vgmstream/src/meta/vxn.c

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#include "meta.h"
#include "../coding/coding.h"
/* VXN - from Gameloft mobile games */
VGMSTREAM * init_vgmstream_vxn(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
int loop_flag = 0, channel_count, codec, sample_rate, block_align, bits, num_samples;
off_t start_offset, stream_offset, chunk_offset, first_offset = 0x00;
size_t stream_size;
int total_subsongs, target_subsong = streamFile->stream_index;
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/* checks */
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if (!check_extensions(streamFile,"vxn"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x566F784E) /* "VoxN" */
goto fail;
if (read_32bitLE(0x10,streamFile) != get_streamfile_size(streamFile) )
goto fail;
/* header is RIFF-like with many custom chunks */
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if (!find_chunk_le(streamFile, 0x41666D74,first_offset,0, &chunk_offset,NULL)) /* "Afmt" */
goto fail;
codec = (uint16_t)read_16bitLE(chunk_offset+0x00, streamFile);
channel_count = (uint16_t)read_16bitLE(chunk_offset+0x02, streamFile);
sample_rate = read_32bitLE(chunk_offset+0x04, streamFile);
block_align = (uint16_t)read_16bitLE(chunk_offset+0x08, streamFile);
bits = read_16bitLE(chunk_offset+0x0a, streamFile);
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/* files are divided into segment subsongs, often a leadout and loop in that order
* (the "Plst" and "Rule" chunks may have order info) */
if (!find_chunk_le(streamFile, 0x5365676D,first_offset,0, &chunk_offset,NULL)) /* "Segm" */
goto fail;
total_subsongs = read_32bitLE(chunk_offset+0x00, streamFile);
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
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stream_offset = read_32bitLE(chunk_offset+0x04 + (target_subsong-1)*0x18 + 0x00, streamFile);
stream_size = read_32bitLE(chunk_offset+0x04 + (target_subsong-1)*0x18 + 0x04, streamFile);
num_samples = read_32bitLE(chunk_offset+0x04 + (target_subsong-1)*0x18 + 0x08, streamFile);
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if (!find_chunk_le(streamFile, 0x44617461,first_offset,0, &chunk_offset,NULL)) /* "Data" */
goto fail;
start_offset = chunk_offset + stream_offset;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->num_streams = total_subsongs;
vgmstream->stream_size = stream_size;
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vgmstream->meta_type = meta_VXN;
switch (codec) {
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case 0x0001: /* PCM */
if (bits != 16) goto fail;
vgmstream->coding_type = coding_PCM16LE;
vgmstream->interleave_block_size = block_align;
vgmstream->layout_type = layout_interleave;
break;
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case 0x0002: /* MSADPCM (ex. Asphalt 7) */
if (bits != 4) goto fail;
vgmstream->coding_type = coding_MSADPCM;
vgmstream->frame_size = block_align;
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vgmstream->layout_type = layout_none;
if (find_chunk_le(streamFile, 0x4D736165,first_offset,0, &chunk_offset,NULL)) { /* "Msae" */
if (!msadpcm_check_coefs(streamFile, chunk_offset + 0x02))
goto fail;
}
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break;
case 0x0011: /* MS-IMA (ex. Asphalt 6) */
if (bits != 16) goto fail;
vgmstream->coding_type = coding_MS_IMA;
vgmstream->interleave_block_size = block_align;
vgmstream->layout_type = layout_none;
break;
#ifdef VGM_USE_FFMPEG
case 0x0800: /* Musepack (ex. Asphalt Xtreme) */
if (bits != -1) goto fail;
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vgmstream->codec_data = init_ffmpeg_offset(streamFile, start_offset,stream_size);
if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
/* unlike standard .mpc, .vxn has no seek table so no need to fix */
//ffmpeg_set_force_seek(vgmstream->codec_data);
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break;
#endif
default:
VGM_LOG("VXN: unknown codec 0x%02x\n", codec);
goto fail;
}
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}