vgmstream/src/meta/hgc1.c

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#include "meta.h"
#include "../coding/coding.h"
/* hgC1 - from Knights of the Temple 2 (PS2) */
VGMSTREAM* init_vgmstream_hgc1(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t start_offset;
int channels, loop_flag = 0;
/* checks */
if (!is_id32be(0x00,sf, "hgC1"))
return NULL;
if (!is_id32be(0x04,sf, "strm"))
return NULL;
if (!check_extensions(sf,"str"))
return NULL;
start_offset = 0x20;
loop_flag = 0;
channels = read_s32le(0x08,sf); /* always stereo? */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_HGC1;
vgmstream->sample_rate = read_s32le(0x10,sf);
vgmstream->num_samples = ps_bytes_to_samples(read_u32le(0x0C,sf) * 0x10, 1); /* mono frames*/
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}