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https://github.com/vgmstream/vgmstream.git
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42 lines
1.1 KiB
C
42 lines
1.1 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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/* hgC1 - from Knights of the Temple 2 (PS2) */
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VGMSTREAM* init_vgmstream_hgc1(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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uint32_t start_offset;
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int channels, loop_flag = 0;
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/* checks */
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if (!is_id32be(0x00,sf, "hgC1"))
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return NULL;
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if (!is_id32be(0x04,sf, "strm"))
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return NULL;
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if (!check_extensions(sf,"str"))
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return NULL;
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start_offset = 0x20;
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loop_flag = 0;
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channels = read_s32le(0x08,sf); /* always stereo? */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_HGC1;
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vgmstream->sample_rate = read_s32le(0x10,sf);
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vgmstream->num_samples = ps_bytes_to_samples(read_u32le(0x0C,sf) * 0x10, 1); /* mono frames*/
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10;
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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