vgmstream/src/meta/xmv_valve.c

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#include "meta.h"
#include "../coding/coding.h"
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/* .360.WAV, .PS3.WAV - from Valve games running on Source Engine */
/* [The Orange Box (X360), Portal 2 (PS3/X360), Counter-Strike: Global Offensive (PS3/X360)] */
VGMSTREAM* init_vgmstream_xmv_valve(STREAMFILE* streamFile) {
VGMSTREAM* vgmstream = NULL;
int32_t loop_start;
uint32_t start_offset, data_size, sample_rate, num_samples;
uint16_t loop_block, loop_start_skip, loop_end_skip;
uint8_t format, freq_mode, channels;
int loop_flag;
/* checks */
if (!check_extensions(streamFile, "wav,lwav"))
goto fail;
/* check header magic */
if (read_32bitBE(0x00, streamFile) != 0x58575620) /* "XMV " */
goto fail;
/* only version 4 is known */
if (read_32bitBE(0x04, streamFile) != 0x04)
goto fail;
start_offset = read_32bitBE(0x10, streamFile);
data_size = read_32bitBE(0x14, streamFile);
num_samples = read_32bitBE(0x18, streamFile);
loop_start = read_32bitBE(0x1c, streamFile);
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/* XMA only */
loop_block = read_16bitBE(0x20, streamFile);
loop_start_skip = read_16bitBE(0x22, streamFile);
loop_end_skip = read_16bitBE(0x24, streamFile);
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format = read_8bit(0x28, streamFile);
freq_mode = read_8bit(0x2a, streamFile);
channels = read_8bit(0x2b, streamFile);
switch (freq_mode) {
case 0x00: sample_rate = 11025; break;
case 0x01: sample_rate = 22050; break;
case 0x02: sample_rate = 44100; break;
default: goto fail;
}
loop_flag = (loop_start != -1);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_XMV_VALVE;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start;
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vgmstream->loop_end_sample = num_samples; /* always loops from the end */
switch (format) {
case 0x00: /* PCM */
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vgmstream->coding_type = coding_PCM16BE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
break;
#ifdef VGM_USE_FFMPEG
case 0x01: { /* XMA */
ffmpeg_codec_data* ffmpeg_data;
uint8_t buf[0x100];
int block_count, block_size;
size_t bytes;
block_size = 0x800;
block_count = data_size / block_size;
bytes = ffmpeg_make_riff_xma2(buf, 0x100, num_samples, data_size, channels, sample_rate, block_count, block_size);
ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf, bytes, start_offset, data_size);
if (!ffmpeg_data) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
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vgmstream->loop_end_sample -= loop_end_skip;
xma_fix_raw_samples(vgmstream, streamFile, start_offset, data_size, 0, 1, 1);
break;
}
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#endif
#ifdef VGM_USE_MPEG
case 0x03: { /* MP3 */
mpeg_codec_data *mpeg_data;
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coding_t mpeg_coding;
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mpeg_data = init_mpeg(streamFile, start_offset, &mpeg_coding, channels);
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if (!mpeg_data) goto fail;
vgmstream->codec_data = mpeg_data;
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vgmstream->coding_type = mpeg_coding;
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vgmstream->layout_type = layout_none;
/* strangely, number of samples is stored incorrectly for MP3, there's PCM size in this field instead */
vgmstream->num_samples = pcm_bytes_to_samples(num_samples, channels, 16);
break;
}
#endif
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case 0x02: /* ADPCM (not actually implemented, was probably supposed to be Microsoft ADPCM) */
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}