vgmstream/src/meta/wii_04sw.c

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#include "meta.h"
#include "../coding/coding.h"
/* 04SW - found in Driver: Parallel Lines (Wii) */
VGMSTREAM * init_vgmstream_wii_04sw(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
size_t file_size, data_size;
/* check extension, case insensitive */
/* ".04sw" is just the ID, the real filename inside the file uses .XA */
if (!check_extensions(streamFile,"xa,04sw"))
goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x30345357) /* "04SW" */
goto fail;
/* after the ID goes a semi-standard DSP header */
if (read_32bitBE(0x10,streamFile) != 0) goto fail; /* should be non looping */
loop_flag = 0;
/* not in header it seems so just dual header check */
channel_count = (read_32bitBE(0x04,streamFile) == read_32bitBE(0x64,streamFile)) ? 2 : 1;
start_offset = read_32bitBE(0x04 + 0x60*channel_count,streamFile);
file_size = get_streamfile_size(streamFile);
data_size = read_32bitBE(0x04 + 0x60*channel_count + 0x04,streamFile);
if (data_size+start_offset != file_size) goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitBE(0x0c,streamFile);
vgmstream->num_samples = read_32bitBE(0x04,streamFile);
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = channel_count == 1 ? layout_none : layout_interleave_shortblock;
vgmstream->interleave_block_size = 0x8000;
vgmstream->interleave_smallblock_size = (read_32bitBE(0x08,streamFile) / 2 % vgmstream->interleave_block_size + 7) / 8 * 8;
dsp_read_coefs_be(vgmstream,streamFile,0x20, 0x60);
/* the initial history offset seems different thatn standard DSP and possibly always zero */
vgmstream->meta_type = meta_WII_04SW;
/* the rest of the header has unknown values (several repeats) and the filename */
/* open the file for reading */
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}