vgmstream/src/meta/ubi_lyn.c

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#include "meta.h"
#include "../layout/layout.h"
#include "../coding/coding.h"
#include "../util/chunks.h"
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#include "ubi_lyn_streamfile.h"
/* LyN RIFF - from Ubisoft LyN engine games [Red Steel 2 (Wii), Adventures of Tintin (Multi), From Dust (Multi), Just Dance 3/4 (multi)] */
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VGMSTREAM* init_vgmstream_ubi_lyn(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
uint32_t fmt_offset = 0, fmt_size = 0, data_offset = 0, data_size = 0, fact_offset = 0, fact_size = 0;
int loop_flag = 0, channels = 0, sample_rate = 0, codec = 0;
int32_t num_samples = 0;
/* checks */
if (!is_id32be(0x00,sf, "RIFF"))
goto fail;
if (read_u32le(0x04,sf) + 0x04 + 0x04 != get_streamfile_size(sf))
goto fail;
if (!is_id32be(0x08,sf, "WAVE"))
goto fail;
/* .sns: Red Steel 2
* .wav: Tintin, Just Dance
* .son: From Dust, ZombieU */
if (!check_extensions(sf,"sns,wav,lwav,son"))
goto fail;
/* a slightly eccentric RIFF with custom codecs */
/* parse chunks (reads once linearly) */
{
chunk_t rc = {0};
rc.current = 0x0c;
while (next_chunk(&rc, sf)) {
switch(rc.type) {
case 0x666d7420: /* "fmt " */
fmt_offset = rc.offset;
fmt_size = rc.size;
if (fmt_size < 0x12)
goto fail;
codec = read_u16le(fmt_offset+0x00,sf);
channels = read_u16le(fmt_offset+0x02,sf);
sample_rate = read_s32le(fmt_offset+0x04,sf);
/* 0x08: average bytes, 0x0c: block align, 0x0e: bps, etc */
/* fake WAVEFORMATEX, used with > 2ch */
if (codec == 0xFFFE) {
if (fmt_size < 0x28)
goto fail;
/* fake GUID with first value doubling as codec */
codec = read_u32le(fmt_offset+0x18,sf);
if (read_u32be(fmt_offset+0x1c,sf) != 0x00001000 &&
read_u32be(fmt_offset+0x20,sf) != 0x800000AA &&
read_u32be(fmt_offset+0x24,sf) != 0x00389B71) {
goto fail;
}
}
break;
case 0x64617461: /* "data" */
data_offset = rc.offset;
data_size = rc.size;
break;
case 0x66616374: /* "fact" */
/* always found, even with PCM (LyN subchunk seems to contain the engine version, ex. 0x0d/10) */
fact_offset = rc.offset;
fact_size = rc.size;
if (fact_size != 0x10 || !is_id32be(fact_offset+0x04, sf, "LyN "))
goto fail;
num_samples = read_s32le(fact_offset+0x00, sf);
break;
case 0x4C795345: /* "LySE": optional, config? */
case 0x63756520: /* "cue ": total size cue? (rare) */
case 0x4C495354: /* "LIST": labels (rare) */
break;
default:
/* unknown chunk: must be another RIFF */
goto fail;
}
}
}
if (!fmt_offset || !fmt_size || !data_offset || !data_size || !fact_offset || !fact_size)
goto fail;
/* most songs simply repeat; loop if it looks long enough,
* but not too long (ex. Michael Jackson The Experience songs) */
loop_flag = (num_samples > 20*sample_rate && num_samples < 60*3*sample_rate); /* in seconds */
start_offset = data_offset;
/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->meta_type = meta_UBI_LYN;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
switch(codec) {
case 0x0001: /* PCM */
vgmstream->coding_type = coding_PCM16LE; /* LE even in X360 */
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
break;
case 0x5050: /* DSP (Wii) */
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x08;
/* setup default Ubisoft coefs */
{
static const int16_t coef[16] = {
0x04ab,0xfced,0x0789,0xfedf,0x09a2,0xfae5,0x0c90,0xfac1,
0x084d,0xfaa4,0x0982,0xfdf7,0x0af6,0xfafa,0x0be6,0xfbf5
};
int i, ch;
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for (ch = 0; ch < channels; ch++) {
for (i = 0; i < 16; i++) {
vgmstream->ch[ch].adpcm_coef[i] = coef[i];
}
}
}
break;
#ifdef VGM_USE_VORBIS
case 0x3157: { /* Ogg (PC), interleaved 1ch */
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size_t interleave_size;
layered_layout_data* data = NULL;
int i;
if (read_u32le(start_offset+0x00,sf) != 1) /* id? */
goto fail;
interleave_size = read_u32le(start_offset+0x04,sf);
/* interleave is adjusted so there is no smaller last block, it seems */
vgmstream->coding_type = coding_OGG_VORBIS;
vgmstream->layout_type = layout_layered;
/* init layout */
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data = init_layout_layered(channels);
if (!data) goto fail;
vgmstream->layout_data = data;
/* open each layer subfile */
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for (i = 0; i < channels; i++) {
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STREAMFILE* temp_sf = NULL;
size_t logical_size = read_u32le(start_offset+0x08 + 0x04*i,sf);
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off_t layer_offset = start_offset + 0x08 + 0x04*channels; //+ interleave_size*i;
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temp_sf = setup_ubi_lyn_streamfile(sf, layer_offset, interleave_size, i, channels, logical_size);
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if (!temp_sf) goto fail;
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data->layers[i] = init_vgmstream_ogg_vorbis(temp_sf);
close_streamfile(temp_sf);
if (!data->layers[i]) goto fail;
/* could validate between layers, meh */
}
/* setup layered VGMSTREAMs */
if (!setup_layout_layered(data))
goto fail;
break;
}
#endif
#ifdef VGM_USE_MPEG
case 0x5051: { /* MPEG (PS3/PC), interleaved 1ch */
mpeg_custom_config cfg = {0};
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int i, frame_samples;
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/* 0x00: config? (related to chunk size? 2=Tintin, some JD4?, 3=Michael Jackson, JD4) */
cfg.interleave = read_u32le(start_offset+0x04,sf);
/* 0x08: CBR frame size (not counting MPEG padding) */
/* 0x0c: bps (32) */
frame_samples = read_s32le(start_offset+0x10,sf);
/* skip seek tables and find actual start */
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/* table: entries per channel (1 per chunk, but not chunk-aligned?) */
/* - 0x00: offset but same for both channels? */
/* - 0x04: flag? (-1~-N) */
/* - 0x06: flag? (-1~-N) */
start_offset += 0x14;
data_size -= 0x14;
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for (i = 0; i < channels; i++) {
int entries = read_s32le(start_offset,sf);
start_offset += 0x04 + entries*0x08;
data_size -= 0x04 + entries*0x08;
}
cfg.data_size = data_size;
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/* last interleave is half remaining data */
cfg.max_chunks = (cfg.data_size / (cfg.interleave * channels));
/* somehow certain interleaves don't work:
* - 0xB400: 0x2D00 ko, 0xE100 ok (max-1)
* - 0x8000: 0x3ec7 ko, 0xbec7 ok (max-1)
* - 0x8000: 0x5306 ok, 0xd306 ko (max-1) !!!
* (doesn't seem related to anything like data size/frame samples/sample rate/etc) */
cfg.max_chunks--;
cfg.interleave_last = (cfg.data_size - cfg.max_chunks * cfg.interleave * channels) / channels;
if (cfg.interleave <= 0x8000 && cfg.interleave_last > 0xD000) {
cfg.max_chunks++;
cfg.interleave_last = (cfg.data_size - cfg.max_chunks * cfg.interleave * channels) / channels;
}
/* for some reason num_samples may be +1 or +2 of max possible samples (no apparent meaning) */
vgmstream->num_samples = vgmstream->num_samples / frame_samples * frame_samples;
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->codec_data = init_mpeg_custom(sf, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_LYN, &cfg);
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if (!vgmstream->codec_data) goto fail;
vgmstream->layout_type = layout_none;
break;
}
#endif
#ifdef VGM_USE_FFMPEG
case 0x5052: { /* MP4 AAC (WiiU), custom */
mp4_custom_t mp4 = {0};
int entries;
/* 0x00: null? */
/* 0x04: fact samples again */
entries = read_s32le(start_offset + 0x08, sf);
/* has a seek/frame table then raw (non-header) AAC data */
mp4.channels = channels;
mp4.sample_rate = sample_rate;
mp4.num_samples = num_samples;
mp4.stream_offset = data_offset + (0x0c + entries * 0x04);
mp4.stream_size = data_size - (0x0c + entries * 0x04);
mp4.table_offset = data_offset + 0x0c;
mp4.table_entries = entries;
/* assumed (not in fmt's block size, fact, LyN, etc) */
mp4.encoder_delay = 1024; /* observed, uses libaac */
mp4.end_padding = 0;
mp4.frame_samples = 1024;
vgmstream->num_samples -= mp4.encoder_delay;
vgmstream->loop_end_sample -= mp4.encoder_delay;
vgmstream->codec_data = init_ffmpeg_mp4_custom_lyn(sf, &mp4);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
break;
}
case 0x0166: { /* XMA (X360), standard */
uint8_t buf[0x100];
int bytes;
off_t chunk_offset;
size_t chunk_size, seek_size;
/* skip standard XMA header + seek table */
/* 0x00: version? no apparent differences (0x1=Just Dance 4, 0x3=others) */
chunk_offset = start_offset + 0x04 + 0x04;
chunk_size = read_u32le(start_offset + 0x04, sf);
seek_size = read_u32le(chunk_offset+chunk_size, sf);
start_offset += (0x04 + 0x04 + chunk_size + 0x04 + seek_size);
data_size -= (0x04 + 0x04 + chunk_size + 0x04 + seek_size);
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bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,0x100, chunk_offset,chunk_size, data_size, sf, 1);
vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf,bytes, start_offset,data_size);
if ( !vgmstream->codec_data ) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
break;
}
#endif
default:
goto fail;
}
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if ( !vgmstream_open_stream(vgmstream,sf,start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* LyN RIFF in containers */
VGMSTREAM* init_vgmstream_ubi_lyn_container(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* temp_sf = NULL;
off_t subfile_offset;
size_t subfile_size;
/* LyN packs files in bigfiles, and once extracted the sound files have extra engine
* data before the RIFF. Might as well support them in case the RIFF wasn't extracted. */
/* checks */
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if (!check_extensions(sf,"sns,wav,lwav,son"))
goto fail;
/* find "RIFF" position */
if (is_id32be(0x00,sf, "LySE") &&
is_id32be(0x14,sf, "RIFF")) {
subfile_offset = 0x14; /* Adventures of Tintin */
}
else if (read_u32le(0x00,sf) + 0x22 == get_streamfile_size(sf) &&
is_id32be(0x20,sf, "LySE") &&
is_id32be(0x34,sf, "RIFF")) {
subfile_offset = 0x34; /* Michael Jackson The Experience (Wii) */
}
else if (read_u32le(0x00,sf)+0x20 == get_streamfile_size(sf) &&
is_id32be(0x20,sf, "RIFF")) {
subfile_offset = 0x20; /* Red Steel 2, From Dust, ZombieU (also has "SON\0" at 0x18) */
}
else {
goto fail;
}
subfile_size = read_u32le(subfile_offset+0x04,sf) + 0x04 + 0x04;
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temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, NULL);
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if (!temp_sf) goto fail;
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vgmstream = init_vgmstream_ubi_lyn(temp_sf);
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close_streamfile(temp_sf);
return vgmstream;
fail:
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close_streamfile(temp_sf);
close_vgmstream(vgmstream);
return NULL;
}