vgmstream/src/meta/ps3_sgh_sgb.c

201 lines
6.3 KiB
C
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#include "meta.h"
#include "../util.h"
/* SGH+SGB (from Folklore) */
VGMSTREAM * init_vgmstream_ps3_sgh_sgb(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset = 0;
STREAMFILE * streamFileSGH = NULL;
char filename[PATH_LIMIT];
char filenameSGH[260];
int channel_count;
int loop_flag;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("sgb",filename_extension(filename))) goto fail;
strcpy(filenameSGH,filename);
strcpy(filenameSGH+strlen(filenameSGH)-3,"sgh");
streamFileSGH = streamFile->open(streamFile,filenameSGH,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!streamFileSGH) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFileSGH) != 0x53475844) /* "SGXD" */
goto fail;
channel_count = read_8bit(0x29,streamFileSGH);
if (read_32bitBE(0x44,streamFileSGH)==0xFFFFFFFF)
loop_flag = 0;
else
loop_flag = 1;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x2C,streamFileSGH);
vgmstream->num_samples = read_32bitLE(0xC,streamFileSGH)*28/32;
vgmstream->coding_type = coding_PSX;
if(loop_flag) {
vgmstream->loop_start_sample = read_32bitLE(0x44,streamFileSGH);
vgmstream->loop_end_sample = read_32bitLE(0x48,streamFileSGH);
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
vgmstream->meta_type = meta_PS3_SGH_SGB;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (streamFileSGH) close_streamfile(streamFileSGH);
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
VGMSTREAM * init_vgmstream_ps3_sgx(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag = 0;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("sgx",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x53475844) /* "SGXD" */
goto fail;
loop_flag = (read_32bitLE(0x44,streamFile) != 0xFFFFFFFF);
channel_count = read_8bit(0x29,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = read_32bitLE(0x4,streamFile);
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x2C,streamFile);
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = read_32bitLE(0xC,streamFile)/16/channel_count*28;
if (loop_flag) {
vgmstream->loop_start_sample = read_32bitLE(0x44,streamFile);
vgmstream->loop_end_sample = read_32bitLE(0x48,streamFile);
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitLE(0x8,streamFile);
vgmstream->meta_type = meta_PS3_SGX;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
VGMSTREAM * init_vgmstream_ps3_sgd(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag = 0;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("sgd",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x53475844) /* "SGXD" */
goto fail;
loop_flag = (read_32bitLE(0x44,streamFile) != 0xFFFFFFFF);
channel_count = read_8bit(0x29,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = read_32bitLE(0x8,streamFile);
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x2C,streamFile);
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = read_32bitLE(0x40,streamFile)/16/channel_count*28;
if (loop_flag) {
vgmstream->loop_start_sample = read_32bitLE(0x44,streamFile);
vgmstream->loop_end_sample = read_32bitLE(0x48,streamFile);
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_8bit(0x39,streamFile); // just a guess, all of my samples seem to be 0x10 interleave
vgmstream->meta_type = meta_PS3_SGX;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}