x08,streamFile);
vgmstream->channels = channel_count;
datasize = read_32bitLE(0x0c,streamFile);
vgmstream->sample_rate = read_32bitLE(0x10,streamFile);
num_samples = read_32bitLE(0x1C,streamFile);
vgmstream->coding_type = coding_PSX;
if (num_samples * vgmstream->channels <= datasize)
{
num_samples = num_samples / 16 * 28;
}
vgmstream->num_samples = num_samples;
if (channel_count == 1)
{
vgmstream->layout_type = layout_none;
}
else
{
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitLE(0x18,streamFile);
}
vgmstream->meta_type = meta_PS2_MSS;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}