vgmstream/src/meta/emff.c

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#include "meta.h"
#include "../layout/layout.h"
#include "../util.h"
/*
...EMFF - Eidos Music File Format...
*/
VGMSTREAM * init_vgmstream_emff(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int loop_flag = 0;
int channel_count;
int i;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("emff",filename_extension(filename))) goto fail;
/* check header */
#if 0
if (read_32bitBE(0x00,streamFile) != 0x53565300) /* "SVS\0" */
goto fail;
#endif
loop_flag = (read_32bitLE(0x04,streamFile) != 0xFFFFFFFF);
channel_count = read_32bitLE(0x0C,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x800;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x00,streamFile);
vgmstream->coding_type = coding_PSX;
/* vgmstream->num_samples = read_32bitLE(0x08,streamFile); */
if (loop_flag) {
vgmstream->loop_start_sample = loop_flag;
vgmstream->loop_end_sample = read_32bitLE(0x08,streamFile);
}
vgmstream->layout_type = layout_emff_blocked;
vgmstream->interleave_block_size = 0x10;
vgmstream->meta_type = meta_EMFF;
/* open the file for reading */
{
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,0x2000);
if (!vgmstream->ch[i].streamfile) goto fail;
}
}
/* Calc num_samples */
emff_block_update(start_offset,vgmstream);
vgmstream->num_samples=0;
do {
vgmstream->num_samples += vgmstream->current_block_size*28/16/channel_count;
emff_block_update(vgmstream->next_block_offset,vgmstream);
} while (vgmstream->next_block_offset<get_streamfile_size(streamFile));
emff_block_update(start_offset,vgmstream);
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}